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2006-09-10(svn r6437) -Fix: reset the location of the last sound as that location can ↵rubidium
be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
2006-09-10(svn r6436) WebTranslator2 update to 2006-09-10 06:59:06miham
brazilian_portuguese - 99 fixed by tucalipe (99)
2006-09-09(svn r6435) -Fix (FS#340): show an error message when executing 'scrollto x' ↵rubidium
with x < 0 or >= MapSize() instead of asserting later on.
2006-09-09(svn r6434) WebTranslator2 update to 2006-09-09 10:29:44miham
dutch - 8 fixed by habell (8) german - 8 fixed by Neonox (8) polish - 8 fixed by meush (8) portuguese - 8 fixed by izhirahider (8)
2006-09-08(svn r6433) -Codechange: replace some magic numbers (industry gfx indices) ↵rubidium
by enums.
2006-09-08(svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as wellbjarni
2006-09-08(svn r6431) -Fix r6424: removed a declaration after statement in ↵bjarni
ReplaceVehicleWndProc()
2006-09-08(svn r6430) -Fix r6424: fixed failure to init the whole array of engines ↵bjarni
when starting a new player
2006-09-08(svn r6429) -Fix: [autoreplace GUI] selecting an empty line will now ↵bjarni
deselect the engine instead of selecting the first in the list (consistent with all other windows) -Fix: [autoreplace GUI] engine info is now drawn in the right side even if the left list is empty
2006-09-08(svn r6428) -Codechange: [autoreplace] removed duplicated code to draw the ↵bjarni
info text in the autoreplace window
2006-09-08(svn r6427) WebTranslator2 update to 2006-09-08 13:49:45miham
hungarian - 8 fixed by miham (8)
2006-09-08(svn r6426) [langchanges] WT2 screwed up hungarian translations, because ↵miham
server ran out of disc space (nightlies took up too much space). First step: restore hungarian languagefile
2006-09-08(svn r6425) WebTranslator2 update to 2006-09-08 13:42:53miham
hungarian - 8 fixed by miham (8) turkish - 7 fixed by edokan (7)
2006-09-08(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles ↵bjarni
from each time the window is redrawn To do this, the player struct contains an array, that contains the count of each engine type that the player owns Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved) It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08(svn r6423) -Codechange: Replace two magic numbers by appropriate ↵belugas
enum/define value
2006-09-07(svn r6421) -Revert r6420: The dedicated server's console actually needs to ↵Darkvater
work. It misses half the input at the moment. Sorry, too hasty commit.
2006-09-07(svn r6420) -Feature [Win32]: Use an existing console if openttd was started ↵Darkvater
from one. Unfortunately this only works for WindowsXP or higher, all older MS-OS's are stuck with the old behaviour.
2006-09-07(svn r6419) WebTranslator2 update to 2006-09-07 20:36:09miham
american - 8 fixed by WhiteRabbit (8) french - 7 changed by glx (7) spanish - 11 fixed by eusebio (11) turkish - 2 fixed by edokan (2)
2006-09-07(svn r6418) -Fix: [autoreplace] now multiheaded engines and other ↵bjarni
locomotives consisting of more than one unit will only be counted once This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
2006-09-07(svn r6417) WebTranslator2 update to 2006-09-07 08:38:16miham
french - 8 fixed by glx (8)
2006-09-07(svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings ↵bjarni
in the translations in lang/unfinished
2006-09-06(svn r6415) -Fix r6414: switched orange and light blue colours in last ↵bjarni
commit, so they now fit what we agreed upon (oops) stopping is now orange and service is now light blue
2006-09-06(svn r6414) -GUI change: heading for depot is now shown as either "Service ↵bjarni
at depot" (service) in orange or "Heading for depot" (stopping) in light blue
2006-09-06(svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx ↵glx
michi_cc)
2006-09-06(svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and ↵glx
michi_cc :) ) -Cleanup: Removed UNITTEST preprocessor checks
2006-09-06(svn r6410) -remove unittestglx
2006-09-06(svn r6408) -Fix(r6406): compilation was brokenglx
-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections
2006-09-05(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that ↵Darkvater
of DoCommandP with a boolean type.
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵Darkvater
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir().
2006-09-05(svn r6405) -Codechange: When showing tooltips, properly position the ↵Darkvater
tooltip, considering cursor size and cursor offset (hotspot). The maximum and minimum y-values for the tooltip are just below the mainbar and statusbar. Also, if the tooltip would be too low, flip it above the cursor.
2006-09-05(svn r6404) -Fix: GetStringWidth failed to calculate correct string width if ↵Darkvater
the string contained newlines.
2006-09-05(svn r6395) -Fix: when converting a depot from/to elrail, update the power ↵glx
of trains that are in it
2006-09-05(svn r6394) -Fix r6393: removed a warning originally removed in r6376 ↵bjarni
accidentally readded in r6393
2006-09-05(svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated ↵bjarni
costs (could spend more than allowed when estimate and actual cost were not the same) -Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at -Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
2006-09-05(svn r6392) WebTranslator2 update to 2006-09-05 08:11:55miham
slovak - 12 fixed, 5 changed by lengyel (17)
2006-09-04(svn r6387) Fix: removed OSX specific warningglx
2006-09-04(svn r6386) -Fix(r6376): removed a warningglx
2006-09-04(svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the ↵rubidium
conversion to HandleExitGameRequest.
2006-09-04(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵rubidium
more uniform. -Cleanup: whitespace alignment of a few tables.
2006-09-04(svn r6380) -Codechange: unify all ways to quit OTTD.rubidium
This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it ↵Darkvater
to 'data'.
2006-09-04(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a maskDarkvater
2006-09-04(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on ↵Darkvater
every WE_PAINT -Codechange: Initialize sorting-type on WE_CREATE instead of checking every time. -Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations ↵bjarni
into GetRefitCost() Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04(svn r6375) WebTranslator2 update to 2006-09-04 08:35:58miham
german - 1 changed by Neonox (1) spanish - 87 fixed by eusebio (87) turkish - 4 fixed by jnmbk (4)
2006-09-03(svn r6372) -Codechange: static, unneeded decleration in headers, ↵Darkvater
superfluous header includes -Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03(svn r6370) -Codechange: moved all the remaining setup for ↵bjarni
PlayerVehWndProc() into WE_CREATE
2006-09-03(svn r6369) -Fix (r5886): On loading of game in scenario editor the player ↵Darkvater
was given the maximum amount of money so everything can be removed for sure. However if first rails are removed (or property in general that *gives* money when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-09-03(svn r6368) -Fix [FS#136]: Station catchment area persists after switching ↵Darkvater
tools. The correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03(svn r6367) -Codechange: Speed up the animated cursors a bit so they move ↵Darkvater
once in a while at least.