Age | Commit message (Collapse) | Author |
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some type safety.
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function's name
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doing industry callback.
Some variables used were linked to invalid industry.
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command can be executed.
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with an adjacent station in the same axis crashed.
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of a global variable. Patch by Noldo (FS#1114).
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structs to a place where they are only included a few times.
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Stellingwerf (FS#1613).
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its index
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(it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
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the dedicated video driver by default.
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when it's not necessary.
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single location.
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needed.
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clear_cmd.cpp to a more correct location.
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of FS#1335
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brazilian_portuguese - 2 fixed, 15 changed by fukumori (17)
bulgarian - 29 fixed, 10 changed by groupsky (39)
croatian - 13 fixed by knovak (13)
czech - 2 fixed by Hadez (2)
dutch - 1 fixed by habell (1)
estonian - 1 fixed by kristjans (1)
french - 1 fixed, 1 changed by glx (2)
galician - 38 fixed by Condex (38)
italian - 1 fixed by lorenzodv (1)
japanese - 1 fixed by ickoonite (1)
norwegian_bokmal - 1 fixed by brygge_2 (1)
romanian - 1 fixed by kneekoo (1)
slovak - 1 fixed by lengyel (1)
swedish - 2 fixed by daishan (2)
ukrainian - 2 fixed by mad (2)
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main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
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-Fix: missing space in terraform_gui.cpp
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file(s)' more robust.
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overrides, and adjust scope while there.
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determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
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tools. Land is raised/lowered at the start and the rest of the area levelled to match. Patch by Roujin.
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temperate and arctic) with default data as per pre-newcargo support. These slots are still disabled by default, but some NewGRFs (erroneously?) expect the default data.
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value can be (more adequately, even better) computed from another source.
Thanks peter1138.
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was higher than its capacity when resolving sprite groups.
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all debug levels.
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for spotting
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more code style oriented.
Hoping it makes the whole file easier to follow/read
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apply some code style
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