Age | Commit message (Collapse) | Author |
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_map_hi for rails, in order to make way for pbs
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linked to the variable _network_autoclean_protected
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selection wasn't correctly redrawn
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sprites.
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committing, restore the sort order in the Makefile
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TileVirtXY
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loaded as the wrong type (int8,int16,int32) causing undefined results. (like cargo types being wrong)
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a tile is correct for a vehicle to enter it. Based upon glx's code.
- Fix: [ 1203769 ] [NPF] NPF tries to plan over bridges, through tunnels, over level crossings of other players. (glx)
- Codechange: Renamed TRANSPORT_MAX to TRANSPORT_END and added INVALID_TRANSPORT.
- Codechange: Moved IsLevelCrossing() from tile.h to rail.h
- Add: GetCrossingTransportType(), which returns the transport type (road, rail) of both tracks on a level crossing.
- Removed old TODO that was fulfilled already.
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modified in english.txt lately)
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entrance from above.
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in transparent buildings or tranparant station signs mode. (Peter1138)
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automatically remove signals on the tracks.
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apart when reversing in some cases. (Therax)
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script (invisible) to correctly insert date.
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else in Makefile.config
useful if you for some reason got a libpng-config, which is called something else
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starting from a non-rail tile.
- CodeChange: Remove unused variable in CmdSignalTrackHelper.
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nightly build
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more ellegant way to fix this...
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* Moved GetTileRailType() from npf.c to rail.[ch].
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rail.h to rail.c
* Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names.
* Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC.
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the linker will complain if they are not defined (ie when rail.c is not included).
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fail or succeed
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expected.
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calls to the associated wrapper functions.
* Codechange: Made npf.c use some map array accessing wrappers instead of direct access.
* Codechange/Fix: Named every enum in tile.h. Fixes a nasty bug on MSVC where arrays would be initialised with zeroes (tnx Asterix_)
* Removed magic numbers from tables in tile.c.
* Added some explicit casts in tile.h.
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