Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-12 | Codechange: make Window destruction not rely on undefined behavior. | frosch | |
2021-05-12 | Codechange: use IterateFromBack/Front only if the order is important. | frosch | |
Use Iterate if the order does not matter. | |||
2021-05-12 | Codechange: use iterators instead of 'subranges' when iterating from a ↵ | frosch | |
specific window. Using iterators makes it easier to include or exclude the start window in the iteration. | |||
2021-05-12 | Codechange: remove excessive templating in favour of a single const_cast. | frosch | |
The const_cast will be removed again in a later commit. | |||
2021-05-12 | Cleanup: remove unneeded labels and gotos. | frosch | |
The window list supports deletion of arbitrary windows, while iterating over it. | |||
2021-05-12 | Fix #9186: Fix incorrect bounding box height causing station sprite glitch. ↵ | PeterN | |
(#9187) Increased height of small station building bounding box to cover the build rather than just the platform. | |||
2021-05-12 | Update: Translations from eints | translators | |
romanian: 38 changes by kneekoo slovak: 19 changes by FuryPapaya catalan: 1 change by J0anJosep turkish: 191 changes by Anceph | |||
2021-05-12 | Fix #9242: Tree tick handler did not scale by map size. (#9246) | PeterN | |
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps. This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256. | |||
2021-05-12 | Fix #9063: Caption of news window incorrectly aligned. (#9252) | PeterN | |
2021-05-12 | Change: reworked the debug levels for network facility (#9251) | Patric Stout | |
It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information | |||
2021-05-12 | Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232) | Patric Stout | |
Although most commands are not useful on a dedicated server, screenshot commands should be dequeued. | |||
2021-05-12 | Fix #9202: Invalid test for unset NewGRF override mapping. (#9226) | PeterN | |
2021-05-11 | Fix: [Actions] Annotations not shown for MSVC (#9247) | Loïc Guilloux | |
2021-05-11 | Update: Translations from eints | translators | |
korean: 1 change by telk5093 slovak: 149 changes by ApplePie420 | |||
2021-05-11 | Fix: [Network] mark server as offline when no longer reachable (#9244) | Patric Stout | |
2021-05-11 | Fix #9243: [Network] For a dedicated server use a fallback client and server ↵ | rubidium42 | |
name Also warn when the client or server name has not been set and provide pointers on how to set them | |||
2021-05-11 | Fix: [Network] don't rebuild the host-list during iterating the list (#9240) | Patric Stout | |
Additionally, only rebuild it when we added a new manual server, as otherwise it is a noop anyway. | |||
2021-05-11 | Fix: [Network] don't mark the last-joined server as manual (#9239) | Patric Stout | |
2021-05-11 | Fix: [Network] clients leaving because of broken connections was not ↵ | Patric Stout | |
broadcasted (#9238) The code mixed up "client has quit but we already told everyone" with "client lost connection, handle this". Split up those two signals: - CLIENT_QUIT means we told everyone and the connection is now dead - CONNECTION_LIST means we should tell everyone we lost a client | |||
2021-05-10 | Update: Translations from eints | translators | |
german: 2 changes by Wuzzy2 | |||
2021-05-10 | Fix: leaking file descriptors | Rubidium | |
2021-05-10 | Fix: memory leak due to assigning result of strdup to a std::string | Rubidium | |
2021-05-10 | Cleanup: [Fluidsynth] Remove fluid_player_join | Rubidium | |
The function fluid_player_join in the library is broken beyond compare for the usecases it was used for (see their #872). It does not wait until it is safe to delete the player, so it is up to the end user to ensure that. For OpenTTD we acquire a lock before fluid_synth_write_s16 and we acquire the same lock in the stop function. So, only one of the functions can be doing its thing, meaning we do not need to wait for the player to be stopped as it cannot be doing anything as we prevent that by the lock. | |||
2021-05-10 | Add: [Actions] Check CI annotations to detect compile warnings (#9217) | Loïc Guilloux | |
2021-05-10 | Change: reworded many of the network errors during connect/listen (#9230) | Patric Stout | |
Also changed some levels to 0, as a failing listen() is something we should tell the user about. Hiding this information is a bit evil. | |||
2021-05-09 | Update: Translations from eints | translators | |
finnish: 1 change by hpiirai | |||
2021-05-09 | Fix: lobby window doesn't close if no connection could be established (#9223) | Patric Stout | |
2021-05-09 | Fix: [MinGW] Reapply 48fd7b27 to fix launch on Windows 7 x64 (#9225) | Loïc Guilloux | |
2021-05-08 | Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219) | PeterN | |
Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive. Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT. | |||
2021-05-08 | Fix: only query a manually added server if it isn't there yet | Patric Stout | |
But always mark it as manually, no matter if it was there or not. | |||
2021-05-08 | Fix: don't do a network disconnect between two queries | Patric Stout | |
This meant that on opening the Multiplayer window, if you had more than one server configured, it would one by one cancel all pending queries and send a new. Result: only the last server was updated. | |||
2021-05-08 | Fix: destroying a TCPConnecter that was still resolving made illegal writes | Patric Stout | |
Basically, we should join the resolve thread before we destruct the object. | |||
2021-05-08 | Codechange: move connection_string to private for TCPConnecter | Patric Stout | |
The most common case never needs access to it anymore. Make the one exception to this explicit. This means the fact that we store it is now an implementation detail. | |||
2021-05-08 | Fix fdc11a9: Missing sprite count determined on the wrong file | rubidium42 | |
2021-05-08 | Cleanup: remove the old FIO slot functions | Rubidium | |
2021-05-08 | Codechange: let NewGRF make use of SpriteFile instead of most of the FIO ↵ | Rubidium | |
slot functions | |||
2021-05-08 | Codechange: introduce SpriteFile to be used by the sprite loader instead of ↵ | Rubidium | |
the global FIO slot functionality | |||
2021-05-08 | Codechange: lets music make use of RandomAccessFile instead of the FIO slot ↵ | Rubidium | |
functions | |||
2021-05-08 | Codechange: let NewGRF sounds make use of RandomAccessFile instead of the ↵ | Rubidium | |
FIO slot functions | |||
2021-05-08 | Codechange: use the new RandomAccessFile as backend for the FIO slot functions | Rubidium | |
2021-05-08 | Add: concept of a RandomAccessFile to replace the FIO slot functions | Rubidium | |
2021-05-08 | Codechange: Don't save unused NewGRF override mappings. (#9202) | PeterN | |
2021-05-08 | Change: Use gender-neutral pronouns in console command messages (and ↵ | William Davis | |
comments) (#9203) | |||
2021-05-08 | Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213) | Patric Stout | |
2021-05-08 | Fix #9209: Excessive time resizing highscore/news window when screen is too ↵ | PeterN | |
small. (#9210) If the highscore/news window panel size, which is now scaled by GUI zoom, is larger than the screen size, a loop will be entered where the window is repeatedly resized. This is resolved by removing the minimal size from the panel, as the window is always resized to cover the screen anyway. This means the screen size can never be too small. | |||
2021-05-08 | Codechange: Slider widget used different range for drawing vs setting. | Peter Nelson | |
Using the same range for setting means that no workaround for setting the extremes is necessary. | |||
2021-05-08 | Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it. | Peter Nelson | |
Similar code is already repeated in other locations. | |||
2021-05-08 | Codechange: Don't update window contents if scrollbar position has not moved. | Peter Nelson | |
2021-05-08 | Codechange: Set specific widgets dirty instead of window. | Peter Nelson | |
2021-05-08 | Codechange: [Network] Change ChatMessage's message to std::string and ↵ | rubidium42 | |
simplify some code |