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2006-08-07(svn r5800) - Fix: When directories were changed in 'Play Scenario', ↵Darkvater
pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this.
2006-08-07(svn r5799) WebTranslator2 update to 2006-08-07 11:21:14miham
slovak - 31 fixed, 3 changed by lengyel (34)
2006-08-07(svn r5798) - Fix [r5062]: When expanding a town, the test to check if a ↵peter1138
tile is a road depot also excluded all non-road tile types (i.e. bridges/tunnels with road.) Thanks to Graphite for finding this.
2006-08-06(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing ↵tron
data, too
2006-08-06(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵tron
instead of a TileInfo
2006-08-06(svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to ↵tron
size_{x,y,z}
2006-08-06(svn r5785) Fix(5771) : Silenced a warning in MSVC that prevented from ↵belugas
compiling.
2006-08-05(svn r5782) [Translations] Added initial japanese translationmiham
2006-08-05(svn r5773) Clarify why the owner is checked before a palette is chosen when ↵tron
drawing a station tile: some stations are not owned by players
2006-08-05(svn r5772) Road depots always have an player as owner, so remove an useless ↵tron
check
2006-08-05(svn r5771) Unify several code paths and data structures for drawing train ↵tron
depots and waypoints
2006-08-05(svn r5769) - Fix (r5762): fix some mistakes in the opendir code and ↵Darkvater
filesize calculation. Thanks to Tron for noticing (and fixing).
2006-08-05(svn r5767) - Cleanup: Improve upon the header file mess regarding fios. ↵Darkvater
Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
2006-08-05(svn r5766) - Cleanup: Unify FiosBrowseTo and FiosGetDescTextDarkvater
2006-08-05(svn r5765) - Codechange: Fully unify the OS-specific FiosGet...List ↵Darkvater
functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks.
2006-08-05(svn r5764) - Cleanup: - Cleanup: Move the now unified FiosAlloc, ↵Darkvater
compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs. - Fix: forgot to remove GetLanguageList from functions.h in previous commit
2006-08-04(svn r5763) - Cleanup: Move the now unified GetLanguageList and comparator ↵Darkvater
function to strings.c where it belongs.
2006-08-04(svn r5762) - Codechange: Implementation of POSIX-style ↵Darkvater
opendir/readdir/closedir functions for windows using FindFirstFile/FindNextFile/FindClose. - Add new header file fios.h that will be the place for all FIOS (game-list) types.
2006-08-04(svn r5761) - Cleanup: Really minor whitespace changes, and remove an extern ↵Darkvater
from a function decleration in header file.
2006-08-04(svn r5760) - Codechange: Use a define for case-string comparison in OS/2 ↵Darkvater
instead of function.
2006-08-04(svn r5759) -Fix: [OSX] fixed issue where the bundle was not build if the ↵bjarni
data dir contained subdirs (now copies the subdirs as well) -Fix: [OSX] allow subdirs in scenario when using make release (copies the subdirs as well) -Fix: [OSX] removed an outdated line in make release that prevented the creation of the dmg file
2006-08-04(svn r5750) WebTranslator2 update to 2006-08-04 07:51:51miham
slovak - 31 fixed, 24 changed by lengyel (55)
2006-08-03(svn r5742) WebTranslator2 update to 2006-08-03 20:09:26miham
slovak - 12 changed by lengyel (12)
2006-08-03(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of ↵tron
functions.h (but I'm not too happy with the new header) - Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful
2006-08-02(svn r5714) Backport from branches/TGP (r5701 and r5711)miham
-Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range -Codechange: while at it, prettyfied DrawArrowButtons() a bit -Fix: < > boxes in industry production window (when cheat enabled) had a minor glitch
2006-08-01(svn r5698) - Fix [r5697]: don't remove ctype include for win32.c; needed ↵Darkvater
for toupper...ugh
2006-08-01(svn r5697) -Fix [r5684]: tolower() was undefined for certain architectures, ↵Darkvater
strangly VS2003 didn't complain, VS2005 did. Thanks glx
2006-08-01(svn r5696) WebTranslator2 update to 2006-08-01 19:56:23miham
turkish - 5 changed by jnmbk (5)
2006-08-01(svn r5692) WebTranslator2 update to 2006-08-01 15:27:09miham
slovak - 11 changed by lengyel (11)
2006-08-01(svn r5690) Factor common code to reduce code duplicationtron
2006-08-01(svn r5689) Default a station tile to be electrifiable if there is no other ↵tron
information available. I suppose this was a copy&paste error
2006-07-31(svn r5688) - Forward-port the release-changes from the 0.4 branch back to ↵Darkvater
trunk. This ensures an updated changelog, known-bugs, etc.
2006-07-31(svn r5687) - Cleanup: Some cleanup and commentarizing.Darkvater
2006-07-31(svn r5686) - Codechange: Use only FioFOpenFile for opening files, use the ↵Darkvater
other similar functions (FioCheckFileExists and FioOpenFile) as its caller.
2006-07-31(svn r5685) - Codechange: s/FiosCheckFileExists/FioCheckFileExists/ to unify ↵Darkvater
the naming of these functions.
2006-07-31(svn r5684) - Codechange: create an strtolower() function that uses ↵Darkvater
tolower() on a whole string and apply it in the places this was used.
2006-07-31(svn r5670) - The keyword is $Id$ not $Id :)Darkvater
2006-07-30(svn r5665) - Codechange: check pointers against NULL, coding style, ↵Darkvater
tabulation; nothing serious.
2006-07-30(svn r5664) -Fix: [SF 1518090 ] moving train engines in depot - crash (svn ↵bjarni
r5463) this was present long before 5463 Darkvater deserves some of the credit for this fix since he discovered where the first pointer got set incorrectly
2006-07-30(svn r5656) -Fix [SF 1296259]: Autosave override. Changing autosave interval ↵Darkvater
ingame should also change the default interval.
2006-07-30(svn r5655) -Fix [SF 1424115]: Reversed arrow-sign in the multiplayer list ↵Darkvater
column headers on sort by name
2006-07-30(svn r5654) -Cleanup: Change an ugly define into a functionDarkvater
2006-07-30(svn r5653) -Cleanup: Do a little cleanup of the industry gui code.Darkvater
2006-07-30(svn r5652) -Fix [SF 1480301]: Industry production change button doesn't workDarkvater
2006-07-30(svn r5641) -Fix: Adjust/correct some bounding boxes. This fixes some ↵tron
graphical glitches near bridges
2006-07-29(svn r5632) Replace a boolean variable in DeallocateSpecFromStation() by a ↵tron
return Also set the return type to void, because the caller doesn't care about it
2006-07-29(svn r5631) Don't allocate memory for information about a sprite which isn't ↵tron
drawn
2006-07-29(svn r5630) Replace a boolean variable by continuetron
2006-07-29(svn r5629) Simplify the test whether two bounding boxes overlaptron
2006-07-29(svn r5628) Rename the attributes for the bounding box of struct ↵tron
ParentSpriteToDraw to something sensible. Half of them was totally off: right is left, bottom is top *sigh*