Age | Commit message (Collapse) | Author |
|
brazilian_portuguese - 13 fixed, 51 changed by fukumori (64)
bulgarian - 12 fixed by thetitan (12)
catalan - 13 fixed by arnaullv (13)
czech - 13 fixed, 8 changed by Hadez (21)
dutch - 13 fixed by habell (13)
estonian - 13 fixed, 3 changed by kristjans (16)
french - 13 fixed, 20 changed by glx (33)
hungarian - 13 fixed by miham (13)
italian - 13 fixed, 8 changed by lorenzodv (21)
japanese - 13 fixed by ickoonite (13)
korean - 14 fixed by leejaeuk5 (14)
portuguese - 2 fixed by nars (2)
slovak - 13 fixed by lengyel (13)
slovenian - 1 fixed by Necrolyte (1)
spanish - 13 fixed by eusebio (13)
swedish - 1 fixed by ChrillDeVille (1)
ukrainian - 13 fixed, 1 deleted, 124 changed by mad (138)
|
|
vehicles' running cost, and show running cost of wagons if they have it.
|
|
|
|
|
|
it when needed.
|
|
running_cost, inline with other vehicle types (It is the factor, not the base)
|
|
|
|
|
|
game, just go straight back to the intro screen.
|
|
when compiling with assert disabled
|
|
possible, so it doesn't build bridges everywhere
|
|
GetTileTrackStatus().
|
|
buildings, so show tick when buildings are transparent.
|
|
train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
|
|
do not set water class for them
|
|
|
|
and remove a 'goto'.
|
|
the value
|
|
one-way-road in the next tiles.
|
|
for debug level 2 (patch by IguannaB)
|
|
(called once or very short)
|
|
owner (patch by Vikthor)
|
|
|
|
at NW border of map (placing buyos, leveling land)
|
|
(spotted by michi_cc)
|
|
bridge to build, so it won't build wooden bridges everytime
|
|
over existing road with vehicle on it, or do not fail at all
|
|
|
|
unconditionally returning a possibly non-existant sprite.
|
|
GetCrossingRailAxis() to improve code readability
|
|
TrainCheckIfLineEnds to simplify the code
|
|
there can be less checks in pathfinders for depots/stations/tunnels/bridges
|
|
Dominik)
|
|
|
|
largest patch tab, so adding patch options is simply a case of adding to the lists.
|
|
|
|
|
|
DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
|
|
bridges (spotted by _minime_)
|
|
tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
|
|
station dragging
|
|
when Ctrl is pressed
|
|
input, depot/group window wasn't updated (original patch by GrimRC)
|
|
news
|
|
|
|
do not let it leave again
|
|
another town
|
|
should be road (with 2x2, 3x3 grid town layouts)
|
|
town, so weird things won't happen anymore
|
|
-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
|