Age | Commit message (Collapse) | Author |
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which can be refitted (applicable to DBSetXL, as shown in http://pasky.or.cz/~pasky/dev/openttd/screenshots/wagrefit.png). This is how TTDPatch does it, pointed out by Bjarni.
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Sorry 'bout that, sirs.
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once. Eliminates those double entries in the newgrf manager and also some possible memory leaks.
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hope I got it right this time.
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(that's how they are supposed to look).
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overflow it anywhere (as long as we keep USERSTRING_LEN above 7 or so).
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-There is nothing wrong with uses spacebars in the code; they are not a luxury item
-Please use standard rowsizes of 14px and less magic numbers (highlighted items drawn in white as all other windows do)
-TYPEDEF structs (this goes to pasky!!)
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enums instead of magic numbers to check for these
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sprite to draw
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displays the installed grf sets, you can't (de)activate them through the gui yet
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this dependency to the all target
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
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string output
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76 houses, is slightly exponential and travels further for larger towns.
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climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?)
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commands actually used for compilation.
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Oskar.
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depots (pasky).
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(bociusz).
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- Number of passangers and mail in exclusive test offer window is swapped
- Wrong data caused by double index shift is displayed in exclusive test offer window
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Also don't pitch custom station sprites by railtype
(pasky)
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This also fixes the annoying unecessary language file recompiles.
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GUI yet) (pasky)
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crash us (pasky)
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spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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loads whatever is
available. Fixes George's long vehicles. (pasky)
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