Age | Commit message (Collapse) | Author |
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farm tile is adjacent
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to know about
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from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
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servers on OSX included sdl.h even when WITH_SDL was not defined (oops)
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disabled items
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prevented OSX from opening a window to run the game in (sdl.h was not included anymore)
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inconsistencies while trying to locate bug 1244167
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soon as the airport is removed
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Also check the return value of CreateThread()
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Instead of trying to start a single driver and bailing out if that fails, try to initialise one by one and use the first one which succeeds.
This should fix problems on machines with no sound card, where -s null had to be specified manually.
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GetPlayer(_local_player)->avail_railtypes - this removes the need for updating this code if we add more railtypes and it also allows the menu to show maglev when monorail is not available
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- Merge the .c and .cpp part into one file
- Properly deinitialize at the end
- Remove "experimental" status
- Miscellaneous smaller changes
-Fix: Volume control works now
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all, if network support ist disabled
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some #ifdefs and #includes for the Windows build
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error() needs to print (Tobin made this, while I fixed some issued in it)
- As a bonus, we now have an objective C file (os/macosx/macos.m) to use the functions Apple made to interact with OS stuff
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numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
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#includes) and fix some warnings
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directories, oh my...
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