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2005-05-17(svn r2347) - Fix (regression): depot window did not get redrawn when a ↵Darkvater
non-train-engine was sold.
2005-05-17(svn r2346) - Fix: Have the windows installer also delete any spritecache.xx ↵Darkvater
files on uninstall
2005-05-17(svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't ↵Darkvater
support it. Only valid ones are signs (delete) and waypoints (rename to default).
2005-05-17(svn r2344) - Fix (regression): [ 1197216 ] Error: !invalid string id 0 in ↵Darkvater
GetString. Dedicated server also had the endgame window shown and because now it is properly no-player anymore it crashed.
2005-05-17(svn r2343) - Fix (regression): dedicated server caused desyncs with its ↵Darkvater
commands, because the player sent over the network is OWNER_SPECTATOR as well, which on clients cannot execute anything. So *hack*hack* it into temporarily player 0.
2005-05-17(svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first ↵Darkvater
character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
2005-05-17(svn r2341) [Translations] Updated to 2005-04-17 (74 strs / 6 langs)miham
2005-05-17(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, ↵Darkvater
unwanted remains of the _decode_parameters to _cmd_text move.
2005-05-17(svn r2339) - Fix: on a dedicated server, after the joining of a player, the ↵Darkvater
player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
2005-05-17(svn r2338) - CodeChange: only call the variable hooks when you set their ↵Darkvater
value not when you query them - Fix: typo in pool.c "Cleaing up" --> "Cleaning up"
2005-05-17(svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made ↵truelight
Darkvater go crazy ;))
2005-05-17(svn r2336) - GFX: make the openttd icon look good on Win2k and lower as ↵Darkvater
well. The TrueColor/256 icons had an ugly black shadow
2005-05-16(svn r2335) [Translations] Updated to 2005-05-16 (36 strs / 17 langs, ↵miham
removed unused strings)
2005-05-16(svn r2334) - Fix (regression): moved togglefullscreen into the ↵Darkvater
video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile.
2005-05-16(svn r2333) - CodeChange: also don't execute command if user has typed all ↵Darkvater
spaces (eg nothing worthwhile). Suggested and implemented by Tron.
2005-05-16(svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console ↵Darkvater
window - Fix: do not execute emtpy commands anymore
2005-05-16(svn r2331) - Fix (regression): fix text overflows in about box.Darkvater
2005-05-16(svn r2330) - Fix: link error when compiling as dedicated. Add sdl.c to ↵Darkvater
always compile in makefile as it is always protected by WITH_SDL and add a stub for ToggleFullScreen()
2005-05-16(svn r2329) CMD_CHANGE_PRESIDENT_NAME and CMD_CHANGE_COMPANY_NAME don't use ↵tron
p1, so don't send any meaningful value for it when invoking these commands
2005-05-16(svn r2328) There's no need for extra magic to detect libpng on FreeBSDtron
2005-05-16(svn r2327) -fix [MacOSX] default path for midi player on mac is now correct ↵bjarni
again
2005-05-15(svn r2325) - Update OpenTTD for 0.4.0 releaseDarkvater
2005-05-15(svn r2324) Introduce _cmd_text for passing strings with a command instead ↵tron
of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
2005-05-15(svn r2323) Remove unused dereferencingtron
2005-05-15(svn r2322) - CodeChange: doxygen commented the tunnel-crash fix. Also if ↵Darkvater
(bla) {return;} else {return;} is not proper code. It's if (bla) {return;} return; ;)
2005-05-15(svn r2321) - Fix: [ 1202286 ] On OS/2 you get a double backslash in your ↵matthijs
filename after browsing to the root dir of a drive and "." and ".." are incorrectly displayed. (orudge)
2005-05-15(svn r2320) - Fix: [ 1185176 ] Train in tunnel is not properly detected by ↵matthijs
signal code (Hackykid)
2005-05-15(svn r2319) - Fix: copying/pasting from the extra viewport did not center on ↵Darkvater
what you wanted to see if one of the windows (viewport or main) was zoomed out. Also fix the undisabled-zoom-in button upon creation.
2005-05-15(svn r2318) - Feature: added console command 'part' to leave a currently ↵Darkvater
running game and 'join' which is an alias to 'connect' to join a multiplayer server.
2005-05-15(svn r2317) - Fix: [ 1193048 ] Pre-signal stays red when there is only a ↵Darkvater
single exit signal (dinno)
2005-05-14(svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob)Darkvater
2005-05-14(svn r2315) - Fix: [ 1187613 ] No HQ present for competitor, disable 'View ↵Darkvater
HQ' button, inspired by lucaspiller
2005-05-14(svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje)Darkvater
2005-05-14(svn r2313) - Fix: [ 1202115 ] Clicking shipslist on bouy asserts ↵Darkvater
GetPlayer(). Bouys and oilrigs don't have owners, so it cannot get the vehicle-list of the station-owner. Just use _current_player
2005-05-14(svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL.Darkvater
2005-05-14(svn r2311) - Fix: eh, forgot to remove moved function.Darkvater
2005-05-14(svn r2310) - Fix: Game would crash if you full-screened with the ↵Darkvater
'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. - Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list. - Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
2005-05-14(svn r2309) - CodeChange: Change all _iconsole_color_whatever into ↵Darkvater
_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
2005-05-14(svn r2308) - Fix: enforce server-only and/or offline commands by giving ↵Darkvater
them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" - CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
2005-05-14(svn r2307) - Fix (regression): it was not possible to change the drive-side ↵Darkvater
in the intro-game. - CodeChange: remove unused "CANT_DO_THIS" double-string.
2005-05-14(svn r2306) - CodeChange: Check the last commands; refits. This needed an ↵Darkvater
extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
2005-05-14(svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs)miham
2005-05-13(svn r2304) - Fix (regression): excuse the Lumber mill from the list of ↵Darkvater
raw-industries build-restriction, as it can be built always, patch-setting, or no patch-setting.
2005-05-13(svn r2303) - CodeChange (fix): when giving money to other players only ↵Darkvater
allow transferring money that is above your loan. Eg you can't give away your loan. - Langfix: 'goes down by' 'increases', vv for down in english.txt.
2005-05-13(svn r2302) - Fix: when you started a server 'load <file>' did not work ↵Darkvater
prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList()
2005-05-12(svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bitDarkvater
- CodeChange: add comments to a very ugly part of the code (network_client.c); that enforces that the server gives an ID to the client.
2005-05-12(svn r2300) - CodeChange: check the last number of commands, now only the ↵Darkvater
refit ones remain, and some server-only commands. - CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ() - Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12(svn r2299) - Fix: add more verbose output to possible hack-attempt.Darkvater
- Btw, only 14 more commands are remaining, 88% done \o/
2005-05-12(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), ↵Darkvater
CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). - CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-12(svn r2297) - CodeChange: server-check the next batch of commands.Darkvater
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers. - CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen. - CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.