Age | Commit message (Collapse) | Author |
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network game password handling somewhere were it belongs to
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accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts).
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will now alter the service/stopping in depot flag instead of cancelling the goto depot order
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KMOD_RCTRL, same for KMOD_SHIFT
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goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
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match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise
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over newstations.
It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai)
- Protect newgrf text from entries of 1 char and fewer
- Protect currency name from an overrun of ids
Thanks to glx
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broken in r4886 when the language codes got extended
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therefore remove it
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wrapper, not the Destroy function (/me slaps hisself)
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vehicle list windows
this list is also used by mass goto depot to ensure that they use the same vehicles
right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
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to Osai for reporting and providing the patch.
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CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT
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that do not change them .
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fourwheelers and
aircraft as well which I missed out in the last commit.
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destinations
have the same colour as always, if the vehicle goes to stop inside the depot
the colour is red, as it was.
-Tooltip windows should be somewhat short, not a whole essay.
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resizing to smaller windows (AsterixMG)
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bool flag and replacing it by a simple goto
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compiler handle what to do with it - it does a better job
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loop instead of on every iteration
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dutch - 4 fixed by habell (4)
french - 4 fixed, 4 changed by glx (8)
german - 4 fixed by Neonox (4)
polish - 4 fixed by meush (4)
portuguese - 11 fixed, 17 changed by izhirahider (19), nars (9)
turkish - 9 fixed, 10 changed by jnmbk (19)
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vehicle list windows (spotted by Darkvater)
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clarity
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loop
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needlessly span many lines into fewer lines
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small table and a loop iterating over it
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(forgot to disable the button in this condition)
-Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
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