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2021-04-27Codechange: [Network] Do not leak os_abstraction.h via network_funcrubidium42
2021-04-27Change: [Network] Use string error messages instead of numeric error numbers ↵rubidium42
that need to be looked up
2021-04-27Fix: [Network] errno and strerror do not handle network errors on Windowsrubidium42
2021-04-27Fix: [NewGRF] Errors with severity ERROR also display a pop-up window (#9119)Chris
2021-04-26Update: Translations from eintstranslators
english (us): 39 changes by 2TallTyler korean: 44 changes by telk5093 german: 43 changes by danidoedel russian: 7 changes by Ln-Wolf finnish: 39 changes by hpiirai
2021-04-26Fix 8a95fee4: Missing initialiser in Packet constructorCharles Pigott
2021-04-25Change: [Network] Remove now defunct savegame transfer packet limiterrubidium42
2021-04-25Change: use 32 KiB packets to send requests to the content serverRubidium
2021-04-25Change: use 32 KiB packets to transfer the savegameRubidium
2021-04-25Codechange: differentiate between UDP, TCP and compatibility MTU valuesRubidium
2021-04-25Codechange: allow different limits in packet sizesRubidium
2021-04-25Fix #9109: Malformed STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD in Japanese lang ↵Charles Pigott
(#9110)
2021-04-25Fix: Count engine details text in lines rather than pixels. (#9107)PeterN
This allows the details panel to scale correctly for different zoom levels.
2021-04-25Change: [Actions] Reword bug/crash report instructions (#9104)Tyler Trahan
2021-04-25Update: Translations from eintstranslators
norwegian (bokmal): 4 changes by Anolitt spanish (mexican): 3 changes by absay japanese: 60 changes by scabtert, 38 changes by Azusa257 english (us): 3 changes by 2TallTyler korean: 3 changes by telk5093 russian: 4 changes by Ln-Wolf finnish: 3 changes by hpiirai slovak: 20 changes by FuryPapaya
2021-04-25Fix: [Network] Prevent stalling save game transfer when compression is slowrubidium42
2021-04-25Fix: Use width of tiny arrow string instead of scaled pixels in ↵PeterN
ship/aircraft list. (#9102)
2021-04-25Fix: Missing 'Town names:' colon in map gen GUI2TallTyler
2021-04-25Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)Michael Lutz
2021-04-24Fix #9097: Upper 16 bits of cargo base payment rate were discarded. (#9098)PeterN
NewGRF spec says that base payment rate is 32 bits, but it was loaded into a 16 bit variable. This value is loaded into Money variable after inflation is applied.
2021-04-24Change: use icons to indicate you/host in Online Players GUIPatric Stout
2021-04-24Add: move "New Company" inside the Online Players GUIPatric Stout
2021-04-24Change: track hover position on Online Players GUIPatric Stout
Especially if there are many players online, trying to chat with the right one can be a visual challenge. This can be solved by highlighting the row you are on. This visual cue is often enough for humans to find the right row.
2021-04-24Add: ask for confirmation on admin actions in network gamesPatric Stout
2021-04-24Add: admin menu for companies in multiplayer gamesPatric Stout
You can now easily do: - a password reset (unlock) - remove an empty company (reset company)
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
The GUI now more clearly shows some basic information about the server you joined, your client name (and the ability to change it), and what players are in which company. It also contains useful buttons to press to join companies, chat with other people, and for admins to kick/ban people. Additionally, renamed "advertised" to "visibility"; this has to do with future additions, but also because it is more clear in wording.
2021-04-24Fix: [CMake] Check nforenum and grfcodec return valueglx22
2021-04-24Fix: [CMake] Incorrect dependency checks for GRFglx22
2021-04-24Codechange: use std::vector instead of a fixed size array for PacketsRubidium
2021-04-24Codechange: add accessor for the packet type to Packet and make the internal ↵Rubidium
state of Packet private
2021-04-24Codechange: remove public access to the next pointer in PacketRubidium
2021-04-24Codechange: encapsulate reading the size of a PacketRubidium
2021-04-24Codechange: encapsulate the logic about how many bytes can be sent from a ↵Rubidium
buffer in to a Packet
2021-04-24Codechange: move the logic shrinking of the packets into the Packet itselfRubidium
2021-04-24Codechange: encapsulate writing data from Packets into sockets/files/buffers ↵Rubidium
to prevent packet state modifications outside of the Packet
2021-04-24Codechange: encapsulate reading data from sockets into Packets to prevent ↵Rubidium
packet state modifications outside of the Packet
2021-04-24Codechange: move logic whether there is enough space in a packet to write ↵Rubidium
data into the Packet
2021-04-24Codechange: move more logic about packet size validity and reading into PacketRubidium
2021-04-24Update: Translations from eintstranslators
korean: 2 changes by telk5093 russian: 3 changes by Ln-Wolf finnish: 1 change by hpiirai spanish: 1 change by MontyMontana polish: 1 change by pAter-exe hindi: 62 changes by ss141309
2021-04-24Update: Developer credits (#9091)Leif Linse
2021-04-24Add: [GitHub] use issue templates to make it more clear what we expect from ↵Patric Stout
users (#9092)
2021-04-24Codechange: Use std::string in console commands/aliases registration, and ↵Loïc Guilloux
std::map instead our sorted linked list (#9057) * Codechange: Use std::string in console commands and aliases registration * Codechange: Use std::map to register console commands * Codechange: Use std::map to register console aliases * Cleanup: Remove now unused function
2021-04-24Doc: provide a visual representation of the company colour ranges (#8546)Andy
Co-authored-by: rubidium42 <rubidium42@users.noreply.github.com>
2021-04-24Add: [Network] Validate the client name when receiving one from the serverrubidium42
This so names from other clients are known valid in the client as well, instead allowing some compromised/bad server to potentially crash clients upon certain expectations.
2021-04-24Add: [Network] Validate the client name server side, so no clients with ↵rubidium42
invalid names can actually join
2021-04-24Change: [Network] Prevent invalid client names being sent to the server when ↵rubidium42
changing it using the console/settings
2021-04-24Feature: [Network] Ensure players fill in a name instead of defaulting to ↵rubidium42
"Player"
2021-04-24Add: String functionality to trim spaces from C-style stringsrubidium42
2021-04-24Codechange: [Network] Introduce function to validate the client namerubidium42
2021-04-23Update: Translations from eintstranslators
spanish (mexican): 1 change by absay english (us): 1 change by 2TallTyler