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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-06-26
Codechange: remove overloading on UpdateServiceInterval
rubidium42
2021-06-26
Codechange: [Network] Remove overload on NetworkValidateClientName
rubidium42
2021-06-26
Change: prevent palette updates during copying to the video driver
Patric Stout
2021-06-26
Codechange: use _cur_palette the same in all the drivers
Patric Stout
2021-06-26
Change: [GitHub] use an issue form to let people fill in bug report / crashes...
Patric Stout
2021-06-25
Update: Translations from eints
translators
2021-06-22
Codechange: [OSX] Remove old code that has no effect on current OSX versions.
Michael Lutz
2021-06-22
Codechange: [OSX] We use OpenGL even if Apple doesn't like it.
Michael Lutz
2021-06-22
Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
Michael Lutz
2021-06-22
Update: Translations from eints
translators
2021-06-20
Update: Translations from eints
translators
2021-06-19
Fix #8169: nullptr dereference when autoreplacing vehicle with no orders (#9387)
Jonathan G Rennison
2021-06-19
Update: Translations from eints
translators
2021-06-17
Fix: Wrong cargo line position in IndustryCargo window. (#9383)
PeterN
2021-06-18
Fix #9358: Don't skip empty files in tar (#9367)
SamuXarick
2021-06-17
Fix: don't propagate shift/ctrl state till next game-tick (#9381)
Patric Stout
2021-06-17
Fix: on startup, NewGRF scan could case race-condition (#9382)
Patric Stout
2021-06-17
Fix: thread safety issue during exiting the game (#9380)
Patric Stout
2021-06-17
Cleanup: simplify some boolean expressions
Rubidium
2021-06-17
Cleanup: use true/false instead of 1/0 where applicable
Rubidium
2021-06-17
Cleanup: use nullptr instead of 0 or NULL
Rubidium
2021-06-17
Cleanup: [Squirrel] Use nullptr instead of 0 or NULL
Rubidium
2021-06-17
Cleanup: [Script] Use nullptr instead of 0 or NULL
Rubidium
2021-06-17
Cleanup: remove lines from station_base.h that are already included in includ...
Rubidium
2021-06-15
Update: Translations from eints
translators
2021-06-15
Codechange: mark chunks that are not stored as CH_READONLY
Patric Stout
2021-06-15
Change: rework GLOG chunk to be more like the rest
Patric Stout
2021-06-15
Change: rework several CH_RIFF chunks to use CH_ARRAY instead
Patric Stout
2021-06-15
Codechange: add the ability to save/load a std::vector
Patric Stout
2021-06-15
Change: prefix SL_ARR with the length of the array
Patric Stout
2021-06-15
Codechange: make it more obvious SlArray supports SLE_VAR_NULL
Patric Stout
2021-06-15
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
Patric Stout
2021-06-15
Change: switch SL_DEQUE and SL_REFLIST length field to a gamma
Patric Stout
2021-06-15
Change: indicate in the savegame if a SL_STRUCT contains any data
Patric Stout
2021-06-15
Change: store length of SL_STRUCTLIST in the savegame
Patric Stout
2021-06-15
Fix: you could join an AI company in multiplayer via the GUI (#9369)
SamuXarick
2021-06-15
Cleanup: remove some unneeded c_str() calls
Rubidium
2021-06-15
Codechange: [Network] Use std::string instead of char[] for the name of the f...
rubidium42
2021-06-15
Codechange: [Network] Use std::string for the client name in the network server
rubidium42
2021-06-15
Codechange: [Network] Use string_view for network compatability check
rubidium42
2021-06-15
Codechange: [Network] Simplify constructing the HTTP request with fmt
rubidium42
2021-06-15
Codechange: [Network] Let NetworkError return its std::string instead of a C-...
rubidium42
2021-06-15
Codechange: [Network] Make hostname/client IP return strings instead of a C-s...
rubidium42
2021-06-15
Codechange: [Network] Let IsInNetmask use std::string
rubidium42
2021-06-15
Codechange: [Network] Simplify formatting of network addresses to string
rubidium42
2021-06-14
Fix: [Network] Determining GetNetworkRevisionString could overflow and underf...
rubidium42
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks
Patric Stout
2021-06-14
Codechange: move Save/Load functions of same chunk next to each other
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for GameScript chunks
Patric Stout
2021-06-14
Codechange: use as much of STNN code for STNS as possible
Patric Stout
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