Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-22 | Codechange: Use alignment feature in company finances window. | Peter Nelson | |
2021-04-22 | Codechange: Replace face window custom drawing with new widget features. | Peter Nelson | |
2021-04-22 | Codechange: Use new widget features on chat message box. | Peter Nelson | |
2021-04-22 | Codechange: Add widget text colour override property. | Peter Nelson | |
2021-04-22 | Codechange: Add internal widget alignment property, along with widget part. | Peter Nelson | |
2021-04-21 | Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget() | Peter Nelson | |
Line height defaults to the resize height of the relevant widget, which is set in all cases. Therefore it is not necessary to specify this value every time. Additionally fixes scrolled padding for the framerate window. | |||
2021-04-21 | Doc: indicate the most common options for CMake | Patric Stout | |
2021-04-21 | Doc: split up which libraries are used for which situation | Patric Stout | |
2021-04-21 | Doc: fix OpenGFX / OpenSFX / OpenMSX links in README | Patric Stout | |
2021-04-21 | Doc: update the supported platforms to match current master | Patric Stout | |
2021-04-21 | Fix: [OpenGL] Check maximum supported texture size against screen resolution. | Michael Lutz | |
2021-04-21 | Cleanup: Replace single-use Pair struct with std::pair. | Peter Nelson | |
This struct is defined in geometry_type but not used by any geometry-related code, only for subsidy code where both parameters are cast from int to NewsReferenceType. | |||
2021-04-21 | Codechange: merge duplicated logic to scroll in lists by key into a single ↵ | Rubidium | |
function | |||
2021-04-21 | Update: Translations from eints | translators | |
spanish (mexican): 2 changes by absay | |||
2021-04-20 | Fix: [CMake] Auto-fill version details in rev.cpp and ottres.rc (#9066) | Loïc Guilloux | |
2021-04-20 | Update: Translations from eints | translators | |
2021-04-20 | Fix 799eb31: [CMake] Don't include regression AIs in bundles (#9068) | Loïc Guilloux | |
2021-04-20 | Doc: server name doesn't need to be advertised to be valid | Patric Stout | |
Strictly seen the comment is true, as it says 'e.g.', but it is misleading. The server name is just that: the name of the server as configured. No need to mention advertising. | |||
2021-04-20 | Codechange: remove always-empty "address" from NetworkContentSocketHandler | Patric Stout | |
When ever you saw this debug lines (which you never should), they showed an empty address. It is also not very useful to have, as it always points to a known server anyway. | |||
2021-04-20 | Codechange: split ParseConnectionString into two functions | Patric Stout | |
One also looks for a company, the other doesn't. There were more uses of the latter than the first, leaving very weird code all over the place. | |||
2021-04-20 | Remove: "language" field from server/client | Patric Stout | |
The original idea was that people could find a server they could talk in their native language on. This isn't really used in that way. There are several reasons for removing this: - the client also sends his "language" to the server, but nothing is doing anything with this. - flags are a bad way to represent languages, and over the years we had several (rightfully) complaints about this. - most servers have their language set to "All", and prefix the servername with the language it is about. This is a much more efficient way to do the same. All in all, this feature should go back to the drawing board. Maybe it could work in another form, but this form is not it. | |||
2021-04-20 | Remove: "map_name" from server announcements / listing | Patric Stout | |
The idea back in the days was nice, but it never resulted in anything useful. Most servers either read "(loaded game)" or "Random Map", neither being useful. It was meant for heightmaps, so you could find a server that was using a specific one .. but there are many things wrong with that idea. Mostly, servers tend to save and load savegames from time to time, after which the original heightmap used was lost. All in all, removing map_name all together is just better. | |||
2021-04-19 | Update: Translations from eints | translators | |
chinese (simplified): 52 changes by clzls | |||
2021-04-18 | Update: Translations from eints | translators | |
swedish: 3 changes by DonaldDuck313 spanish: 39 changes by MontyMontana | |||
2021-04-17 | Fix: Do not unlock railtypes when enabling wagons with GameScript | dP | |
2021-04-17 | Fix #6322: [Script] Try to let the script die when no memory can be ↵ | Rubidium | |
allocated instead of crashing the whole game | |||
2021-04-17 | Change: [Script] Let Script_FatalError use std::string instead of const char * | Rubidium | |
2021-04-17 | Fix #9042: Make multiplayer server list height auto-fill window. | Peter Nelson | |
#9042 did not fix all combinations of scaling options. This additional change makes the server list automatically fill available height. | |||
2021-04-17 | Fix: Inconsistent button sizing on AI/GS setting window depending on scale ↵ | PeterN | |
settings. (#9044) | |||
2021-04-17 | Fix: Corrupted savegame could cause heap corruption by writing outside link ↵ | Milek7 | |
graph edge matrix. (#9046) | |||
2021-04-17 | Fix: Corrupted savegame could crash the game by providing invalid gamelog ↵ | Milek7 | |
enums. (#9045) | |||
2021-04-17 | Change: Improve layout and spacing of vehicle group widgets. (#9041) | PeterN | |
Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added. Group list size tweaks to match normal row size (at least with normal gui and text size.) Removed reduction of 2 rows in the group list <- main culprit of odd sizing. Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead. Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.) | |||
2021-04-17 | Fix #7513: recursive array/class/table release caused stack overflow | Rubidium | |
2021-04-17 | Fix #7513: recursive garbage collection caused stack overflow | Rubidium | |
2021-04-17 | Update: Translations from eints | translators | |
chinese (simplified): 3 changes by clzls spanish: 1 change by MontyMontana polish: 6 changes by Milek7 | |||
2021-04-16 | Feature: Show previous chat history when the chat message box is open | Peter Nelson | |
2021-04-16 | Codechange: Use std::deque for chat history instead of fixed array | Peter Nelson | |
2021-04-16 | Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ↵ | Peter Nelson | |
Font zoom. The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen. Instead, specify the minimum size by number of text lines and (summed total) padding. | |||
2021-04-16 | Update: Translations from eints | translators | |
korean: 6 changes by telk5093 portuguese (brazilian): 2 changes by Greavez | |||
2021-04-15 | Update: Translations from eints | translators | |
hungarian: 5 changes by nemesbala catalan: 2 changes by J0anJosep tamil: 3 changes by Saran-S-Menon | |||
2021-04-14 | Update: Translations from eints | translators | |
romanian: 57 changes by kneekoo russian: 3 changes by Ln-Wolf spanish: 3 changes by MontyMontana portuguese: 7 changes by azulcosta | |||
2021-04-13 | Fix: Add virtual destructor to link graph Path. | Milek7 | |
Classes derived from Path were freed through base class pointer, but no virtual destructor was present. | |||
2021-04-12 | Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend. | Michael Lutz | |
2021-04-12 | Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to ↵ | Rubidium | |
be potentially not set | |||
2021-04-12 | Fix: [Video] fast forward boolean states not initialised, potentially ↵ | Rubidium | |
causing unstoppable fast forward | |||
2021-04-12 | Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to ↵ | Rubidium | |
be potentially not set | |||
2021-04-12 | Change: add some hints about the getaddrinfo warning to the troubleshooting ↵ | Rubidium | |
part of the documentation | |||
2021-04-12 | Change: warn the user about the resolving of an address being extra very slow | Rubidium | |
2021-04-12 | Fix: split the UDP blocking of sockets to only the socket involved, and when ↵ | Rubidium | |
another thread is busy do not attempt to process the packets of that socket | |||
2021-04-12 | Change: move some things only relevant to UDP from network.cpp to ↵ | Rubidium | |
network_udp.cpp |