summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-02-02Fix: [CMake] Language files should depend on english.txtglx22
2021-02-01Update: Translations from eintstranslators
estonian: 110 changes by siimsoni
2021-01-31Update: Translations from eintstranslators
estonian: 17 changes by siimsoni german: 410 changes by Wuzzy2
2021-01-31Fix: [Emscripten] Pin Dockerfile to emsdk:2.0.10 to prevent patch failure ↵embeddedt
(#8628)
2021-01-31Fix 2db88953: default Network Server List sorter put compatible servers in ↵Patric Stout
wrong order (#8626) If a server is compatible, it falls back to sorting by clients. This used to be in reverse, so full servers are on top. With the codechange commit, this was removed by accident, and as such empty servers were on top. This is silly.
2021-01-31Fix: don't walk out of the map when trying to build tunnels (#8600)Tyler Trahan
2021-01-30Codechange: [SDL2] Use MakeDirty() to force a redrawPatric Stout
The original code is "strictly correct", but just reads really weird, and we use MakeDirty() in several other places instead too.
2021-01-30Codechange: [SDL2] Rework how palette is updatedPatric Stout
It now follows more what the Win32 driver does, and has far less exceptions and special casing. MakePalette creates the Palette and prepares surface. UpdatePalette updates the Palette. CheckPaletteAnim checks if UpdatePalette needs to be called and marks the whole screen dirty so DrawSurfaceToScreen will do a full redraw.
2021-01-30Fix: [SDL2] Display why SDL_CreateWindow() failed in case it doesPatric Stout
All SDL_NNN errors print SDL_GetError, except for this one place.
2021-01-30Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurfacePatric Stout
This makes the code a bit more readable, as both intentions are more clear, and there is less nesting in the main function.
2021-01-30Codechange: [SDL2] reworked the different surfaces to make it more readablePatric Stout
2021-01-30Codechange: [SDL2] Only prepare "caption" if you are going to us itPatric Stout
2021-01-30Codechange: [SDL2] Minor code cleanup to remove silly variablePatric Stout
2021-01-30Codechange: [SDL2] Only set _cur_palette, never _local_palettePatric Stout
2021-01-30Codechange: [SDL2] Move FindStartupDisplay to its own functionPatric Stout
2021-01-30Codechange: [SDL2] reworked FindResolutions to be more like the restPatric Stout
There was no default resolution fallback, and the code was different from the win32 driver. It is now named the same and much more similar.
2021-01-30Codechange: [SDL2] remove include-protectionPatric Stout
This is already done by CMake: if SDL2 is not detected, this file is not included.
2021-01-30Update: Translations from eintstranslators
estonian: 353 changes by siimsoni
2021-01-29Update: Translations from eintstranslators
estonian: 85 changes by siimsoni korean: 30 changes by telk5093 portuguese: 24 changes by CheapWebdesign
2021-01-29Codechange: [Actions] we no longer need xdg-basedir (#8615)Patric Stout
This was already removed from the "ci-build", but not yet from "release".
2021-01-28Feature: [Actions] Create .zip for macOS buildOwen Rudge
2021-01-28Update: Translations from eintstranslators
estonian: 5 changes by siimsoni hungarian: 7 changes by andrejmoltok
2021-01-27Update: Translations from eintstranslators
estonian: 117 changes by siimsoni german: 5 changes by Wuzzy2 slovak: 23 changes by FuryPapaya
2021-01-26Update: Translations from eintstranslators
german: 11 changes by Wuzzy2
2021-01-25Update: Translations from eintstranslators
estonian: 7 changes by siimsoni
2021-01-23Update: Translations from eintstranslators
estonian: 12 changes by siimsoni finnish: 1 change by hpiirai
2021-01-22Change: Apply some consistency to singleplayer related commentsglx22
2021-01-22Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'glx22
2021-01-22Fix: Never delete the last existing company in singleplayer modeglx22
2021-01-22Fix: Center text and image in vehicle statusbar verticallydP
2021-01-22Update: Translations from eintstranslators
estonian: 8 changes by siimsoni german: 89 changes by Wuzzy2 finnish: 2 changes by hpiirai dutch: 27 changes by Afoklala
2021-01-22Doc: Prepare for 1.11.0-beta1 releaseCharles Pigott
2021-01-22Doc: Forwardport changelog & doc changes from 1.10 branchCharles Pigott
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text ↵Pavel Stupnikov
effect if needed (#8573)
2021-01-22Doc: add a png representation of the palette overlaid with indexes (decimal) ↵Andy
(#8547)
2021-01-21Update: Translations from eintstranslators
estonian: 15 changes by siimsoni russian: 23 changes by Ln-Wolf
2021-01-20Update: Translations from eintstranslators
german: 2 changes by Wuzzy2 russian: 13 changes by Ln-Wolf
2021-01-19Update: Translations from eintstranslators
german: 23 changes by Wuzzy2 russian: 70 changes by Ln-Wolf
2021-01-18Change: [NewGRF] industry special flag 19 now specifically targets only ↵frosch
passenger production, instead of the second cargo of any water-based industry. (#8590) This behavior is less surprising to NewGRF authors, and may even be intentional behavior for some industries.
2021-01-18Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, ↵Michael Lutz
leading to desyncs. (#8591)
2021-01-18Feature: [Actions] ARM64 builds for WindowsOwen Rudge
2021-01-18Feature: Add support for rdtsc for ARM-based Windows (MSVC)Owen Rudge
2021-01-18Fix: [Actions] Give Universal Mac packages the "universal" suffixOwen Rudge
2021-01-17Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowedPatric Stout
Sometimes it returned an usererror(), sometimes Start() failed. Now it always fails on Start(), so nothing else has to check again what blitter is used. AfterBlitterChange() can never change to a 0bpp, so it is sufficient to guard this with an assert().
2021-01-17Codechange: [Win32] Use _local_palette for most operationsPatric Stout
Other drivers do this too, and this makes the world a bit more the same.
2021-01-17Codechange: [Win32] use CSleep() instead of Sleep() like everywhere elsePatric Stout
Functional it is identical. Just helps future-us when searching for sleeps.
2021-01-17Codechange: [Win32] Use return-early in RegisterWndClass()Patric Stout
2021-01-17Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around.Michael Lutz
2021-01-17Fix eeb88e8: Trains reversed while paused do not correctly update sprite ↵Matt Kimber
bounds (#8540)