summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02(svn r1322) -Add: banning system (mostly tnx to guru3)truelight
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'.
2005-01-01(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other. truelight
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
2005-01-01(svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could ↵truelight
talk).. 1 variable was still byte instead of uint16 (with a very big tnx to guru3!)
2005-01-01(svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;)truelight
2004-12-31(svn r1314) -Fix: Population numbers is no longer negative for 32k+ townstruelight
2004-12-31(svn r1313) -Fix: fixed MSVC problemtruelight
2004-12-31(svn r1312) -Add: Patch which is on by default: population in label of the towntruelight
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm
2004-12-31(svn r1308) -Update: updated MSVC project filestruelight
2004-12-31(svn r1307) -Fix/feature: rewrote the townname generation code. Code is much ↵truelight
more readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-31(svn r1303) Daily langfile update (automatic)miham
2004-12-30(svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned bytruelight
OWNER_NONE instead of OWNER_WATER. -Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE. When ConvertGroundTilesIntoWaterTiles() is not called, this gives big problems (see above). Now the owner is set to OWNER_WATER by default.
2004-12-30(svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES tootruelight
2004-12-30(svn r1300) -Fix: The cost for an autorenew was not always send to the right ↵truelight
player ;)
2004-12-30(svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they ↵truelight
are no longer placed on farmland
2004-12-29(svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list ↵truelight
was not updated
2004-12-29(svn r1297) Language fixes in the source.. (ln-)miham
2004-12-29(svn r1296) Cleanup for MSVC files (bociusz)celestar
2004-12-29(svn r1295) -Fix: [ 1092499 ] Copy order was fucked up, because memcpy said: truelight
sizeof(uint16), instead of sizeof(Order).
2004-12-28(svn r1294) Daily langfile updates (automatic)miham
2004-12-28(svn r1293) Fixed the bug in translatormiham
2004-12-28(svn r1292) -Codechange: also updated the town/industry sort-list to be ↵truelight
uint16 compatible
2004-12-28(svn r1291) -Codechange: prepared subsidies and towns to become an uint16 ↵truelight
(happens after savegame bump)
2004-12-28(svn r1290) Added type to typedef struct Engine and filled in the same data ↵bjarni
as in type in vehicle it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
2004-12-28(svn r1289) -Fix: Minor fix for OS/2 message boxes (orudge)truelight
2004-12-28(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and ↵truelight
loaded as an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!!
2004-12-28(svn r1287) -Fix: reversed 1285, because it is not the solution. This also ↵truelight
means that getting a lot of money with shares is back... :(
2004-12-28(svn r1286) -Fix: oeps, I clamp'd some numbers wrong :$truelight
2004-12-28(svn r1285) -Fix: your loan is now substracted from your company valuetruelight
2004-12-28(svn r1284) -Fix: Fixed 'money-cheat' (read: bug which could give people a ↵truelight
lot of money)
2004-12-27(svn r1283) -Add: AutoRenew is now a client-side patch instead of a ↵truelight
game-side patch Note: this is the first commit that breaks compatibility with 0.3.5! -Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
2004-12-27(svn r1282) -Fix: forget 2 files for the OS/2 patch. And forgot to add:truelight
patch by Orudge, great job!!
2004-12-27(svn r1281) -Fix: the OS/2 is now finished. Fixes:truelight
- Networking - File selector issue - Keyboard input - Dedicated server console issue (use dedicated.cmd to open a server) - Plus many other minor issues
2004-12-27(svn r1280) -Codechange: made the last patch a bit more... readable (in ↵truelight
other words: use that spacebar!!)
2004-12-26(svn r1279) Fixed the scrollbar in the network gui(server list). It now ↵bjarni
updates when scrolling (HackyKid)
2004-12-25(svn r1278) (Applied to trunk/ and branch/map/)matthijs
-Made media/opentdd.64.png non-executable -Created an xpm version of media/openttd.64.png (required for debian)
2004-12-25(svn r1277) Daily langfile updates (automatic)miham
2004-12-24(svn r1276) -Fix: [Network] Bug in bind system. Advertising failed on ↵truelight
systems with more then 1 ip, and server_bind active to one of them.
2004-12-24(svn r1274) Makefile: networking is not longer experimentalbjarni
2004-12-24(svn r1273) Daily langfile updates (automatic)miham
2004-12-24(svn r1272) -Fix: game compiles again with network disabledtruelight
2004-12-24(svn r1271) -Fix: set eol-style to native on missing filesdarkvater
-Added known_bugs file with open bugs on SF..should be included with installer -Updated installer for 0.3.5
2004-12-23(svn r1270) Updated all languages so they are ready to be releasedbjarni
moved russian, turkish and latvian 'translations' to lang/unfinished so we do not release 'translations' with nearly no translated strings
2004-12-23(svn r1269) - Updated changelog.txt and readme.txt for 0.3.5truelight
- Marked docs/console.txt as out-dated
2004-12-23(svn r1268) -Fix: some warnings in gfx.c fixeddarkvater
-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game -Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0
2004-12-23(svn r1267) -Fix: fix the wrong language file postfix strings...if you do ↵darkvater
such a change in english.txt, please also update the other language as well too!
2004-12-23(svn r1266) -Fix: fix some cygwin/mingw warningsdarkvater
-Note: when compiling with MinGW (-mno-cygwin) __MINGW32__ is defined; when compiling without it __CYGWIN32__ is defined. You need to set either -mno-cygwin (MinGW) or -mwin32 (Cygwin) to have WIN32 defined
2004-12-23(svn r1265) -Fix: the server can also no longer use the money cheat if the truelight
advertise-mode is active
2004-12-23(svn r1264) Fix: Default currency is GBP again and the currency identifier ↵dominik
is displayed correctly in the config file
2004-12-23(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 charstruelight
-Fix: You can enter some more chars in the chatbox