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2007-12-25(svn r11696) -Fix: remove BUGS as that is not about any real bugs, but ↵rubidium
rather things noted in the development of the new bridges/elrail.
2006-12-27(svn r7575) -Codechange: Allow the AI to build signals under bridges (revert ↵celestar
r4911)
2006-12-27(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵celestar
rail/road combinations (including signals)
2006-09-16(svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so ↵rubidium
SVN can do what is was supposed to do..
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.