Age | Commit message (Collapse) | Author |
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afrikaans - 128 fixed, 128 changed by TrueTenacity (256)
spanish - 15 fixed by eusebio (15)
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afrikaans - 127 fixed, 36 changed by TrueTenacity (163)
turkish - 1 fixed by jnmbk (1)
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type, that is set to max 0 (spotted by roboman)
somebody might add a better string than "too many vehicles in game" since none are allowed, but at least it will not crash anymore
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target compilers; Set CC_TARGET / CXX_TARGET
up the same way as CC_HOST / CXX_HOST, and add or fix their options within the configure script. In the
Makefile, instead of overriding CC / CXX with the target compilers if they are set, set the target compilers
with the default compilers if none are set (bit of a mouthful), and use the target compilers explicitly.
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trunk. This ensures an updated changelog, known-bugs, etc.
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cascaded to WE_RESIZE handler, causing the Save and Map toolbar widgets to be altered. Fix by putting the break; back.
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by oil rigs also using it...
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dutch - 1 fixed by webfreakz (1)
hungarian - 1 changed by miham (1)
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Spotted by gigajum
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toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
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czech - 15 fixed by Hadez (15)
french - 1 fixed, 3 changed by belugas (4)
italian - 1 changed by sidew (1)
ukrainian - 1 fixed by znikoz (1)
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its return value to make it a bit less ambiguous
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- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y)
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affiliated with the terraforming toolbar. So don't let the terraforming toolbar try to close them, they aren't open then anyway.
Also remove an empty case
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malloc()ing it
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broke in MSVC
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headers are complete)
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american - 1 fixed by WhiteRabbit (1)
italian - 1 fixed by sidew (1)
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afrikaans - 13 fixed, 1 changed by TrueTenacity (14)
french - 13 fixed by belugas (13)
hungarian - 1 fixed by miham (1)
polish - 1 fixed by meush (1)
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H, not through it! ;) Thanks to mart3p for spotting this.
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aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
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italian - 4 changed by sidew (4)
norwegian - 7 fixed by brygge_2 (7)
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afrikaans - 293 fixed, 13 changed by TrueTenacity (306)
dutch - 13 fixed by webfreakz (13)
hungarian - 13 fixed by miham (13)
italian - 13 fixed by sidew (13)
polish - 13 fixed by meush (13)
turkish - 14 fixed, 1 changed by jnmbk (15)
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combinations were ontop of it
(Hopefully this time it works for real)
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They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
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replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
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value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
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afrikaans - 462 fixed, 5 changed by TrueTenacity (467)
american - 13 fixed by WhiteRabbit (13)
portuguese - 14 fixed by supra90 (14)
ukrainian - 13 fixed by znikoz (13)
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to fix several foundation graphics glitches
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foundations. Some borders were missing, some were superfluous
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3 were immune to water
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Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
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(more mart3p)
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support for variable 7F for unbuilt vehicles (mart3p)
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window, ensuring the correct direction is used (inspiration from mart3p)
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american - 1 fixed by WhiteRabbit (1)
dutch - 1 fixed, 1 changed by habell (2)
french - 1 fixed by glx (1)
german - 4 fixed by moewe2 (4)
italian - 1 fixed, 1 changed by sidew (2)
polish - 1 fixed by meush (1)
ukrainian - 1 fixed by znikoz (1)
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-Fix: Some graphical glitches on house tiles with foundations
-Fix: The selection cursor is now aligned with the top of the foundation for house tiles
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it just contains redundant information
Yup-yup-ed by: peter1138
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the same test was performed just a few lines before
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hack/feature happier (and consistent) by returning 0 for the flag it uses.
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when drawing a train's image.
- Draw the depot highlight box after drawing all engines on a line, so that the box isn't hidden.
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