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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Commit message (
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Author
2021-12-16
Codechange: Don't use a global for the terrforming error tile.
Michael Lutz
2021-12-16
Codechange: Don't use a global for the 'not enough cash' message.
Michael Lutz
2021-12-16
Codechange: Don't use globals for return values from vehicle command procs.
Michael Lutz
2021-12-16
Codechange: Don't use globals for story/goal/sign/group command proc return v...
Michael Lutz
2021-12-16
Codechange: Add support for additional command result values.
Michael Lutz
2021-12-16
Codechange: Pass unpacked command arguments to command callbacks (except Scri...
Michael Lutz
2021-12-16
Codechange: Template the command callback function type to allow unpacked arg...
Michael Lutz
2021-12-16
Codechange: Un-bitstuff all remaining commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff the remaining on-map commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff landscape commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff goal and story page commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff town-related commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff group and autoreplace commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff remaining transport infrastructure commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff rail commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff station/depot/waypoint commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff vehicle/engine commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff timetable commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff order commands.
Michael Lutz
2021-12-16
Codechange: Add DoCommand::Post specialization for commands that take no Tile...
Michael Lutz
2021-12-16
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
Michael Lutz
2021-12-16
Codechange: Template DoCommandPInternal.
Michael Lutz
2021-12-16
Codechange: Template script command calls.
Michael Lutz
2021-12-16
Codechange: Pass additional data as byte stream to command callbacks.
Michael Lutz
2021-12-16
Codechange: Template DoCommandP to automagically reflect the parameters of th...
Michael Lutz
2021-12-16
Codechange: Template DoCommand to automagically reflect the parameters of the...
Michael Lutz
2021-12-16
Codechange: Use wrapper struct to automatically manage command depth tracking.
Michael Lutz
2021-12-16
Codechange: Use lambdas instead of CommandContainer to manage station picker ...
Michael Lutz
2021-12-16
Change: [Network] Transfer command data as serialized byte stream without fix...
Michael Lutz
2021-12-16
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
Michael Lutz
2021-12-16
Codechange: Align parameter order of command callbacks to command handlers.
Michael Lutz
2021-12-16
Codechange: Move command callback declarations to the cmd header files.
Michael Lutz
2021-12-16
Codechange: Move flags in CommandProc in front of the command arguments.
Michael Lutz
2021-12-16
Codechange: Let the compile generate the master command table out of template...
Michael Lutz
2021-12-16
Codechange: Declare our custom enum operators as constexpr.
Michael Lutz
2021-12-16
Codechange: Untangle command code, flags and error string for DoCommand*.
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the networked command funct...
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the DoCommand function call.
Michael Lutz
2021-12-16
Fix: Template syntax error when using 'span' with a container type.
Michael Lutz
2021-12-14
Update: Translations from eints
translators
2021-12-12
Fix: if vehicles only refit to cargo-slots >= 32, the default cargo was wrong...
frosch
2021-12-10
Fix #9740: Fix loading of gamelog change items from savegame ver >= 294
Jonathan G Rennison
2021-12-05
Codechange: do not use all upper case enumerators in a scoped enum
Rubidium
2021-12-04
Fix #9730: [Network] connections can use an invalid socket due to a race cond...
Patric Stout
2021-12-04
Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
Patric Stout
2021-11-28
Fix: Don't try to rename OWNER_DEITY signs in-game (#9716)
Tyler Trahan
2021-11-27
Update: Translations from eints
translators
2021-11-26
Update: Translations from eints
translators
2021-11-22
Update: Translations from eints
translators
2021-11-20
Fix: Insufficient input validation for CmdIndustryCtrl. (#9711)
Michael Lutz
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