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2004-08-21(svn r103) Fix: rare newspaper crash with too many messages [ 1009976 ] (thx ↵dominik
to blathij)s
2004-08-21(svn r102) Update to British English language fileorudge
2004-08-21(svn r101) New cheat: switch climatedominik
2004-08-21(svn r100) Fix: [ 1012086 ] Drunk pilot (Celestar)dominik
2004-08-21(svn r99) Fix: [992726] No tunnel crash (Celestar)dominik
2004-08-20(svn r98) Updated MSVC6 project with new AI filesorudge
2004-08-20(svn r97) -Fix: two non-AI players when loading a scenariotruelight
2004-08-20(svn r96) -Fix: [AI] An industry can have no town, which caused crashestruelight
2004-08-20(svn r95) Another small news system fixdominik
2004-08-20(svn r94) -Fix: AI crash bug (blathijs)truelight
2004-08-20(svn r93) Fix: memory leak in news system (blathijs)dominik
2004-08-20(svn r92) Feature: invisible trees when in transparent mode (patch entry)dominik
2004-08-20(svn r91) Add: Spec file for linux RPM buildsdominik
2004-08-20(svn r90) Fix: Some news system bugfixesdominik
2004-08-20(svn r89) Langfile updatesmiham
2004-08-20(svn r88) Initial commit from translator systemmiham
2004-08-20(svn r87) Fix: rare mousewheel scrolling with scrollbar crashdominik
2004-08-20(svn r86) -Add: new AI files added in VC-project (DarkVater)truelight
2004-08-20(svn r85) -Add: initial commit of new AI (enable in Patch menu)truelight
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-19(svn r84) Improved news system code a little to avoid potential memory leaksdominik
2004-08-19(svn r83) -VS(.NET) crashes if SpecialBuild in ttd.rc is "\0". Go figure :Sdarkvater
2004-08-19(svn r82) -Fix ttd.rc issues on non VS compilersdarkvater
-Fix: network.c more robust (check for NULL pointer), if gethostbyname failes, try resolving IP address
2004-08-19(svn r81) -Fix: news_gui.c contained a MSVC compile errortruelight
2004-08-18(svn r80) New internal news system (implemented with fifo queue)dominik
Message history works now
2004-08-18(svn r79) -Disable 'Submit Report' and 'Show Details' on OpenTTD error ↵darkvater
window on Windows. Currently of no use, since no devs have assembly knowledge
2004-08-17(svn r78) -Fix: [1010830] Landscape toolbar in scenario editor shown at ↵darkvater
wrong position
2004-08-17(svn r77) -Fix: [1010788] AI service interval bug (tnx truesatan)truelight
-Add: AI overrides service interval to 180 days -Fix: AI hanged when all vehicles were disabled in Patch menu
2004-08-17(svn r76) -Remove trailing spacesdarkvater
2004-08-17(svn r75) -Add proper crediting to graphics artists to about box.darkvater
-Change DEBUG lvl for GRF warnings/errors to 2, lvl 1 is used for copyright notices -Fix show currect filename when debugging grf files
2004-08-17(svn r74) -Fix: [1009631] Wrong multihead selling (Bodewes)truelight
2004-08-17(svn r73) -Fix: Wrong building of road-slopes for a future AI/Towndarkvater
2004-08-17(svn r72) -Add: build_date of station (viewable with Query tool)truelight
2004-08-16(svn r71) -Cheat: [976127] no extra frequent jet crash on small airports ↵darkvater
(truesatan) -Changed some debug messages in aircraft code to DEBUG(misc, 1)
2004-08-16(svn r70) -Fix: typo in english.txtdarkvater
-Add some debug messages for misc=1
2004-08-16(svn r69) -Feature: align toolbar left/center/right patch (TrueLight)darkvater
-Feature: added callback feature to patches options
2004-08-16(svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch ↵darkvater
(truesatan) -Fix: Placing/editing signs signs is possible in paused mode
2004-08-16(svn r67) -Forget to change debug message for grfspecial.cdarkvater
-Added compile flag NO_DEBUG_MESSAGES which will strip executeable of all DEBUG(..,..)'s
2004-08-16(svn r66) -Fix Station list updated on station deletion/station renamedarkvater
-Changed debug messages to comply with DEBUG(name, level) heuristics
2004-08-16(svn r65) -Fix [1009567] problem with transferred cargo crashes game. ↵darkvater
Invalid st->xy on deleted station.
2004-08-16(svn r64) Fix: Road vehicles don't get stuck any more (Truelight + Celestardominik
2004-08-16(svn r63) Fix: [ 1009385 ] Too many save games prevented loadingdominik
2004-08-15(svn r62) - Added "None" as option for number of industries in difficulty ↵orudge
settings - Updated French translation (by testman57)
2004-08-15(svn r61) Fixed warning in sdl.corudge
2004-08-15(svn r60) -Fix: signal_density is given as a parameter to autosignal. This ↵darkvater
means all players can define it for themselves. -Fix a few warnings
2004-08-15(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵darkvater
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
2004-08-15(svn r58) -Fix stupid bug in company league window if non-player is firstdarkvater
2004-08-15(svn r57) Fix to DirectMusic driver init return valueorudge
2004-08-15(svn r56) Improved order checker + patch setting for it (celestar)dominik
2004-08-14(svn r55) A few updates to English language fileorudge
2004-08-14(svn r54) -Add: PF_MULTISTRING in Patch menu to select between things ↵truelight
instead of numbers (Celestar)