Age | Commit message (Collapse) | Author |
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this lead to corruption on load.
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appears to be needed in the nightly builds
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missed all this time; but is fixed now.
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users can't use a dynamic build
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depots to prevent that vehicles might need service when leaving after a long stay (ln--)
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TTD stores invalid orders different than OTTD, this resulted in empty lines in the order list. With the overhaul of the order system this got worse: no line was shown at all.
Fix this by sanity checking while loading and convert the orders accordingly.
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it anymore and it is not maintained anymore
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revision 978
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endian-problems. To fix this, we are sending dparams byte by byte
(instead of an uint32). Because of this dparam is sent
not-uint32-endian-safe, but char-endian-safe. Too bad dparam can no
longer be used for normal stuff (which is currently not the case) (tnx
to Tron and Bjarni)
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get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai)
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Bjarni, Oskar and Tron
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caused failures if RELEASE contained spaces
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Mac: sets the STATIC flag if no makefile.config is found
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added completely customizable lang path (all non-Windows OSes)
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(another place)
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-Fix: added debug code to autosave cause it is buggy in multiplayer (does not remember settings; takes them from _opt instead of _new_opt (or vice versa)).
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This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
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-Add: [Console] Auto sort commands and variables (sign_de)
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-Added table\sprites.h to VS.NET project file
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detection if SDL was not used
Makefile: Combined the OSX specific libpng code with the general one. Now OSX have no special code for libpng
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servers without linking to SDL. Request by Jezral
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comment in the code
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-Fix: Some settings went wrong in merge
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Also play the correct sound when a toyland road vehicle breaks down
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to check limits
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64bit machines
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