Age | Commit message (Collapse) | Author |
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sprite to draw
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displays the installed grf sets, you can't (de)activate them through the gui yet
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this dependency to the all target
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
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string output
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76 houses, is slightly exponential and travels further for larger towns.
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climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?)
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commands actually used for compilation.
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Oskar.
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depots (pasky).
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(bociusz).
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- Number of passangers and mail in exclusive test offer window is swapped
- Wrong data caused by double index shift is displayed in exclusive test offer window
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Also don't pitch custom station sprites by railtype
(pasky)
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This also fixes the annoying unecessary language file recompiles.
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GUI yet) (pasky)
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crash us (pasky)
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spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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loads whatever is
available. Fixes George's long vehicles. (pasky)
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FOR_EACH_ENGINE() to more appropriate FOR_EACH_OBJECT(). (pasky)
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with a case-INsensitive one (joint effort of Bjarni and Darkvater).
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such as Macintosh and MorphOS; thanks for testing Bjarni :)
-Added turkish.txt to lang-project and screenshot.h to ttd-project
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spritegroups if there is no structure to search (i.e. in purchase lists) (pasky)
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