Age | Commit message (Collapse) | Author |
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caused failures if RELEASE contained spaces
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Mac: sets the STATIC flag if no makefile.config is found
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added completely customizable lang path (all non-Windows OSes)
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(another place)
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-Fix: added debug code to autosave cause it is buggy in multiplayer (does not remember settings; takes them from _opt instead of _new_opt (or vice versa)).
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This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
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-Add: [Console] Auto sort commands and variables (sign_de)
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-Added table\sprites.h to VS.NET project file
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detection if SDL was not used
Makefile: Combined the OSX specific libpng code with the general one. Now OSX have no special code for libpng
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servers without linking to SDL. Request by Jezral
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comment in the code
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-Fix: Some settings went wrong in merge
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Also play the correct sound when a toyland road vehicle breaks down
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to check limits
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64bit machines
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- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
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able to see what went wrong even if they opened the game in the GUI
deleted the wrongly moved bemidi.cpp
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Makefile.config is found
Cygwin: workaround: libpng is automatically not used even if present until the Cygwin/libpng problem is solved
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were missing in the autodetected makefile.config
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don't always mix. (Tron)
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It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
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{PLANE} and {SHIP}
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detailed performance rating window
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regardless of the horizontal scroll position
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