Age | Commit message (Collapse) | Author |
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bulgarian - 19 changes by yxomo
greek - 15 changes by Gonik, fumantsu
japanese - 201 changes by kokubunzi, nex259
ukrainian - 100 changes by Fixer
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GetSlopeZ() when not needed
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change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set
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correctly and that it has correct z_pos when converting from older savegames
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bridge ramp and directed outside the bridge, it could still have track set to TRACK_BIT_WORMHOLE
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functions
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GroundVehicleBase to reduce typing
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slope, its GOINGUP/DOWN weren't swapped
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japanese - 131 changes by kokubunzi
slovenian - 4 changes by ntadej
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rail types dropdown should happen for the autoreplace dropdown as well
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general location
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sorting of rail types in the drop down list
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reinitialising some vehicle structures due to NewGRF changes
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location when having persistent building turned on and selecting a "second" location for the station tile
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the amount that should not be loaded
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trains.
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japanese - 92 changes by kokubunzi
spanish - 52 changes by Terkhen
ukrainian - 2 changes by Fixer
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train names.
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use mercurial queues. Add some safety against tags and branches with spaces as well.
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password of other companies for servers (dihedral)
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possible to change the password of other companies (on the server)
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servers, so move it to network_server.* (dihedral)
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NetworkClientSetCompanyPassword (dihedral)
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(dihedral)
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helper function (fonsinchen)
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speed by 10%, but also when you're just 1% too fast, so limit the slowdown till the new maximum speed
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more likely to be updated [o-s].
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more likely to be updates [d-m].
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more likely to be updates [a-c].
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more likely to be updates [t-z].
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for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
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be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
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detection.
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detection.
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extra viewport instead of canceling scrolling when going slightly over the edge
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viewports instead of staying locked to the viewport you started on
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it wouldn't have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge
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same code three times
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hungarian - 4 changes by IPG
japanese - 151 changes by kokubunzi
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
ukrainian - 4 changes by Fixer
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