Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-24 | (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) | truelight | |
2005-03-24 | (svn r2047) -Fix: never commit your own personal changes... :( | truelight | |
2005-03-24 | (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h | truelight | |
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking) | |||
2005-03-24 | (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this ↵ | truelight | |
revision!! (with tnx to Celestar, Hackykid, dp-_ and Tron) | |||
2005-03-24 | (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user | truelight | |
2005-03-24 | (svn r2043) -Fix: committed too many files in the last commit | truelight | |
2005-03-24 | (svn r2042) -Fix: forgot to remove a printf ;) | truelight | |
2005-03-24 | (svn r2041) -Fix: not all vehicles did get a day_proc call (because of ↵ | truelight | |
rounding errors) | |||
2005-03-24 | (svn r2040) Readd check that got accidently removed in r2022 | tron | |
2005-03-23 | (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint | tron | |
remove now unused enums and remove a redundant condition in one if | |||
2005-03-23 | (svn r2038) -Fix: A player only received the money for one rail when ↵ | tron | |
clearing a tile with 2 rails and signals While here rewrite parts of the function to (hopefully) increase clarity | |||
2005-03-23 | (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. | tron | |
2005-03-23 | (svn r2036) Fix FindNearestHanger(), it never worked correctly because ↵ | tron | |
0xFFFF != 65000 and a 16bit number has no 17th bit While here also do some const gymnastics | |||
2005-03-23 | (svn r2035) - Remove unneeded realloc() | tron | |
- Use TileOffsByDir() instead of home brewed table | |||
2005-03-20 | (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD ↵ | celestar | |
flags for depots by something more meaningful | |||
2005-03-20 | (svn r2033) - Fix: Fix some more desync by saving the town growth frequency ↵ | pasky | |
iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. | |||
2005-03-19 | (svn r2032) -Codechange: A less hackish version of SVN version detection for ↵ | Celestar | |
OS/2 (orudge) | |||
2005-03-19 | (svn r2031) -Fix: Station #256 now gets cargo delivered as well | celestar | |
2005-03-19 | (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs | celestar | |
2005-03-19 | (svn r2029) -Fix: Added files I forgot to svn add the previous commit | celestar | |
2005-03-19 | (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, ↵ | celestar | |
updated readme, initial clipboard support (orudge) | |||
2005-03-19 | (svn r2027) Fixed a typo in the brazilian-portuguese language name | miham | |
2005-03-19 | (svn r2026) Moved brasilian_portuguese to finished languages | miham | |
2005-03-19 | (svn r2025) Daily langfile changes - 05/03/19 | miham | |
2005-03-19 | (svn r2024) -Fix: [autoreplace] reverted all changes involving ↵ | bjarni | |
v->set_for_replacement as they caused desyncs. The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just because it is set to be autoreplaced. We will have to find a better way to solve this problem. Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one) | |||
2005-03-19 | (svn r2023) Added brazilian-portuguese translation [yet unfinished] | miham | |
2005-03-18 | (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and ↵ | tron | |
simplify the function | |||
2005-03-17 | (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the ↵ | pasky | |
towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. | |||
2005-03-17 | (svn r2020) Reduce code duplication in the minimap code a bit | tron | |
2005-03-17 | (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if ↵ | tron | |
cascade -> switch | |||
2005-03-15 | (svn r2018) Yet another workaround | tron | |
2005-03-15 | (svn r2017) Explicitly mark SlReadByte as 'inline' | tron | |
2005-03-15 | (svn r2016) Langfile updates | miham | |
2005-03-15 | (svn r2015) Use a struct and an inline function for colour masking on the ↵ | tron | |
mini-map - this should improve readability a bit | |||
2005-03-15 | (svn r2014) Don't manually inline a piece of code | tron | |
2005-03-15 | (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) | tron | |
2005-03-15 | (svn r2012) When making a savegame name, don't append the extension, if it ↵ | tron | |
is already there | |||
2005-03-15 | (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 | darkvater | |
2005-03-15 | (svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge) | darkvater | |
2005-03-14 | (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. ↵ | darkvater | |
Also add additional dependencies to the project file instead of in the header file itself. | |||
2005-03-14 | (svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project ↵ | darkvater | |
files. | |||
2005-03-14 | (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with ↵ | matthijs | |
foundations. (HackyKid) - Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid) - Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid) | |||
2005-03-13 | (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red ↵ | matthijs | |
detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) | |||
2005-03-13 | (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use ↵ | Darkvater | |
YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. | |||
2005-03-12 | (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings | Darkvater | |
- Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. | |||
2005-03-12 | (svn r2003) Remove some now unused filehandling stuff, this should have been ↵ | tron | |
part of r1990 | |||
2005-03-12 | (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate | tron | |
2005-03-12 | (svn r2001) Resolve a race condition which could lead to dropped a sound and ↵ | tron | |
a memory leak | |||
2005-03-12 | (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend ↵ | tron | |
(sound.[ch]) | |||
2005-03-12 | (svn r1999) r1990 broke savegame deletion, fix that [1161729] | tron | |