Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-13 | Update: Translations from eints | translators | |
finnish: 54 changes by ln | |||
2020-01-12 | Feature: Auto-restart loads the original resources again | Berbe | |
If the game was started loading a savegame or scenario, auto-restart will load a new random map. This is inconsistent with the case in which a heightmap was loaded, as in that case the heightmap is kept as a basis for a new game. This proposal solves this heterogeneity be considering the originally loaded resource shall be kept, hence savegames & scenarios shall be reloaded | |||
2020-01-12 | Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver. | glx | |
2020-01-12 | Codechange: Use cached town name for town list window filtering | Jonathan G Rennison | |
2020-01-12 | Codechange: Use cached town, station, industry names for list window sorting | Jonathan G Rennison | |
This is to avoid needing to expensively regenerate name strings on every comparison when sorting by name in the town/station/industry list windows. | |||
2020-01-12 | Codechange: Cache resolved town, station and industry name strings | Jonathan G Rennison | |
2020-01-12 | Change: Only resort industry directory window on production change if necessary | Jonathan G Rennison | |
2020-01-12 | Change: Only resort town directory window on population change if necessary | Jonathan G Rennison | |
2020-01-12 | Update: Translations from eints | translators | |
russian: 14 changes by Lone_Wolf | |||
2020-01-12 | Fix #7925: Reset temporary saveload data at the start of loading a savegame ↵ | frosch | |
instead of at the end. Otherwise temporary data may be passed from an aborted load action to the next load action. | |||
2020-01-12 | Fix: Silence all notes when stopping song in fluidsynth | Milek7 | |
2020-01-12 | Add: [DorpsGek] announce new tags on IRC (#7931) | Patric Stout | |
2020-01-12 | Fix: correct checking of fluid_settings_setnum return code | Milek7 | |
2020-01-12 | Fix: avoid using string pointer after scope end | Milek7 | |
2020-01-12 | Feature: Improved logic of sharing industry production between 3 or more ↵ | dP | |
stations | |||
2020-01-11 | Update: Translations from eints | translators | |
finnish: 19 changes by ln dutch: 17 changes by JanWillem danish: 109 changes by nielsmh spanish (mexican): 1 change by Absay korean: 1 change by telk5093 | |||
2020-01-10 | Update: Translations from eints | translators | |
finnish: 3 changes by ln spanish (mexican): 7 changes by Absay | |||
2020-01-09 | Codechange: Use const instead of magic number for vehicle profit threshold | Samu | |
2020-01-08 | Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied | Jonathan G Rennison | |
MCF Dijkstra iterations are executed for all source nodes in a round-robin order. Source nodes typically require different numbers of MCF Dijkstra iterations to satisfy all of their demand. This change is to avoid performing MCF Dijkstra iterations on source nodes which have already been fully satisfied. | |||
2020-01-08 | Update: Translations from eints | translators | |
russian: 2 changes by Lone_Wolf | |||
2020-01-07 | Update: Translations from eints | translators | |
finnish: 1 change by hpiirai | |||
2020-01-07 | Cleanup: Unused music GUI strings | Niels Martin Hansen | |
2020-01-07 | Change: Show volume sliders with wedges instead of boxy slider | Niels Martin Hansen | |
2020-01-07 | Add: Filled polygon drawing function | Niels Martin Hansen | |
2020-01-07 | Fix e04ca90: squirrel export script got forgotten | SamuXarick | |
2020-01-07 | Fix 196d5868: Always apply filter on town directory rebuild | glx | |
2020-01-07 | Codechange: Remove std::function from Pool iteration wrapper | Jonathan G Rennison | |
Add a separate template wrapper for filtered iteration | |||
2020-01-07 | Fix: Non-deterministic name sorting in industry directory window | Jonathan G Rennison | |
In the case where multiple industries have the same name, sorting in the industry directory window is non-deterministic. This results in the order changing on each re-sort, and is noticeable when the industries have different production or transported values. | |||
2020-01-06 | Cleanup: Remove unused parameter | Samu | |
2020-01-06 | Fix #7908, b524f1a: "Show the NewGRF name in the build vehicle window" is ↵ | stormcone | |
missing the "On/Off" display. | |||
2020-01-06 | Update: Translations from eints | translators | |
finnish: 4 changes by hpiirai english (us): 20 changes by Supercheese french: 7 changes by glx korean: 7 changes by telk5093 | |||
2020-01-05 | Fix e558aa8: Compiler warning about unused value (and move some variable ↵ | Charles Pigott | |
declarations to where they're used) | |||
2020-01-05 | Fix #7899, 196d5868: don't trigger filter changes more than expected | glx | |
2020-01-05 | Add: Highlight item under mouse in file browser | Niels Martin Hansen | |
2020-01-05 | Doc: Missing member description | Niels Martin Hansen | |
2020-01-05 | Change: In the industry directory window an industry will be greyed out if ↵ | stormcone | |
it temporarily does not accept the cargo selected by the acceptance cargo filter. | |||
2020-01-05 | Change: Move the filtered cargo to the first place in the industry directory ↵ | stormcone | |
window's cargo lists | |||
2020-01-05 | Feature: Industry directory cargo filtering | stormcone | |
2020-01-05 | Fix #6667: Also recalculate bridge costs for 'spectated' AI companies | Charles Pigott | |
2020-01-05 | Fix: When loading old timetabled saves, also reset cached timetable duration | Charles Pigott | |
2020-01-05 | Fix #7587: Crash when loading saves with waypoints with invalid locations | Charles Pigott | |
2020-01-05 | Fix: Assertion failure when post road-works cleanup removes all road pieces | Jonathan G Rennison | |
2020-01-05 | Update: Translations from eints | translators | |
finnish: 3 changes by hpiirai | |||
2020-01-04 | Update: Translations from eints | translators | |
korean: 2 changes by telk5093 | |||
2020-01-04 | Feature: Script API to change town rating of companies | Niels Martin Hansen | |
2020-01-04 | Feature: Show the name of the NewGRF in the build vehicle window. | stormcone | |
2020-01-04 | Feature: Minimap screenshot | TELK | |
2020-01-03 | Update: Translations from eints | translators | |
spanish (mexican): 18 changes by Absay | |||
2020-01-03 | Fix #7891: Actually check the vehicle type before casting | SamuXarick | |
2020-01-02 | Update: Translations from eints | translators | |
luxembourgish: 131 changes by Phreeze french: 6 changes by arikover spanish (mexican): 20 changes by Absay |