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2008-01-19(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.rubidium
2008-01-19(svn r11924) -Codechange: All dropdowns now use the dropdown widget, so ↵peter1138
compatibility code can be removed
2008-01-18(svn r11923) -Cleanup: Remove strings removed from english.txt in r11919glx
2008-01-18(svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing ↵smatz
with sound
2008-01-18(svn r11921) -Cleanup: correct indenting and switch case line spacing.peter1138
2008-01-18(svn r11920) -Fix (r11844): train count was incorrect in network lobby ↵glx
window (and 'players' command)
2008-01-18(svn r11919) -Codechange: Assign numbered parameters to world generator ↵peter1138
widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
2008-01-18(svn r11918) -Codechange: Draw engine lists at widget positions instead of ↵peter1138
fixed pixel positions
2008-01-18(svn r11917) -Fix (r3677): AI was reading wrong tile slope while building ↵smatz
road bridge
2008-01-18(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of ↵smatz
constants -Fix: refit button widget was not correctly updated
2008-01-18(svn r11915) -Codechange: Add a function to draw a sort button's up/down ↵peter1138
arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
2008-01-18(svn r11914) -Documentation: fix some @file statementglx
2008-01-18(svn r11913) -Fix (r11871): update signals after company bankrupt and ↵smatz
disaster too
2008-01-17(svn r11912) -Codechange: use dropdown widget for autoreplace, station ↵peter1138
builder and (second?) vehicle list windows
2008-01-17(svn r11911) -Codechange: use enum for autoreplace window widgetspeter1138
2008-01-17(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵smatz
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle
2008-01-17(svn r11909) -Codechange: use dropdown widget for player livery, network ↵peter1138
lobby/setup and news settings windows
2008-01-17(svn r11908) -Fix: update crossing when merging a company, when building a ↵smatz
crossing and after loading older savegame
2008-01-17(svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many ↵peter1138
separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing.
2008-01-17(svn r11906) -Fix: fixed a typo in german language (reported by Botcher0)miham
2008-01-17(svn r11905) -Codechange: add widget enums for player finances and player ↵peter1138
livery windows
2008-01-17(svn r11904) -Codechange: use dropdown widget in 3 more windows, build ↵peter1138
vehicle, group vehicle list and station list.
2008-01-17(svn r11903) -Fix: try to fix MorphOS compilationsmatz
2008-01-17(svn r11902) -Codechange: use new dropdown widget for game options windowpeter1138
2008-01-17(svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, ↵peter1138
to eventually replace use of two widgets for each dropdown control.
2008-01-17(svn r11900) -Fix: set correctly crossing state after train reversal, train ↵smatz
leaving crossing, train crash Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
2008-01-17(svn r11899) -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically ↵frosch
a duplicate of ShowReplaceGroupVehicleWindow().
2008-01-17(svn r11898) -Fix: Update neighboured canals + signals when flooding ↵frosch
non-flat tiles, too.
2008-01-17(svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix.frosch
2008-01-17(svn r11896) -Fix (r11886): a missing const broke compilation with MSVCglx
2008-01-17(svn r11895) -Fix (r11875): for once MSVC warns for a good reasonglx
2008-01-17(svn r11894) -Cleanup: Remove strings removed from english.txt in r11893peter1138
2008-01-17(svn r11893) -Codechange: build map size drop downs dynamically and remove ↵peter1138
unneeded strings
2008-01-17(svn r11892) -Fix (r11879): View switched from ungrouped to all vehicles as ↵peter1138
ungrouped is not technically a valid group, and ensure dropdown is removed on any click in the window.
2008-01-17(svn r11890) -Change: ignore some files for git too. Patch by bruce89.rubidium
2008-01-17(svn r11889) -Change: small inconsistency between documentation and code. ↵rubidium
Patch by Yexo.
2008-01-17(svn r11888) -Codechange: simplify sorting of the strings in town names dropdownglx
2008-01-17(svn r11887) -Fix [FS#1658]: segmentation faults/wrong frees due ↵rubidium
uninitialized memory in the AI.
2008-01-17(svn r11886) -Add: sort the strings in languages dropdownglx
2008-01-17(svn r11885) -Cleanup: Remove gotos from widget drawing code. A side affect ↵peter1138
is that it is now possible for any widget type to be shown disabled.
2008-01-16(svn r11884) -Cleanup: leftover use of widget numbers instead of enumpeter1138
2008-01-16(svn r11883) -Fix (r11864): assert when trying to remove rail from a house ↵smatz
or industry tile
2008-01-16(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify ↵smatz
the code at some places
2008-01-16(svn r11881) -Cleanup: Code style for global variables.peter1138
2008-01-16(svn r11880) -Codechange: Generate vehicle group action dropdown ↵peter1138
dynamically, and assign an enum for the function return codes.
2008-01-16(svn r11879) -Fix: Only update group action drop down list when clicking on ↵peter1138
the dropdown text/button. Other times is not needed and caused a double free.
2008-01-16(svn r11878) -Fix: Crash in MP in vehicle group window if the currently ↵peter1138
selected group is deleted by another player.
2008-01-16(svn r11877) -Fix: another way to crash competitors' train in a stationsmatz
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
2008-01-16(svn r11876) -Fix: Start industry tile animation also for overridden ↵frosch
industry tiles. (Will only apply to new games or newly build industries.)
2008-01-16(svn r11875) -Fix: automatically sending aircraft to depot for ↵bjarni
autoreplace/renew is now triggered by the correct conditions Now it triggers by the following conditions: - aircraft is old enough for renew or needs to be autoreplaced - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) - aircraft has no hangars in it's order list - new aircraft is buildable (imagine autorenewing a retired design) This triggers right after a helicopter takes off or when a plane touches the ground while landing Another effect of this change is that this functionality no longer generates network traffic