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2006-04-27(svn r4592) [Language fixup] Fixing up the fixed up language which fixed up ↵miham
my fixup for the screwup.. er.. You know. Thanks Tron for spotting it
2006-04-27(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" ↵celestar
is selected in the scenario editor. -Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function
2006-04-27(svn r4590) - Fix (r4585): warning: suggest parentheses around && within ||. ↵Darkvater
Sorry
2006-04-27(svn r4588) - NewGRF: silence a false compiler warningpeter1138
2006-04-26(svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵Darkvater
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
2006-04-26(svn r4585) - Fix [FS#130] - Obscure road dragging bug. The road build ↵Darkvater
command did not return the appropiate error message of invalid-slope when building road.
2006-04-26(svn r4584) CodeChange : Cleanup of industry_cmd (Step-3).belugas
Renaming GetIndustrySpecification to GetIndustrySpec. Looks better. Removing the _industry_prod_up/down/close_strings in favor of IndustrySpec.closure/production_up/down_text; A few reformatting along the way. Work of tfc_team
2006-04-26(svn r4583) - NewGRF: Revamp sprite group loading to support advanced ↵peter1138
varadjusts and variable size. These are not yet processed, however.
2006-04-26(svn r4582) - NewGRF: include an additional check to see if a spriteset id ↵peter1138
is within range.
2006-04-26(svn r4581) - NewGRF: replace replicated action 2 code with two functions to ↵peter1138
simplify code somewhat. Also check that a sprite id is valid.
2006-04-26(svn r4580) WebTranslator2 update to 2006-04-26 21:06:07miham
czech - 5 fixed, 1 changed by Hadez (6) dutch - 1 fixed by Zr40 (1) hungarian - 1 fixed by miham (1) italian - 3 fixed by sidew (3) polish - 3 fixed, 1 changed by meush (4) portuguese - 4 changed by izhirahider (4)
2006-04-26(svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. ↵peter1138
Temporary include in sprite.h until new spritegroup code is in place.
2006-04-26(svn r4578) CodeChange : Cleanup of industry_cmd (Step-2).belugas
Removing the _industry_min_cargo[] in favor of IndustrySpec.minimal_cargo, IndustrySpec.a,b,c are now conflicting[], add an enum for IndustrySpec.checkproc Work of tfc_team
2006-04-26(svn r4577) CodeChange : Cleanup of industry_cmd (Step-1).belugas
Add an accessor to _industry_specs array. Work of tfc_team
2006-04-26(svn r4576) Fix : Temperate bank will no longer appear (during game) in ↵belugas
tropic landscape. This bug is from the original game.
2006-04-25(svn r4575) - Fix (r4574): hand-fixed the hand-fixed german language file ↵Darkvater
which was broken in previous commit.
2006-04-25(svn r4574) hand-fixed german.txt (a 0x00 caused some sort of problems)miham
2006-04-25(svn r4573) [WebTranslator2] string commitment (commitlog lost again, but ↵miham
this time bug me!)
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
2006-04-25(svn r4571) Change the rail type update for electrified rails so it doesn't ↵tron
use bit magic
2006-04-25(svn r4570) - Fix: subsidy calculation was too high, broken in r3564peter1138
2006-04-24(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures ↵belugas
toguether.
2006-04-24(svn r4566) WebTranslator2 commitmiham
(Commitlog lost, sorry!) (Blame PEAR::VersionController::SVN!)
2006-04-24(svn r4564) CodeChange : Constify the sprites of _cargo_types_base_valuesbelugas
2006-04-23(svn r4562) - NewGRF: Add additional vehicle text to train engine and wagon ↵peter1138
purchase information. Other vehicle types to come.
2006-04-23(svn r4561) - NewGRF: implement most of callback 0x23: additional text in ↵peter1138
vehicle purchase windows.
2006-04-23(svn r4560) - Fix: (r3008) Remove VS2005 undefined vsnprintf() as it doesn't ↵Darkvater
exist in the windows libraries (only _vsnprintf). This caused the bad function to be called that could result in non-properly terminated strings. Thanks for noticing Tron.
2006-04-23(svn r4559) - NewGRF: keep a record of which grf an engine is defined in. ↵peter1138
Will be used in the future.
2006-04-23(svn r4558) - Fix: 'stopall' was moved to debug, so move the function there ↵Darkvater
as well.
2006-04-23(svn r4557) - NewGRF: translate from TTDPatch control codes to our own, ↵peter1138
instead of just simple validation. We still perform validation on any unhandled character.
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4553) int and magic numbers -> Slope and DiagDirectiontron
2006-04-23(svn r4552) - NewGRF: fix braino... in r4550, new_scheme should true when ↵peter1138
the version is 7 or higher, not less than 7...
2006-04-23(svn r4551) - NewGRF: add string handling for newstations.peter1138
2006-04-23(svn r4550) - NewGRF: update string system to new rules: a grf version of ↵peter1138
less than 6 uses the old scheme, of 7 or more uses the new scheme. (Moving targets, yay...)
2006-04-23(svn r4549) - NewGRF: store the grf version from Action 0x08.peter1138
2006-04-23(svn r4547) Revert a part of r4541 to silence an assertion for nowtron
2006-04-23(svn r4546) - NewGRF: add support for Action 0x05, type 0x04: replacement ↵peter1138
signal graphics. Thanks to Purno for supplying data to test with.
2006-04-23(svn r4544) Merge two almost identical string ↵tron
(STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-23(svn r4540) - NewGRF: don't treat integer values as boolean.peter1138
2006-04-23(svn r4539) - NewGRF: always check that the action 0x2 feature matches the ↵peter1138
action 0x1, not just on 'normal' sprite groups.
2006-04-23(svn r4537) - NewGRF: replace if cascade with a switch block in the sprite ↵peter1138
group loader
2006-04-22(svn r4531) - Fix [NewGRF]: overzealous fixing, reset num_params to 0 from ↵Darkvater
-1 when parsing the parameter list fails.
2006-04-22(svn r4530) - Fix [NewGRF]: don't spew a warning when a grf file has no ↵Darkvater
parameters.
2006-04-22(svn r4529) - Codechange: Use proper naming for hex numbers in debug prints ↵Darkvater
eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P
2006-04-22(svn r4528) - Fix: fix idiotic gcc warningDarkvater
2006-04-22(svn r4527) - Feature [NewGRF]: Add support for specifying parameters to GRF ↵Darkvater
files. Usage: "mygrf = 1". You can pass up to 128 parameters, each one seperated by a comma or a space-character. Big thanks to peter1138 for the inspiration and examples.
2006-04-22(svn r4526) - CodeChange: do some more cleanup, mainly changing the ↵Darkvater
OldChunkTypes from full bitmasks into segmented values like in SaveLoad.
2006-04-22(svn r4525) - Codechange: Do a little cleanup; also fix a typo while here: ↵Darkvater
_old_vehicle_multipler should be _old_vehicle_multiplier