Age | Commit message (Collapse) | Author |
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stations before one had to rename them.
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cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
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bulgarian - 7 fixed by thetitan (7)
catalan - 2 fixed, 2 changed by arnaullv (4)
danish - 15 fixed, 5 changed by ThomasA (20)
dutch - 8 fixed, 39 changed by Zr40 (45), webfreakz (2)
estonian - 2 fixed, 2 changed by t2t2 (4)
french - 7 fixed by Skiper (7)
hungarian - 1 fixed by miham (1)
italian - 2 fixed, 2 changed by lorenzodv (4)
russian - 57 fixed by Smoky555 (57)
spanish - 8 fixed by eusebio (8)
traditional_chinese - 1 fixed, 2 changed by xbddc (3)
turkish - 52 fixed by jnmbk (52)
ukrainian - 3 fixed, 2 changed by fevral13 (5)
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train goes up a hill between tunnels.
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Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
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american - 5 fixed by WhiteRabbit (5)
estonian - 11 fixed by t2t2 (11)
hungarian - 6 fixed, 2 changed by miham (8)
italian - 2 changed by lorenzodv (2)
japanese - 5 fixed by ickoonite (5)
norwegian_nynorsk - 6 fixed by pollux (6)
romanian - 6 fixed, 2 changed by kneekoo (8)
russian - 8 fixed, 2 changed by Smoky555 (10)
slovenian - 5 fixed by Sonicelo (5)
traditional_chinese - 5 fixed by xbddc (5)
ukrainian - 10 fixed by fevral13 (10)
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for UDP packets, i.e. unpassworded companies showed up passworded and vice versa.
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were not printed properly; they did even "overflow" into the next to-be-printed values.
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entrances reveals one of the bugs that will be fixed when FS#119 is fixed.
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fixing FS#119.
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bug from happening.
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american - 33 fixed by WhiteRabbit (33)
brazilian_portuguese - 5 fixed by tucalipe (5)
catalan - 5 fixed, 7 changed by arnaullv (12)
italian - 5 fixed by lorenzodv (5)
japanese - 8 fixed by ickoonite (8)
korean - 5 fixed, 2 changed by darkttd (7)
norwegian_nynorsk - 36 fixed by pollux (36)
portuguese - 7 fixed by izhirahider (7)
slovenian - 32 fixed by Necrolyte (32)
traditional_chinese - 78 fixed, 2 changed by xbddc (80)
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danger when searching for the nearest depot. From now on the segment can be closed without reason in that case (peter1138)
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invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate.
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cases (immeR)
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savegame failed and do not crash on loading savegames that were altered by patches or branches.
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all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself.
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directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore.
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CargoPacket::AllocateRaw using a very simple "caching" system.
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brazilian_portuguese - 38 fixed by tucalipe (38)
catalan - 35 fixed, 10 changed by arnaullv (45)
dutch - 33 fixed by webfreakz (14), habell (19)
estonian - 4 fixed by kristjans (4)
french - 32 fixed by glx (32)
hungarian - 7 fixed by miham (7)
italian - 34 fixed, 1 changed by lorenzodv (35)
korean - 34 fixed by darkttd (34)
romanian - 59 fixed by kneekoo (59)
russian - 45 fixed, 11 changed by Smoky555 (56)
swedish - 29 fixed by giddorah (29)
ukrainian - 1 fixed by mad (1)
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ensure an update of stdout (Zuu)
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(Smoovious)
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C4258: 'y' : definition from the for loop is ignored; the definition from the enclosing scope is used" which prevents compilation on MSVC 2003
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stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one)
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properly accounted for the plural rule used the second argument of {COMPANY} instead of the later {COMMA}.
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(based on a patch by kaan)
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complaining compiler...
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time to start a new company while there is only one spot left, all clients became spectator. Now only make either one of the joining clients spectator (much more game-friendly ;))
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disabled. Patch by B. N. SmatZ!.
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independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
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it should have been in the first place: Option Menu, not Map Menu (go figure :p)
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vehicle is loading, down meaning vehicle is unloading
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instead of only the cargos that have been transported.
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(follow up of r10147)
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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build-vehicle and town-action
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little too large.
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