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2011-11-27(svn r23344) -Update from WebTranslator v3.0:translators
croatian - 8 changes by VoyagerOne korean - 16 changes by junho2813 polish - 36 changes by matma6, xaxa brazilian_portuguese - 83 changes by Tucalipe romanian - 25 changes by kkmic
2011-11-27(svn r23343) -Fix (r23332): Incorrect encoding of sprites with much ↵frosch
transparency.
2011-11-27(svn r23342) -Fix (r23300): for arctic and desert towns you were required to ↵rubidium
deliver more than 4 billion units, instead of one or more units
2011-11-27(svn r23341) -Fix (r23338): memory leak when converting railsrubidium
2011-11-26(svn r23340) -Fix [FS#4824]: [Windows] A text in the installer was so long ↵rubidium
that NSIS didn't display it right anymore
2011-11-26(svn r23339) -Update from WebTranslator v3.0:translators
belarusian - 4 changes by Wowanxm italian - 13 changes by lorenzodv korean - 25 changes by junho2813 slovak - 33 changes by klingacik
2011-11-26(svn r23338) -Feature [FS#4841]: diagonal dragging the rail conversion tool ↵rubidium
when pressing CTRL
2011-11-26(svn r23337) -Fix [FS#4826]: don't send chat messages to clients that ↵rubidium
haven't joined yet
2011-11-26(svn r23336) -Fix [FS#4709]: bring some more order in the ordering of the ↵rubidium
windows, e.g. don't let a save or load dialog get hidden by a new message (monoid)
2011-11-26(svn r23335) -Change: Make determination of vehicle weight when loaded ↵frosch
consistent between road and rail vehicle purchase info.
2011-11-26(svn r23334) -Fix [FS#4820]: Road vehicle purchase info failed to display ↵frosch
vehicles carrying no cargo. (Can only happen when NewGRFs are screwed up.)
2011-11-26(svn r23333) -Fix [FS#4854]: Make zoomed in screenshot use the selected ↵peter1138
maximum zoom.
2011-11-26(svn r23332) -Fix (r23316): Length of transparent pixels could exceed a ↵peter1138
byte. (frosch)
2011-11-26(svn r23331) -Fix [FS#4851] (rCS, r148): abort building/moving HQ when ↵rubidium
clicking on the button again, just like when building rail, stations, etc (sbr)
2011-11-26(svn r23330) -Fix [FS#4853] (r23316): alignment of signals in the signals ↵rubidium
menu was incorrect
2011-11-25(svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not ↵peter1138
to. Fixes lifts and industry graphics.
2011-11-25(svn r23328) -Change: Make the viewport vehicle position hash cover the same ↵peter1138
area.
2011-11-25(svn r23327) -Update from WebTranslator v3.0:translators
belarusian - 16 changes by KorneySan finnish - 15 changes by jpx_ german - 8 changes by planetmaker italian - 8 changes by lorenzodv korean - 10 changes by junho2813 russian - 1 changes by Lone_Wolf vietnamese - 15 changes by nglekhoi welsh - 9 changes by kazzie
2011-11-25(svn r23326) -Fix [FS#4852] (r23239): snow line for very old savegames ↵rubidium
wasn't retrieved from the savegame anymore
2011-11-25(svn r23325) -Fix (r23316): World screenshot was incorrectly positioned.peter1138
2011-11-25(svn r23324) -Fix (r15555): Don't free reusable buffer.peter1138
2011-11-25(svn r23323) -Fix: when you fund a town, it should grow; goals reached or nottruebrain
2011-11-24(svn r23322) -Fix: French language used a wrong argument indexrubidium
2011-11-24(svn r23321) -Fix (r23316): Extra viewports and waypoint detail opened up at ↵peter1138
wrong zoom level.
2011-11-24(svn r23320) -Update from WebTranslator v3.0:translators
croatian - 7 changes by VoyagerOne dutch - 7 changes by habell english_US - 8 changes by Rubidium french - 15 changes by Snail_, glx italian - 19 changes by lorenzodv russian - 10 changes by Lone_Wolf spanish - 8 changes by Terkhen welsh - 7 changes by kazzie
2011-11-24(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.peter1138
2011-11-24(svn r23318) -Change: Make text effects rise at their previous speed.peter1138
2011-11-24(svn r23317) -Change: Rename sprite_cache_size setting so that the new ↵peter1138
default is used.
2011-11-24(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.peter1138
2011-11-24(svn r23315) -Codechange: Only encode sprites for zoom levels that will be used.peter1138
2011-11-24(svn r23314) -Add: Add settings to restrict viewport zoom levels.peter1138
2011-11-23(svn r23313) -Fix: economy.fund_buildings was not shown in the GUItruebrain
2011-11-23(svn r23312) -Fix [FS#4849]: assertion could be triggered in case a station ↵rubidium
was removed just after a vehicle delivered cargo to it
2011-11-23(svn r23311) -Remove: removed the silly blitter called 8bpp-debug. You can ↵truebrain
find him at the same place as you can find CTRL+D. Sorry for those who liked to trip while playing OpenTTD; I truly am sorry :D
2011-11-23(svn r23310) -Fix: Town GUI was not representing the true conditions of ↵truebrain
arctic / tropical goals
2011-11-23(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to ↵truebrain
frosch for spotting)
2011-11-23(svn r23308) -Update from WebTranslator v3.0:translators
english_US - 8 changes by Rubidium german - 34 changes by NG, planetmaker italian - 16 changes by Snail_ russian - 5 changes by Lone_Wolf spanish - 7 changes by Terkhen swedish - 7 changes by Zuu
2011-11-23(svn r23307) -Revert (r23306): committed one file too many :struebrain
2011-11-23(svn r23306) -Fix (r23302): forgot to mention AITownEffectList in the Changelogtruebrain
2011-11-23(svn r23305) -Fix (r23298): warning about comparing different enumsrubidium
2011-11-23(svn r23304) -Add: bump the savegame to start storing the new bits and piecestruebrain
2011-11-23(svn r23303) -Add: economy.fund_buildings, to disallow funding buildingstruebrain
2011-11-23(svn r23302) -Add: [NoAI] AITown::GetCargoGoal and AITown::GetGrowthRate to ↵truebrain
query statistics about a town regarding its growing
2011-11-23(svn r23301) -Fix: remove changed strings from all languages and alter those ↵truebrain
we can
2011-11-23(svn r23300) -Add: show on the GUI when a town grows and make a general ↵truebrain
framework to store goals of a town
2011-11-23(svn r23299) -Codechange: remove silly comments from AI documentationtruebrain
2011-11-23(svn r23298) -Add: track statistics of all incoming and outgoing goods. ↵truebrain
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-23(svn r23297) -Add: {CARGO_TINY} (Rubidium)truebrain
2011-11-23(svn r23296) -Codechange: I found a fund building, but do I fund found ↵truebrain
buildings?
2011-11-23(svn r23295) -Codechange: put ImportLibrary in AIController (and document ↵truebrain
the parameters for NoAI docs)