Age | Commit message (Collapse) | Author |
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
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at the end of file in the danish translation and remove a broken string from the finnish translation
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langs changed)
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didn't get all stats updated (peter1138)
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example code in MSDN, this should fix a strange crash upon deinitialising wave out sound
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langs changed)
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- Updated VS.NET and VS6 project files changed AI files
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messages might hang ottd. So don't send them :)
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becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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different casing is not really possible, so here comes another commit
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clean up, and make window-title a bit more meaningful (specify vehicle type replaced)
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therefore calculated wrong argument indices
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in the network code
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plus some smaller changes
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and get rid of some magic numbers
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([1274302])'
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langs changed)
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which made it possible to place lighthouses and antennas everywhere BUT clear tiles (found and fixed by _Luca_)
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owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
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This changes more than 500 strings - thanks for the effort, Hadez!
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- Don't track dependencies on system headers
- Add an include path
- Silence a warning regarding a bad signal prototype
- Remove executable flag from pictures
- Add proper OTTD icon
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langs changed)
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Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
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langs changed)
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(problem fixed))
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langs changed)
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