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2005-05-22(svn r2360) Use GB and SB in [GS]etMapExtraBitstron
2005-05-22(svn r2359) Use strecpy instead of str_cat (which was rather a cpy than a ↵tron
cat, btw), remove the latter and simplify some constructs
2005-05-22(svn r2358) Add macros for getting (GB) and setting (SB) a range of bitstron
Use them exemplarily to prettify (Get|Set)Tile(Type|Height)
2005-05-21(svn r2357) Small OS/2 updateorudge
2005-05-21(svn r2356) Make check if statvfs() is availible a bit more sensibletron
2005-05-21(svn r2354) Update OpenTTD for 0.4.0.1 releaseorudge
2005-05-21(svn r2353) - Prepare windows installer for 0.4.0.1Darkvater
2005-05-20(svn r2352) - Feature: add the possibility to print out the current debug-levelDarkvater
2005-05-19(svn r2351) -Fix: It was possible to open more than one tree windowtron
2005-05-19(svn r2350) [Translations] Updated to 2005-04-18 (156 strs / 3 langs)miham
2005-05-18(svn r2349) - Fix: remove warning from release build when assertions are no ↵Darkvater
longer active
2005-05-17(svn r2348) - Fix: Do not scroll the game with the arrow keys when the ↵Darkvater
chatbox is open
2005-05-17(svn r2347) - Fix (regression): depot window did not get redrawn when a ↵Darkvater
non-train-engine was sold.
2005-05-17(svn r2346) - Fix: Have the windows installer also delete any spritecache.xx ↵Darkvater
files on uninstall
2005-05-17(svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't ↵Darkvater
support it. Only valid ones are signs (delete) and waypoints (rename to default).
2005-05-17(svn r2344) - Fix (regression): [ 1197216 ] Error: !invalid string id 0 in ↵Darkvater
GetString. Dedicated server also had the endgame window shown and because now it is properly no-player anymore it crashed.
2005-05-17(svn r2343) - Fix (regression): dedicated server caused desyncs with its ↵Darkvater
commands, because the player sent over the network is OWNER_SPECTATOR as well, which on clients cannot execute anything. So *hack*hack* it into temporarily player 0.
2005-05-17(svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first ↵Darkvater
character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
2005-05-17(svn r2341) [Translations] Updated to 2005-04-17 (74 strs / 6 langs)miham
2005-05-17(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, ↵Darkvater
unwanted remains of the _decode_parameters to _cmd_text move.
2005-05-17(svn r2339) - Fix: on a dedicated server, after the joining of a player, the ↵Darkvater
player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
2005-05-17(svn r2338) - CodeChange: only call the variable hooks when you set their ↵Darkvater
value not when you query them - Fix: typo in pool.c "Cleaing up" --> "Cleaning up"
2005-05-17(svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made ↵truelight
Darkvater go crazy ;))
2005-05-17(svn r2336) - GFX: make the openttd icon look good on Win2k and lower as ↵Darkvater
well. The TrueColor/256 icons had an ugly black shadow
2005-05-16(svn r2335) [Translations] Updated to 2005-05-16 (36 strs / 17 langs, ↵miham
removed unused strings)
2005-05-16(svn r2334) - Fix (regression): moved togglefullscreen into the ↵Darkvater
video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile.
2005-05-16(svn r2333) - CodeChange: also don't execute command if user has typed all ↵Darkvater
spaces (eg nothing worthwhile). Suggested and implemented by Tron.
2005-05-16(svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console ↵Darkvater
window - Fix: do not execute emtpy commands anymore
2005-05-16(svn r2331) - Fix (regression): fix text overflows in about box.Darkvater
2005-05-16(svn r2330) - Fix: link error when compiling as dedicated. Add sdl.c to ↵Darkvater
always compile in makefile as it is always protected by WITH_SDL and add a stub for ToggleFullScreen()
2005-05-16(svn r2329) CMD_CHANGE_PRESIDENT_NAME and CMD_CHANGE_COMPANY_NAME don't use ↵tron
p1, so don't send any meaningful value for it when invoking these commands
2005-05-16(svn r2328) There's no need for extra magic to detect libpng on FreeBSDtron
2005-05-16(svn r2327) -fix [MacOSX] default path for midi player on mac is now correct ↵bjarni
again
2005-05-15(svn r2325) - Update OpenTTD for 0.4.0 releaseDarkvater
2005-05-15(svn r2324) Introduce _cmd_text for passing strings with a command instead ↵tron
of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
2005-05-15(svn r2323) Remove unused dereferencingtron
2005-05-15(svn r2322) - CodeChange: doxygen commented the tunnel-crash fix. Also if ↵Darkvater
(bla) {return;} else {return;} is not proper code. It's if (bla) {return;} return; ;)
2005-05-15(svn r2321) - Fix: [ 1202286 ] On OS/2 you get a double backslash in your ↵matthijs
filename after browsing to the root dir of a drive and "." and ".." are incorrectly displayed. (orudge)
2005-05-15(svn r2320) - Fix: [ 1185176 ] Train in tunnel is not properly detected by ↵matthijs
signal code (Hackykid)
2005-05-15(svn r2319) - Fix: copying/pasting from the extra viewport did not center on ↵Darkvater
what you wanted to see if one of the windows (viewport or main) was zoomed out. Also fix the undisabled-zoom-in button upon creation.
2005-05-15(svn r2318) - Feature: added console command 'part' to leave a currently ↵Darkvater
running game and 'join' which is an alias to 'connect' to join a multiplayer server.
2005-05-15(svn r2317) - Fix: [ 1193048 ] Pre-signal stays red when there is only a ↵Darkvater
single exit signal (dinno)
2005-05-14(svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob)Darkvater
2005-05-14(svn r2315) - Fix: [ 1187613 ] No HQ present for competitor, disable 'View ↵Darkvater
HQ' button, inspired by lucaspiller
2005-05-14(svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje)Darkvater
2005-05-14(svn r2313) - Fix: [ 1202115 ] Clicking shipslist on bouy asserts ↵Darkvater
GetPlayer(). Bouys and oilrigs don't have owners, so it cannot get the vehicle-list of the station-owner. Just use _current_player
2005-05-14(svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL.Darkvater
2005-05-14(svn r2311) - Fix: eh, forgot to remove moved function.Darkvater
2005-05-14(svn r2310) - Fix: Game would crash if you full-screened with the ↵Darkvater
'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. - Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list. - Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
2005-05-14(svn r2309) - CodeChange: Change all _iconsole_color_whatever into ↵Darkvater
_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)