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AgeCommit message (Expand)Author
2021-07-20Update: Translations from eintstranslators
2021-07-20Feature: allow the use of TURN to connect client and server togetherPatric Stout
2021-07-20Fix: [Network] rework when to close connections and inform Game Coordinator i...Patric Stout
2021-07-20Codechange: Make OverflowSafeInt constexprCharles Pigott
2021-07-20Codechange: Remove (unused) ability to specify min/max of OverflowSafeIntCharles Pigott
2021-07-20Codechange: Use GCC/clang builtins for overflow safety when supportedCharles Pigott
2021-07-20Fix: OverflowSafeInt could underflowCharles Pigott
2021-07-20Fix: OverflowSafeInt negation not handling INT64_MINCharles Pigott
2021-07-19Fix 57734fd: Don't enable rename button for network clients in build vehicle ...Loïc Guilloux
2021-07-19Update: Translations from eintstranslators
2021-07-19Fix: [Fluidsynth] Crash when debug output enabled (#9446)Charles Pigott
2021-07-18Update: Translations from eintstranslators
2021-07-18Feature: [Game Coordinator] Send NewGRF names to the clientRubidium
2021-07-18Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInforubidium42
2021-07-18Fix c921f6d: [Network] Documentation of Game Info packet was not updatedrubidium42
2021-07-18Remove: the concept of UnknownGRFsrubidium42
2021-07-17Update: Translations from eintstranslators
2021-07-17Fix 75b6051b: removing items from the ini could leave the group in a bad stat...Patric Stout
2021-07-17Feature: Persistant rotation of numbered auto/netsave after restart (#9397)Loïc Guilloux
2021-07-16Change: [Win32] Set the console codepage to UTF-8glx22
2021-07-16Fix 433f74e: GetString() requires a language packglx22
2021-07-16Update: Translations from eintstranslators
2021-07-16Doc: explain in a bit more detail how we implemented STUNPatric Stout
2021-07-16Feature: allow the use of STUN to connect client and server togetherPatric Stout
2021-07-16Codechange: allow Connect() to bind to a local addressPatric Stout
2021-07-15Update: Translations from eintstranslators
2021-07-14Add: inform clients what game-script a server is running (#9441)Patric Stout
2021-07-14Update: Translations from eintstranslators
2021-07-13Update: Translations from eintstranslators
2021-07-12Update: Translations from eintstranslators
2021-07-11Feature: parse the console settings the same way as config settingsRubidium
2021-07-11Fix: "Search LAN games" used the socket after it was closed (#9437)Patric Stout
2021-07-11Remove: includes to network/core/config.h from headers when only three cpp fi...Rubidium
2021-07-11Add: allow setting your server visibility to "invite-only" (#9434)Patric Stout
2021-07-11Update: Translations from eintstranslators
2021-07-11Feature: join servers based on their invite codePatric Stout
2021-07-11Change: groundwork to allow ServerAddress to use invite codesPatric Stout
2021-07-11Codechange: track servers with a ServerAddress instead of a NetworkAddressPatric Stout
2021-07-11Feature: raise the maximum NewGRF limit to 255Patric Stout
2021-07-11Fix a4987233: NewGRFs could no longer be loaded from the NewGRF folder.Patric Stout
2021-07-11Remove: arbitrary limit on number of statically loaded NewGRFs (#9431)rubidium42
2021-07-11Fix: ensure no more than the allowed number of NewGRFs are loaded from the co...Rubidium
2021-07-10Feature: allow setting (game) coordinator and content server connection strin...Rubidium
2021-07-10Codechange: use the C++ std::getenv over the POSIX/C getenvRubidium
2021-07-10Update: Translations from eintstranslators
2021-07-10Cleanup: remove unused optional ctor parameter for NetworkGameListPatric Stout
2021-07-10Remove: unused UDP protocol partsPatric Stout
2021-07-10Remove: old server listing via Master ServerPatric Stout
2021-07-10Remove: old server announcement to Master ServerPatric Stout
2021-07-10Add: use Game Coordinator to get latest public server listingPatric Stout