Age | Commit message (Collapse) | Author |
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argument list of execlp() as suggested by the manpage to make it correctly work on 64bit platforms
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precompiled headers, so no more troubles in the future.
Remove release build of strgen, since it is never used.
Add current ottd version to resource file. Don't forget to update when we make a release :)
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instead operate on _sl.buf_ori which is not changed for init/deinit.
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When game is saved and you save again you get an error message (not when autosaving) and it's aborted. When a game is loaded in the meanwhile execution pauses until saving thread finishes.
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of exit(), because we don't want any atexit handlers - especially flushing output streams - to run, if exec() fails
Half a credit is due to Darkvater (;
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comments
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there are no tiny transport marker sprites
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language (miham)
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NPFDistanceTrack.
* Make NPFDistanceTrack return the distance multiplied by NPF_TILE_LENGTH to prevent rounding
This should make ship and train pathfinding more accurate and faster.
* Update IsEndOfLine to prevent trains from trying to go off a slope onto a tunnel entrance.
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about the required ports
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loading a patch grf
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eol-style and keywords to newly added source files (ai.[ch])
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a power of 2, for exact semantics see the commment in macros.h
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
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at the end of file in the danish translation and remove a broken string from the finnish translation
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langs changed)
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didn't get all stats updated (peter1138)
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example code in MSDN, this should fix a strange crash upon deinitialising wave out sound
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langs changed)
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- Updated VS.NET and VS6 project files changed AI files
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messages might hang ottd. So don't send them :)
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becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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different casing is not really possible, so here comes another commit
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clean up, and make window-title a bit more meaningful (specify vehicle type replaced)
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therefore calculated wrong argument indices
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in the network code
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plus some smaller changes
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