Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-10 | Update: Translations from eints | translators | |
spanish (mexican): 74 changes by absay vietnamese: 62 changes by KhoiCanDev | |||
2021-07-10 | Cleanup: remove unused optional ctor parameter for NetworkGameList | Patric Stout | |
2021-07-10 | Remove: unused UDP protocol parts | Patric Stout | |
2021-07-10 | Remove: old server listing via Master Server | Patric Stout | |
This removes all UDP from the game except for a local broadcast to find LAN games. So long Master Server, and tnx for all the fish! | |||
2021-07-10 | Remove: old server announcement to Master Server | Patric Stout | |
As we now use the Game Coordinator for announcements, there is no longer a need to use the Master Server for this. | |||
2021-07-10 | Add: use Game Coordinator to get latest public server listing | Patric Stout | |
2021-07-10 | Add: use Game Coordinator to annouce public servers | Patric Stout | |
2021-07-10 | Codechange: track version of network servers to prune once out-of-date | Patric Stout | |
2021-07-10 | Codechange: use UpdateNetworkGameWindow() over manually marking window dirty | Patric Stout | |
2021-07-10 | Doc: explain the binary structure of scripts custom data (#9425) | Loïc Guilloux | |
2021-07-10 | Doc: Add appstore links to README (#9426) | Tyler Trahan | |
2021-07-10 | Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ↵ | Loïc Guilloux | |
(#9418) | |||
2021-07-10 | Remove: logically dead code in graph UI | Rubidium | |
2021-07-10 | Remove: logically dead code from font cache | Rubidium | |
The outer if statement checks for 'aa' being false, so within the inner statements anything checking aa will have a known result and the other branch from there will be dead code. | |||
2021-07-10 | Fix 11ab3c4: [NewGRF] Overflow when determining cargo mask for string code 9A 1E | Rubidium | |
9A 1E: Print unsigned word as name of a cargo type (translated for GRF version >= 7). | |||
2021-07-09 | Codechange: use the name string in SaveLoad for the name of the Setting as well | Rubidium | |
2021-07-09 | Codechange: access the name of a setting via an accessor function | Rubidium | |
2021-07-09 | Codechange: name a few unnamed settings as to not to have to check for that ↵ | Rubidium | |
being empty | |||
2021-07-09 | Add #9188: netsave now keeps multiple version around, similar to autosave ↵ | Stephan | |
(#9395) | |||
2021-07-09 | Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macro | glx22 | |
2021-07-09 | Codechange: Remove FOR_EACH_SET_TRACK | glx22 | |
2021-07-09 | Codechange: Remove FOR_EACH_SET_CARGO_ID | glx22 | |
2021-07-09 | Codechange: Remove FOR_EACH_SET_BIT | glx22 | |
2021-07-09 | Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS | glx22 | |
2021-07-09 | Codechange: Remove FOR_ALL_TILES_IN_HEIGHT | glx22 | |
2021-07-09 | Codechange: split settings.ini over several files (#9421) | Patric Stout | |
This reduced the load on compilers, as currently for example MacOS doesn't like the huge settings-tables. Additionally, nobody can find settings, as the list is massive and unordered. By splitting it, it becomes a little bit more sensible. | |||
2021-07-09 | Update: Translations from eints | translators | |
spanish (mexican): 44 changes by absay italian: 2 changes by CoderLel | |||
2021-07-08 | Update: Translations from eints | translators | |
spanish (mexican): 54 changes by absay | |||
2021-07-08 | Fix: reduce the amount of debug messages on -dsl=2 (#9420) | Patric Stout | |
LoadCheck makes it sound like something is really broken while loading savegames, while it really is perfectly normal, as most chunks do not implement LoadCheck. | |||
2021-07-08 | Fix 9e32c618: network revision was always empty (#9419) | Patric Stout | |
Shadowing the variable you intend to write in tends to do that ;) | |||
2021-07-07 | Update: Translations from eints | translators | |
spanish (mexican): 6 changes by absay | |||
2021-07-06 | Codechange: Use a common sub-class for NewGRFMapping chunks | glx22 | |
2021-07-06 | Cleanup: Remove now unneeded ChunkHandler members | glx22 | |
2021-07-06 | Codechange: Use ChunkHandlers sub-classes | glx22 | |
2021-07-06 | Codechange: Use static array of references to ChunkHandler | glx22 | |
2021-07-06 | Codechange: Preparation for ChunkHandler subclassing | glx22 | |
2021-07-06 | Codechange: split off the settings saveload code from the main settings ↵ | Rubidium | |
handling logic | |||
2021-07-06 | Codechange: split off the settings table and all the callbacks from the main ↵ | rubidium42 | |
settings handling logic | |||
2021-07-06 | Codechange: ensure xxx_setting_tables are initialised after their content | glx22 | |
2021-07-06 | Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) | Loïc Guilloux | |
2021-07-06 | Update: Translations from eints | translators | |
portuguese (brazilian): 1 change by Vimerum | |||
2021-07-05 | Update: Translations from eints | translators | |
hindi: 26 changes by ritwikraghav14 | |||
2021-07-04 | Update: Translations from eints | translators | |
catalan: 1 change by J0anJosep | |||
2021-07-04 | Codechange: Add CMake source group for the saveload compat tables. | Michael Lutz | |
While at it, fix the not-working OpenGL sub-group. | |||
2021-07-03 | Update: Translations from eints | translators | |
norwegian (bokmal): 1 change by Anolitt japanese: 1 change by scabtert | |||
2021-07-03 | Fix cdb3dd049: GOAL chunk was not using the header for loading (#9409) | Loïc Guilloux | |
2021-07-03 | Cleanup: remove declaration of undefined function | rubidium42 | |
2021-07-03 | Codechange: replace InjectDParam/ShiftParameters by setting the right ↵ | rubidium42 | |
parameter values in the first place | |||
2021-07-02 | Doc: guidelines for network-compatible patch-packs that want to add fields ↵ | Patric Stout | |
to existing chunks | |||
2021-07-02 | Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load | Patric Stout | |
num_liveries indirectly contained the same information, but this makes reading these things pretty difficult. So use IsSavegameVersionBefore() like everywhere else instead. |