Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-27 | Fix: [NewGRF] Errors with severity ERROR also display a pop-up window (#9119) | Chris | |
2021-04-26 | Update: Translations from eints | translators | |
english (us): 39 changes by 2TallTyler korean: 44 changes by telk5093 german: 43 changes by danidoedel russian: 7 changes by Ln-Wolf finnish: 39 changes by hpiirai | |||
2021-04-26 | Fix 8a95fee4: Missing initialiser in Packet constructor | Charles Pigott | |
2021-04-25 | Change: [Network] Remove now defunct savegame transfer packet limiter | rubidium42 | |
2021-04-25 | Change: use 32 KiB packets to send requests to the content server | Rubidium | |
2021-04-25 | Change: use 32 KiB packets to transfer the savegame | Rubidium | |
2021-04-25 | Codechange: differentiate between UDP, TCP and compatibility MTU values | Rubidium | |
2021-04-25 | Codechange: allow different limits in packet sizes | Rubidium | |
2021-04-25 | Fix #9109: Malformed STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD in Japanese lang ↵ | Charles Pigott | |
(#9110) | |||
2021-04-25 | Fix: Count engine details text in lines rather than pixels. (#9107) | PeterN | |
This allows the details panel to scale correctly for different zoom levels. | |||
2021-04-25 | Change: [Actions] Reword bug/crash report instructions (#9104) | Tyler Trahan | |
2021-04-25 | Update: Translations from eints | translators | |
norwegian (bokmal): 4 changes by Anolitt spanish (mexican): 3 changes by absay japanese: 60 changes by scabtert, 38 changes by Azusa257 english (us): 3 changes by 2TallTyler korean: 3 changes by telk5093 russian: 4 changes by Ln-Wolf finnish: 3 changes by hpiirai slovak: 20 changes by FuryPapaya | |||
2021-04-25 | Fix: [Network] Prevent stalling save game transfer when compression is slow | rubidium42 | |
2021-04-25 | Fix: Use width of tiny arrow string instead of scaled pixels in ↵ | PeterN | |
ship/aircraft list. (#9102) | |||
2021-04-25 | Fix: Missing 'Town names:' colon in map gen GUI | 2TallTyler | |
2021-04-25 | Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) | Michael Lutz | |
2021-04-24 | Fix #9097: Upper 16 bits of cargo base payment rate were discarded. (#9098) | PeterN | |
NewGRF spec says that base payment rate is 32 bits, but it was loaded into a 16 bit variable. This value is loaded into Money variable after inflation is applied. | |||
2021-04-24 | Change: use icons to indicate you/host in Online Players GUI | Patric Stout | |
2021-04-24 | Add: move "New Company" inside the Online Players GUI | Patric Stout | |
2021-04-24 | Change: track hover position on Online Players GUI | Patric Stout | |
Especially if there are many players online, trying to chat with the right one can be a visual challenge. This can be solved by highlighting the row you are on. This visual cue is often enough for humans to find the right row. | |||
2021-04-24 | Add: ask for confirmation on admin actions in network games | Patric Stout | |
2021-04-24 | Add: admin menu for companies in multiplayer games | Patric Stout | |
You can now easily do: - a password reset (unlock) - remove an empty company (reset company) | |||
2021-04-24 | Feature: rework in-game Online Players GUI | Patric Stout | |
The GUI now more clearly shows some basic information about the server you joined, your client name (and the ability to change it), and what players are in which company. It also contains useful buttons to press to join companies, chat with other people, and for admins to kick/ban people. Additionally, renamed "advertised" to "visibility"; this has to do with future additions, but also because it is more clear in wording. | |||
2021-04-24 | Fix: [CMake] Check nforenum and grfcodec return value | glx22 | |
2021-04-24 | Fix: [CMake] Incorrect dependency checks for GRF | glx22 | |
2021-04-24 | Codechange: use std::vector instead of a fixed size array for Packets | Rubidium | |
2021-04-24 | Codechange: add accessor for the packet type to Packet and make the internal ↵ | Rubidium | |
state of Packet private | |||
2021-04-24 | Codechange: remove public access to the next pointer in Packet | Rubidium | |
2021-04-24 | Codechange: encapsulate reading the size of a Packet | Rubidium | |
2021-04-24 | Codechange: encapsulate the logic about how many bytes can be sent from a ↵ | Rubidium | |
buffer in to a Packet | |||
2021-04-24 | Codechange: move the logic shrinking of the packets into the Packet itself | Rubidium | |
2021-04-24 | Codechange: encapsulate writing data from Packets into sockets/files/buffers ↵ | Rubidium | |
to prevent packet state modifications outside of the Packet | |||
2021-04-24 | Codechange: encapsulate reading data from sockets into Packets to prevent ↵ | Rubidium | |
packet state modifications outside of the Packet | |||
2021-04-24 | Codechange: move logic whether there is enough space in a packet to write ↵ | Rubidium | |
data into the Packet | |||
2021-04-24 | Codechange: move more logic about packet size validity and reading into Packet | Rubidium | |
2021-04-24 | Update: Translations from eints | translators | |
korean: 2 changes by telk5093 russian: 3 changes by Ln-Wolf finnish: 1 change by hpiirai spanish: 1 change by MontyMontana polish: 1 change by pAter-exe hindi: 62 changes by ss141309 | |||
2021-04-24 | Update: Developer credits (#9091) | Leif Linse | |
2021-04-24 | Add: [GitHub] use issue templates to make it more clear what we expect from ↵ | Patric Stout | |
users (#9092) | |||
2021-04-24 | Codechange: Use std::string in console commands/aliases registration, and ↵ | Loïc Guilloux | |
std::map instead our sorted linked list (#9057) * Codechange: Use std::string in console commands and aliases registration * Codechange: Use std::map to register console commands * Codechange: Use std::map to register console aliases * Cleanup: Remove now unused function | |||
2021-04-24 | Doc: provide a visual representation of the company colour ranges (#8546) | Andy | |
Co-authored-by: rubidium42 <rubidium42@users.noreply.github.com> | |||
2021-04-24 | Add: [Network] Validate the client name when receiving one from the server | rubidium42 | |
This so names from other clients are known valid in the client as well, instead allowing some compromised/bad server to potentially crash clients upon certain expectations. | |||
2021-04-24 | Add: [Network] Validate the client name server side, so no clients with ↵ | rubidium42 | |
invalid names can actually join | |||
2021-04-24 | Change: [Network] Prevent invalid client names being sent to the server when ↵ | rubidium42 | |
changing it using the console/settings | |||
2021-04-24 | Feature: [Network] Ensure players fill in a name instead of defaulting to ↵ | rubidium42 | |
"Player" | |||
2021-04-24 | Add: String functionality to trim spaces from C-style strings | rubidium42 | |
2021-04-24 | Codechange: [Network] Introduce function to validate the client name | rubidium42 | |
2021-04-23 | Update: Translations from eints | translators | |
spanish (mexican): 1 change by absay english (us): 1 change by 2TallTyler | |||
2021-04-23 | Add: Hindi translation. | frosch | |
2021-04-23 | Change: move all 'unstable' language into 'stable'. | frosch | |
2021-04-23 | Update: Translations from eints | translators | |
dutch: 6 changes by Afoklala |