Age | Commit message (Collapse) | Author |
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tables from GRF. Currently drawing tall pillars uses old data.
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plus some related changes (mostly casts)
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-Fix, Newgrf: Don't mark an engine as a wagon after setting speed -- wagons can have speed limits.
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s/byte/PlayerID/
s/int/PlayerID/
and related changes
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langs changed)
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relocated as parameter - the command function has to check this anyway
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a separate function to be used elsewhere. (Deja vu?)
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a separate function to be used elsewhere.
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CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
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emulate a variable, that holds the current currency; again this should increase readability
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introduced in r2991.
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and -1
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saved prior to r2868 to load.
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references to our (new) original engine/vehicle tables.
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them so NewGRF data can be loaded without wiping out the default data.
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the game restart year via the console should work (Debolaz)
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Webtranslator screwed it up)
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make life for IDEs easier (ln-)
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langs changed)
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enabled by default.
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warning.
- Add settings.h to VS.NET project.
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pbs segment, instead of letting the pathfinder determine this.
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errors on 64bit architectures which require aligned variables
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size on 32bit machines
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correct item when some items were hidden.
-Separate disabled and hidden masks in drop downs to support both hidden and disabled items.
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0x60-0x7F. This parameter isn't used yet.
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ID to reference the previous definition of the same cargo ID, instead of causing loops.
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livery overrides. Fixes max speed in dbsetxl etc.
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of a handler in VehicleChangeInfo.
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vehicles and change
station special case to vehicle special case.
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functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
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(lucaspiller)
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didn't work (glx)
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order don't have that order restored (i_dachev). Also disallow non-train type vehicles to have non-stop orders.
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MacOS's or PDA's. (toholio)
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'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance.
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(custom) (win32)
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