Age | Commit message (Collapse) | Author |
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position when scrolling a viewport, warp the mouse pointer to the centre of the window. This gives maximum freedom of movement. The pointer position is restored when the lock is removed. Visually the mouse cursor stays where it was.
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greek - 1 changes by fumantsu
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chunks and check chunk sizes.
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the main view.
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dropdown menu class.
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window.
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it implement the 'switch' toolbar feature when it gets really small.
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widgets and subclassing of itself.
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custom container widget.
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finnish - 1 changes by jpx_
italian - 1 changes by lorenzodv
lithuanian - 86 changes by Devastator
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
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including of newgrf_cargo.h
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catalan - 5 changes by arnau
traditional_chinese - 4 changes by josesun
dutch - 1 changes by habell
french - 1 changes by glx
german - 1 changes by planetmaker
greek - 5 changes by fumantsu
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-Fix: wrong widgets (e.g. finances and company) could be visually disabled, based on the state of the zoom in/out buttons. However, they were still clickable
-Codechange: make the main toolbar a nested window
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simplified_chinese - 2 changes by Gavin
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the switch bar a tooltip and unify the naming of sprites.
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way to tell which of the configurations it's showing
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window should be equal in size.
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cases rather than the Ok button.
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estonian - 27 changes by KSiimson
greek - 1 changes by fumantsu
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'talks' to PulseAudio via its virtual ALSA device
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greek - 5 changes by fumantsu
norwegian_nynorsk - 21 changes by Utvik
spanish - 2 changes by Terkhen
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then get moved to spectators and you click 'Ok' a crash would occur
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limitations and unused code/strings.
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was never joined
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drawing thread failed
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list GUIs / use ResizeWindow instead of custom resize code.
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know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
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