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2004-12-16(svn r1135) -Fix: added map.c/h to vc6 project file (bociusz)truelight
2004-12-16(svn r1131) -Add: [Network] Autoclean_companies (set it with 'set ↵truelight
autoclean_companies on/off'). When enabled, empty companies (companies with no active clients) with no password are declared bankrupt after 1 year of emptyness. For empty companies with password, the password is removed after 3 years of emptyness. The delay of removing company/password can be configured via: - 'set autoclean_protected <months>' - 'set autoclean_unprotected <months>'
2004-12-16(svn r1130) Add helper functions to query map sizetron
2004-12-16(svn r1129) -Add: [Network] Added 'reset_company <company-id>'. If a company is truelight
empty (no clients logged on to it), a server can delete a company via this command in the console.
2004-12-16(svn r1128) -Fix: [Network] Going bankrupt of human-players was corrupted in ↵truelight
networkgames
2004-12-16(svn r1127) -Fix: [Network] Protect the network against an illegal ↵truelight
PLAYER_CTRL (in which a modified client could, for example, delete a random active company)
2004-12-16(svn r1126) -Fix: [Network] Pressing Disconnect on the GUI puts you back to the truelight
main-menu (so you no longer stay ingame (if you were))
2004-12-16(svn r1125) -Fix: [Network] You can now safely join a company againtruelight
2004-12-16(svn r1124) -Fix: [Network] Also the server now has the option Give Money in truelight
ClientList (tnx to teeone for reporting)
2004-12-15(svn r1121) -Feature: Added sticky windows feature. A small pin allows the ↵darkvater
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15(svn r1119) Fixed url in manpagemiham
2004-12-15(svn r1118) * Added a minimal manpage with references to where to get real infomatthijs
* Specified installation locations in the os/debian/rules script so it works now.
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-15(svn r1116) -Add: [Console] With 'set server_advertise on/off' you can put ↵truelight
server advertise on/off via console (requested by imachine)
2004-12-15(svn r1115) Put every source file on an extra linetron
2004-12-15(svn r1114) Daily langfile updates (automatic)miham
2004-12-15(svn r1113) -Add: [Network] Added the GUI part for server advertising. When ↵truelight
you go to Start Server, you can select by connection: 'Internet (advertise)'. When selected, the server will announce itself to the server-list at http://servers.openttd.org (when finished)
2004-12-15(svn r1112) -Fix: _decode_parameters was increased to [20], but not all ↵truelight
temp-dparams were
2004-12-15(svn r1111) -Fix: Some language file fixes. Added a space in 'company ↵darkvater
information' and fixed most not-same-format as english.txt problems. Some are remaining because they need translations.
2004-12-15(svn r1110) -Fix: Empty console commands were executed and returned error ↵darkvater
message (sign_de for GeniusDex)
2004-12-15(svn r1109) Fix c&p bug: In vehicle lists a name was displayed for road ↵tron
vehicles even if they had none
2004-12-15(svn r1108) -Fix: [Network] Fixed problem around slow clients:truelight
They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15(svn r1107) -Fix: [Network] A spectator can no longer buy/sell shares of ↵truelight
companies
2004-12-15(svn r1106) -Add: [Network] Added master-server protocol and advertise to truelight
master-server option. No GUI yet, and disabled by default (it still is WIP)
2004-12-15(svn r1104) -Fix: nasty server crash buffer overflow problem when using ↵darkvater
release build. Big thanks to Truelight for the guidance in fixing this very annoying bug! -VS.NET now treats warnings as errors too in the release build.
2004-12-15(svn r1102) -Fix: [Console] 'set server_pw' was acting crazy when you typed ↵truelight
more chars then it could take
2004-12-15(svn r1101) -Fix: [Console] Removed magic numberstruelight
2004-12-15(svn r1100) -Fix: [Console] 'set company_pw' is now working again (Hackykid)truelight
2004-12-15(svn r1098) -Fix: server without revision build doesn't care about the ↵darkvater
client's version. Also moved all revision things where it belongs (network.c)
2004-12-15(svn r1096) -Fix: [Network] PlayAs is now registered correctlytruelight
-Codewise: [Network] Cleaned some code, removed some comment, changed some wrong comment
2004-12-15(svn r1095) -Fix: scenario editor road-build-gui works again altough ↵darkvater
shortcuts are screwed. -Feature: Pressing enter on 'Abandon Game' returns to main menu (one less click \o/)
2004-12-15(svn r1094) Daily langfile updates (automatic)miham
2004-12-15(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵darkvater
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-14(svn r1092) Fix: Autorail can be accessed with the 'a' hotkey againdominik
2004-12-14(svn r1091) Fix: Finally station names use 100% the correct color in ↵dominik
transparent mode
2004-12-14(svn r1090) -Fix: Made the _openttd_revision variable global, and with that truelight
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
2004-12-14(svn r1089) Daily langfile updates (automatic)miham
2004-12-14(svn r1088) Strings cleanup. Renamed some strings to reflect their content.dominik
2004-12-14(svn r1086) -Fix: [Network] [ 1084774 ] Fixed quick-share-sell bugtruelight
2004-12-14(svn r1085) -Fix: [Network] [ 1084834 ] If IF_IN_NETWORK flag was on, an error truelight
resulted in infinite money (or assert)
2004-12-14(svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵dominik
only hotkeys attached to the main toolbar are working if you have a textfield open.
2004-12-14(svn r1083) Fix: the console "script" command saves all output to the ↵dominik
textfile, not only printf stuff (sign_de)
2004-12-14(svn r1082) Feature: Chat toolbardominik
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message
2004-12-14(svn r1081) Daily langfile updates (automatic)miham
2004-12-14(svn r1080) Improve mini-map scrolling in a similar way as viewport ↵tron
scrolling (r1063): now the centre of the mini-map window is the region of interest instead some arbitrary coordinate.
2004-12-14(svn r1079) -Fix: you can once again quit the game in windows by pressing ↵darkvater
ALT+F4 or the 'exit' button in the main menu.
2004-12-13(svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de)bjarni
2004-12-13(svn r1077) Implements scripts/autoexec.scr to get executed on game starting ↵dominik
(sign_de) - %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry
2004-12-13(svn r1076) Feature: Patch setting to autosave the game on exitdominik
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-13(svn r1075) Daily langfile updates (automatic)miham