Age | Commit message (Collapse) | Author |
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(recursively).
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based on code by erikjanp).
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sprites too.
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capacity.
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the server list
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basque - 4 changes by Thadah
croatian - 36 changes by
finnish - 7 changes by jpx_
hungarian - 7 changes by alyr
indonesian - 9 changes by prof
polish - 7 changes by silver_777
portuguese - 7 changes by JayCity
serbian - 7 changes by etran
spanish - 7 changes by Terkhen
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for determining the width of the unitnumber in vehicle lists.
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depot
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depots didn't quite work
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getting the system colour profile failed. (tyler)
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were not considered for sending to depot for replacement.
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masks of articulated vehicles are needed, they can be determined at once.
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casting from floats to integers
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overtaking in a station is not allowed
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heightmap window.
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and water level fields have no effect for arctic or tropic climates, so disable the dropdowns.
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structs having different definition in different object files
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for eg. 64bit systems, don't use them
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other vehicles
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send vehicles to depot, first check some minimal requirements (engine availability, refittability) and a heuristic for the needed money.
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when the company doesn't have enough money
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determine whether autoreplace needs to take place. This way they will not keep autoreplacing continuously on failure, but only after some timeout.
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the resolution for SDL via the in game menu
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do it at the moment it's requested.
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allocated.
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croatian - 36 changes by
french - 8 changes by glx
german - 8 changes by planetmaker
greek - 3 changes by fumantsu
norwegian_nynorsk - 10 changes by 2rB
vietnamese - 2 changes by nglekhoi
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distribution setting to ease translation.
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description.
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generator. Evolved from curve map idea from Zephyris.
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StationViewWindow::DrawAcceptedCargo()
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part and a drawing part.
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was not accepted.
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entering a signal block via a 'block' signal. This way you won't get double penalties, both red signals and reservation costs, for the block signalled tracks
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