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2011-02-09(svn r22040) -Codechange: handle case where too many Engines would be ↵rubidium
loaded, and ensure we don't overfill the SpriteGroup pool
2011-02-09(svn r22039) -Update from WebTranslator v3.0:translators
dutch - 3 changes by habell korean - 3 changes by junho2813 brazilian_portuguese - 99 changes by Luis_Mizuchiro serbian - 1 changes by etran
2011-02-09(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all ↵terkhen
possible options.
2011-02-09(svn r22037) -Codechange: remove some unneeded (hidden) castingrubidium
2011-02-09(svn r22036) -Codechange: rename units to match coding style, and give ↵rubidium
conversion variables a more descriptive name
2011-02-09(svn r22035) -Codechange: refactor (display) unit conversion to happen at a ↵rubidium
single place
2011-02-08(svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a ↵rubidium
vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0
2011-02-08(svn r22033) -Fix: don't crash when there are too many objects generated ↵smatz
already when placing transmitters
2011-02-08(svn r22032) -Codechange: add some asserts to verify we don't allocate too ↵rubidium
many NetworkClientSockets/Infos
2011-02-08(svn r22031) -Fix: bad servers could crash a clientrubidium
2011-02-08(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)rubidium
2011-02-08(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after ↵rubidium
NewGRFs were downloaded
2011-02-08(svn r22028) -Cleanup: remove traces of a debugging "feature" that got ↵rubidium
disabled a long time ago
2011-02-08(svn r22027) -Update from WebTranslator v3.0:translators
traditional_chinese - 38 changes by josesun luxembourgish - 12 changes by Phreeze
2011-02-08(svn r22026) -Fix: don't crash when we generate too many objects while ↵smatz
generating map
2011-02-08(svn r22025) -Fix: verify there is enough space in the pool when creating ↵smatz
new pool items while loading old savegames
2011-02-08(svn r22024) -Fix [FS#4468]: verify we can allocate an OrderList before we ↵smatz
actually try to do so (Rubidium)
2011-02-08(svn r22023) -Fix: verify we can allocate a CargoPacket and CargoPayment ↵smatz
before we actually try to do so -Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
2011-02-08(svn r22022) -Fix [FS#4468]: verify we can allocate an order before we ↵smatz
actually try to do so
2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2011-02-07(svn r22020) -Fix: load of failures of WT3 to properly validate some strings...rubidium
2011-02-07(svn r22019) -Codechange: s/functions.h/clear_func.h/rubidium
2011-02-07(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.hrubidium
2011-02-07(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.hrubidium
2011-02-07(svn r22016) -Fix [FS#4479]: when paused and having the allowed actions ↵rubidium
while paused setting on "no actions" cheating money would fail
2011-02-07(svn r22015) -Codechange: move yet another pair of methods from functions.hrubidium
2011-02-07(svn r22014) -Codechange: move some more functions out of functions.hrubidium
2011-02-07(svn r22013) -Codechange: move some functions out of functions.hrubidium
2011-02-07(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospectingplanetmaker
2011-02-07(svn r22011) -Codechange: Rename a few variables and enhance code clearityplanetmaker
2011-02-07(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry ↵planetmaker
layouts during construction and add another pony to andy's stables
2011-02-07(svn r22009) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by KorneySan croatian - 11 changes by VoyagerOne estonian - 3 changes by notAbot romanian - 10 changes by kkmic russian - 5 changes by KorneySan, Lone_Wolf, perk11 spanish - 3 changes by Terkhen swedish - 9 changes by Ledel
2011-02-07(svn r22008) -Add [FS#4470]: log the command that invocated configure in ↵rubidium
config.log
2011-02-07(svn r22007) -Change: only show one AI per unique ID instead of all versions ↵rubidium
in the output of "openttd -h"
2011-02-07(svn r22006) -Fix [FS#4480]: smoke/sparks of trains would be shown under ↵rubidium
bridges, or rather through bridges
2011-02-06(svn r22005) -Fix (r21993): Update regression tests as wellplanetmaker
2011-02-06(svn r22004) -Change [FS#4471]: always report mammoth trains are disabled to ↵rubidium
NewGRFs, and allow the maximum train length to be modified in multiplayer as well
2011-02-06(svn r22003) -Document [FS#3447]: that SDL for Mac OS X might very well be ↵rubidium
unusable
2011-02-06(svn r22002) -Update from WebTranslator v3.0:translators
belarusian - 4 changes by KorneySan, Wowanxm finnish - 38 changes by jpx_ italian - 3 changes by lorenzodv japanese - 42 changes by kokubunzi polish - 7 changes by Simek portuguese - 122 changes by jomasaco russian - 4 changes by Lone_Wolf serbian - 4 changes by etran slovenian - 10 changes by ntadej
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-06(svn r22000) -Codechange: Introduce an enum for the industry density setting.alberth
2011-02-06(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for ↵alberth
generating industries in the SE.
2011-02-06(svn r21998) -Fix (r21969): Number of industries difficulty setting should ↵alberth
not affect the SE.
2011-02-06(svn r21997) -Fix [FS#4473]: when the difference between force and ↵rubidium
resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better
2011-02-06(svn r21996) -Fix [FS#4472]: [YAPF] Under some circumstances vehicles could ↵rubidium
be lost
2011-02-06(svn r21995) -Cleanup (r21994): Remove obsolete comment.frosch
2011-02-06(svn r21994) -Fix: Make computations of closest-land/water-distances handle ↵frosch
waterish tiles more correctly.
2011-02-06(svn r21993) -Fix (r19720): When building a lock on dry land costs for ↵planetmaker
clearing water were deducted rather than for building canals
2011-02-06(svn r21992) -Fix [FS#4467]: AIs trying to change the ↵yexo
AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags
2011-02-05(svn r21991) -Fix [FS#4466]: The share/copy-orders-cursor was not updated to ↵frosch
refer to the new vehicle when it got autoreplaced/-renewed.