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AgeCommit message (Expand)Author
2006-09-01(svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc filesglx
2006-09-01(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the ne...tron
2006-09-01(svn r6296) -Fix (r6186): some more (YAPF) settings were affected by accident...rubidium
2006-09-01(svn r6295) -Feature: using goto depot with a different control selection wil...bjarni
2006-09-01(svn r6294) -Cleanup: Add statictron
2006-09-01(svn r6293) -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | KMOD_RC...tron
2006-09-01(svn r6292) -Cleanup: Indentation, bracing, etc.tron
2006-09-01(svn r6291) -Feature: Vehicle lists from the station window now also got the ...bjarni
2006-09-01(svn r6290) -Feature: When automatically detecting the language try to first ...tron
2006-09-01(svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set o...belugas
2006-08-31(svn r6288) -Regression: Restore automatic language detection, which was brok...tron
2006-08-31(svn r6287) -Codechange: Remove a redundant checktron
2006-08-31(svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), the...tron
2006-08-31(svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete ...truelight
2006-08-31(svn r6284) -Code Cleanup r6282: cleaned up the code a bitbjarni
2006-08-31(svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc()bjarni
2006-08-31(svn r6282) -Codechange: made a function to create the vehicle list for vehic...bjarni
2006-08-31(svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go t...rubidium
2006-08-31(svn r6280) -Codechange: Use the same naming for trains as for other vehicles:Darkvater
2006-08-31(svn r6279) -Codechange (r1525): Use proper const pointers for functions that...Darkvater
2006-08-31(svn r6278) -Revert the colour-mess in the vehicle window for ships, fourwhee...Darkvater
2006-08-31(svn r6277) Clean up the train details drawing routinetron
2006-08-31(svn r6276) Remove a redundant assignmenttron
2006-08-31(svn r6275) Get rid of an ugly casttron
2006-08-31(svn r6274) Clean up a bittron
2006-08-31(svn r6273) Clean up the custom currency window handler a bittron
2006-08-31(svn r6272) -Revert the colour-mess in the vehicle window. Servicing depot de...Darkvater
2006-08-31(svn r6271) Remove stale commenttron
2006-08-31(svn r6270) Remove the "unsorted" vehicle sorter, because it's plain uselesstron
2006-08-31(svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when resiz...bjarni
2006-08-31(svn r6268) Remove now pointless assignment (followup of r6267)tron
2006-08-31(svn r6267) Simplify the control flow in the rail tile loop by eliminating a ...tron
2006-08-31(svn r6266) Replace four shifts by a single multiplication and let the compil...tron
2006-08-31(svn r6265) Check whether to draw catenary at all once before the drawing loo...tron
2006-08-31(svn r6264) Get rid of a casttron
2006-08-31(svn r6263) WebTranslator2 update to 2006-08-31 12:34:27miham
2006-08-31(svn r6262) Remove unused #define and function declarationtron
2006-08-31(svn r6261) -Fix r6246: fixed sprite related crash related to other player's ...bjarni
2006-08-31(svn r6260) Improve readabilitytron
2006-08-31(svn r6259) Extract the axis directly, don't use a trinary operatortron
2006-08-31(svn r6258) Reduce the number of induction variables and inner scopes for cla...tron
2006-08-31(svn r6257) Use memcmp() to check the MD5 sum instead of using a home brewed ...tron
2006-08-31(svn r6256) if () cascades -> switch ()tron
2006-08-31(svn r6255) Simplify drawing of catenary in depotstron
2006-08-31(svn r6254) if () cascade -> switch ()tron
2006-08-31(svn r6253) Comment out code with #if 0, not //. Join statements which needle...tron
2006-08-31(svn r6252) Replace a comglomerate of ifs for animated station tiles by a sma...tron
2006-08-31(svn r6251) Replace 2 bool variables by a simple switchtron
2006-08-30(svn r6249) -Fix: fixed assert when pressing goto depot in an empty list (for...bjarni
2006-08-30(svn r6247) -Fix(r6244): invalid arguments caused infinite loopglx