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AgeCommit message (Expand)Author
2004-11-22(svn r767) Introduce USERSTRING_LEN (128) and try to make sure we don't overf...pasky
2004-11-22(svn r766) -Fix: compilation problems on windowsdarkvater
2004-11-22(svn r764) Enumerate the houses only one per town can exist and use the enums...tron
2004-11-22(svn r760) Replace some bit-juggling with bit fieldstron
2004-11-22(svn r757) Repair the damage inflicted on english.txt in revision 745tron
2004-11-22(svn r756) Demystify and explain some piece of code regarding which house spr...tron
2004-11-21(svn r746) Daily langfile updates (automatic)miham
2004-11-21(svn r745) Added newgrf GUI (in options menu)\nThe interface currently only d...dominik
2004-11-21(svn r739) Daily langfile updates (automatic)miham
2004-11-21(svn r727) The langauge files depend on english.txt, not strings.htron
2004-11-21(svn r726) The OpenTTD binary doesn't depend on the language files, so move t...tron
2004-11-21(svn r725) Fix language file dependenciestron
2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
2004-11-21(svn r723) Increase size of dparam so more parameters can be passed to string...tron
2004-11-21(svn r721) Daily langfile updates (automatic)miham
2004-11-20(svn r703) Attempt to improve the town growth algorithm - now it scales over ...pasky
2004-11-20(svn r702) -Fix: Buffer overflow in music/sound/video-driver-parameter (Oskar_)truelight
2004-11-20(svn r698) Merge a town growth fix from TTDPatch - in arctic and desert clima...pasky
2004-11-20(svn r697) Fix the town road removal crash _still_ present there.pasky
2004-11-20(svn r696) Do not consider a road station as street when growing the town.pasky
2004-11-20(svn r694) Make the town sometimes build streets on slopes.pasky
2004-11-19(svn r688) Fix eol-style (hopefully).pasky
2004-11-19(svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly.pasky
2004-11-19(svn r681) Support for VERBOSE configuration variable which shows the command...pasky
2004-11-19(svn r679) Clarify bp.sprite assignment in GfxMainBlitter(). Pointed out by O...pasky
2004-11-19(svn r677) -newgrf: Fix some custom electric trains appearing in maglev depot...darkvater
2004-11-17(svn r669) -Add missing language files to VS.NET and VS6 project files (bociu...darkvater
2004-11-17(svn r668) -Fix: [ 1068269 ]tron
2004-11-17(svn r667) Fix bug in rendering stations from savegamestron
2004-11-17(svn r666) -Added missing sprite.c for VS6 project filedarkvater
2004-11-17(svn r665) code fixes for newgrf.c/newgrf.hdominik
2004-11-17(svn r664) Fix warning on MorphOStron
2004-11-17(svn r663) [newgrf] sorry, forgot newgrf.hdominik
2004-11-17(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.hdominik
2004-11-17(svn r661) Make strgen print its own revision instead of the repo's.tron
2004-11-17(svn r660) Fix typo introduced in r655tron
2004-11-17(svn r659) Support for cutomized TTDPatch-style new stations (no selector GUI...tron
2004-11-17(svn r658) Ignore callbackish randomized spritegroups - they would just crash...tron
2004-11-17(svn r657) Do not touch 0x8000 bit in sprite index for custom waypoints. (pasky)celestar
2004-11-17(svn r655) Add the necessary bits to make building on SunOS/Solaris worktron
2004-11-17(svn r654) Hopefully complete support for randomized variational spritegroups...tron
2004-11-17(svn r653) Prevent SDL parachute from catching SIGSEGV and SIGFPE (pasky)tron
2004-11-17(svn r652) Factorise special case for MorphOS regarding signal() handlingtron
2004-11-17(svn r651) LoadNewGrfFile() now doesn't care about num_sprites and just loads...miham
2004-11-17(svn r650) Pasky fix #4. (Misc fixes to get USSet going)miham
2004-11-17(svn r649) Support for custom rail vehicle refit bitmasks. (pasky)miham
2004-11-17(svn r648) Dummy skip-support for two new station properties. Rename FOR_EACH...miham
2004-11-17(svn r647) Cleanup custom station classes handling. (pasky)miham
2004-11-16(svn r646) -Fix: braindead case-sensitive file extension filter replaced with...darkvater
2004-11-16(svn r645) -Feature: Finally support for TTDLX games on Big Endian machines s...darkvater