Age | Commit message (Collapse) | Author |
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there are no tiny transport marker sprites
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language (miham)
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NPFDistanceTrack.
* Make NPFDistanceTrack return the distance multiplied by NPF_TILE_LENGTH to prevent rounding
This should make ship and train pathfinding more accurate and faster.
* Update IsEndOfLine to prevent trains from trying to go off a slope onto a tunnel entrance.
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about the required ports
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loading a patch grf
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eol-style and keywords to newly added source files (ai.[ch])
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a power of 2, for exact semantics see the commment in macros.h
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
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at the end of file in the danish translation and remove a broken string from the finnish translation
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langs changed)
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didn't get all stats updated (peter1138)
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example code in MSDN, this should fix a strange crash upon deinitialising wave out sound
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langs changed)
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- Updated VS.NET and VS6 project files changed AI files
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messages might hang ottd. So don't send them :)
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becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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different casing is not really possible, so here comes another commit
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clean up, and make window-title a bit more meaningful (specify vehicle type replaced)
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therefore calculated wrong argument indices
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in the network code
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plus some smaller changes
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and get rid of some magic numbers
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([1274302])'
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langs changed)
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which made it possible to place lighthouses and antennas everywhere BUT clear tiles (found and fixed by _Luca_)
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