Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-02 | (svn r2129) Reverted r2125 and depending revisions (map size selector in the ↵ | pasky | |
intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings. | |||
2005-04-02 | (svn r2128) Kill forgotten CmdSetNewMapSize() stub whose existence was ↵ | pasky | |
kindly pointed out by TrueLight. | |||
2005-04-02 | (svn r2127) Get rid again of the CmdSetNewMapSize(), which was agreed to be ↵ | pasky | |
just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-) | |||
2005-04-02 | (svn r2126) - Fix: #2 Fix compilation with network disabled, and comment out ↵ | Darkvater | |
some of the warnings (unused function) (I missed this out the last commit, sorry) | |||
2005-04-02 | (svn r2125) - Feature: In the intro dialog, show a map size selector below ↵ | pasky | |
the landscape type selector. | |||
2005-04-02 | (svn r2124) Final _select_game_widgets[] reordering, even landscape panels ↵ | pasky | |
in place now. | |||
2005-04-02 | (svn r2123) Reordered _select_game_widets[] to follow a sensible order. | pasky | |
2005-04-02 | (svn r2122) Reformatted the widget tables so that they don't look so ugly ↵ | pasky | |
anymore, especially with different tab widths than 2. | |||
2005-04-02 | (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what ↵ | truelight | |
it should be | |||
2005-04-02 | (svn r2120) [Translations] Updated translations (166 strings to 6 languages) | miham | |
2005-04-02 | (svn r2119) - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip ↵ | pasky | |
to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h. | |||
2005-04-02 | (svn r2118) - Fix: Fix compilation with network disabled, and comment out ↵ | Darkvater | |
some of the warnings (unused function) | |||
2005-04-01 | (svn r2117) [Translations] Introduce lithuanian translation as finished | miham | |
2005-04-01 | (svn r2116) [Translations] Updated translations | miham | |
2005-04-01 | (svn r2115) Spring cleaning, no functional changes | tron | |
2005-03-31 | (svn r2114) -Fix: fix menu with signlist in SE | truelight | |
2005-03-31 | (svn r2113) -Fix: first check if a vehicle is a train, before accessing u.rail | truelight | |
2005-03-30 | (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song | tron | |
-Fix: Redirect stdin/stdout/stderr of the ExtMidi process to /dev/null, to prevent it from writing to the terminal While here give the ExtMidi functions canonical names | |||
2005-03-30 | (svn r2111) So, result is bool therefore no need for this horrible == 0 thing. | pasky | |
2005-03-30 | (svn r2110) - Fix: Fixed test for various flags (e.g. newtrains in usset). ↵ | pasky | |
result is bool so !! any non-zero values before assigning them to it - they apparently didn't fit. ;-) | |||
2005-03-30 | (svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over ↵ | truelight | |
FindVehicleBetween(tile, tile, 0) | |||
2005-03-30 | (svn r2108) -Fix: the server now also unpause when a client desyncs or something | truelight | |
2005-03-29 | (svn r2107) - Codechange: Cleanup (well, mostly tidyup) ↵ | pasky | |
ExtChangeIndustryProduction(). These randoms are strange. | |||
2005-03-29 | (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more ↵ | truelight | |
stable -Add: added 'pause_on_join' and 'max_join_time' for MP games, where you can auto-pause the game when a client wants to join the game. This to avoid connection losses because of big maps (200+ trains). (with tnx to #openttdcoop for the ideas and testing) | |||
2005-03-29 | (svn r2105) -Codechange: Added a cache for the first vehicle of a chain to ↵ | celestar | |
increase performance, especially with many long trains | |||
2005-03-29 | (svn r2104) Simplify implementation of Get{First,Prev}VehicleInChain() and ↵ | tron | |
remove a pointless check | |||
2005-03-28 | (svn r2103) - Fix: Remove unnused variable from OS2 file | Darkvater | |
2005-03-28 | (svn r2102) Fix bug introduced in r2038, which gave you money for clearing ↵ | tron | |
occupied railway tiles ([1171926]) | |||
2005-03-28 | (svn r2101) statvfs() is availible on POSIX.1 conformant systems. | tron | |
Also use a different field, which has a better chance of containing meaningful information, of the returned struct to determine the free space on the filesystem and fix a small bug introduced in r2100 (s/!=/==/) | |||
2005-03-28 | (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch ↵ | darkvater | |
[1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) | |||
2005-03-28 | (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 | truelight | |
-Codechange: while trying to find this bug, made texteff.c a bit more readable :) | |||
2005-03-28 | (svn r2098) Make a variable static, move a function declaration to a header ↵ | tron | |
and remove unnecessary preprocessor magic | |||
2005-03-28 | (svn r2097) -Codechange: [Multistop] Prettified the previous commit | celestar | |
2005-03-28 | (svn r2096) -Codechange: [Multistop] Modfied some debug stuff | celestar | |
2005-03-28 | (svn r2095) In CheckTrackCombination(): if () cascade -> switch, improve ↵ | tron | |
readability | |||
2005-03-28 | (svn r2094) In GetTileDesc_Track(): uint -> TileIndex, use enums, if () ↵ | tron | |
cascade -> switch | |||
2005-03-27 | (svn r2093) uint -> TileIndex, remove commented out code and a local ↵ | tron | |
variable, which was only used once | |||
2005-03-27 | (svn r2092) - Fix: old commands/lines in the console (history) did not show ↵ | Darkvater | |
when they used 'special' characters like öä, etc. Diff approved by the code-police. | |||
2005-03-27 | (svn r2091) Small cleanup: uint -> TileIndex, const, don't call ↵ | tron | |
FindLandscapeHeightByTile() | |||
2005-03-27 | (svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it ↵ | pasky | |
was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that. | |||
2005-03-27 | (svn r2089) - Codechange: Simplify slopes check in CmdBuildBridge(). ↵ | pasky | |
Inspired by st3wis' patch 1144746. | |||
2005-03-27 | (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in ↵ | pasky | |
addition to the compile-time MIDI switch. Patch by macbaine. | |||
2005-03-27 | (svn r2087) Show also the modified filenames along each change in svn log. ↵ | pasky | |
Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). | |||
2005-03-27 | (svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' ↵ | pasky | |
patch 1171208. | |||
2005-03-27 | (svn r2085) Improve browsing via console: | tron | |
- change directory/load map via filename (number is also possible) - add command "pwd" to Print the current Working Directory - rename "list_files" to "ls" (and add alias "dir") - rename "goto_dir" to "cd" - loading of TTD maps via "load" is now possible - switching of drives via "cd" (only applies to systems which have a drive concept) is now possible - "scan_files" is now obsolete and was removed This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier | |||
2005-03-27 | (svn r2084) Set the name for drive items | tron | |
2005-03-27 | (svn r2083) Add pasky's and my real name in readme.txt as well. | matthijs | |
2005-03-27 | (svn r2082) I have a name too! | matthijs | |
2005-03-27 | (svn r2081) I have a real name, too. | pasky | |
2005-03-27 | (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a ↵ | pasky | |
tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. - While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack(). - Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614. |