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2005-10-01(svn r3004) -Feature, NewGRF: Support loading of bridge attributes and ↵peter1138
tables from GRF. Currently drawing tall pillars uses old data.
2005-10-01(svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, ↵tron
plus some related changes (mostly casts)
2005-09-30(svn r3002) -Fix, Newgrf: Max speed of 0xFFFF means no max speed.peter1138
-Fix, Newgrf: Don't mark an engine as a wagon after setting speed -- wagons can have speed limits.
2005-09-30(svn r3001) s/Player*/const Player*/tron
s/byte/PlayerID/ s/int/PlayerID/ and related changes
2005-09-30(svn r3000) [Translations] Updating translations to 2005-09-30 {@457} (15 ↵miham
langs changed)
2005-09-30(svn r2999) Do not pass if the HQ gets built for the first time or gets ↵tron
relocated as parameter - the command function has to check this anyway
2005-09-29(svn r2998) -Codechange: Split rail drawing code off from DrawTile_Rail into ↵peter1138
a separate function to be used elsewhere. (Deja vu?)
2005-09-29(svn r2997) -Codechange: Split road drawing code off from DrawTile_Road into ↵peter1138
a separate function to be used elsewhere.
2005-09-28(svn r2996) 0xFFFF -> INVALID_STRING_IDtron
2005-09-28(svn r2995) Replace 0xFF/0xFFFF with ↵tron
CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-27(svn r2994) Another small hack regarding currencies: add a #define to ↵tron
emulate a variable, that holds the current currency; again this should increase readability
2005-09-27(svn r2993) Fix: Reset aircraft images differently. Fixes assertion ↵peter1138
introduced in r2991.
2005-09-27(svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int ↵tron
and -1
2005-09-26(svn r2991) Reset vehicle images on game load. Allows savegames with NewGRFs ↵peter1138
saved prior to r2868 to load.
2005-09-26(svn r2990) Remove _engine_original_sprites and replace all uses with ↵peter1138
references to our (new) original engine/vehicle tables.
2005-09-26(svn r2989) - Make engine/vehicle information tables constant. Duplicate ↵peter1138
them so NewGRF data can be loaded without wiping out the default data.
2005-09-26(svn r2988) static where static is duetron
2005-09-26(svn r2987) -Fix: restart_game_date is an UINT16, not a BYTE. Now setting ↵tron
the game restart year via the console should work (Debolaz)
2005-09-25(svn r2986) [Translations] Fixed up english.txt (still don't know how ↵miham
Webtranslator screwed it up)
2005-09-25(svn r2985) Print warnings and errors in the canonical file:line: form to ↵tron
make life for IDEs easier (ln-)
2005-09-25(svn r2984) Use adequate types, this should aid portability a bittron
2005-09-24(svn r2983) [Translations] Updating translations to 2005-09-24 {@892} (11 ↵miham
langs changed)
2005-09-24(svn r2982) Newgrf: Added patch option for wagon speed limits. This is ↵peter1138
enabled by default.
2005-09-24(svn r2981) Remove a no-optron
2005-09-23(svn r2980) - Add some comments to some setting enums, and fix a 'const' ↵Darkvater
warning. - Add settings.h to VS.NET project.
2005-09-23(svn r2979) Avoid unnecessary recursiontron
2005-09-23(svn r2978) Make a global variable localtron
2005-09-23(svn r2977) - CodeChange: [pbs] Use a check to see if a rail segment is a ↵hackykid
pbs segment, instead of letting the pathfinder determine this.
2005-09-23(svn r2976) -Fix: Align settings pool items to the size of void* to fix bus ↵tron
errors on 64bit architectures which require aligned variables
2005-09-23(svn r2975) Use the correct types, not types which accidently have the same ↵tron
size on 32bit machines
2005-09-23(svn r2974) -Fix: Drag and drop selection on drop down boxes didn't select ↵peter1138
correct item when some items were hidden. -Separate disabled and hidden masks in drop downs to support both hidden and disabled items.
2005-09-23(svn r2973) Move a function declaration somewhere where it belongstron
2005-09-23(svn r2972) Fix the speed of the AItron
2005-09-22(svn r2971) - Newgrf: Support loading VarAction2 parameter for variables ↵peter1138
0x60-0x7F. This parameter isn't used yet.
2005-09-22(svn r2970) - Newgrf: Allocate spritegroups dynamically; this allows a cargo ↵peter1138
ID to reference the previous definition of the same cargo ID, instead of causing loops.
2005-09-22(svn r2969) -Newgrf: Show a wagon's speed limit in purchase list.peter1138
2005-09-21(svn r2968) -Newgrf: Implement current set of action D (ParamSet) operations.peter1138
2005-09-20(svn r2967) Fix: newgrf: Wagon speed limits don't apply for wagons with ↵peter1138
livery overrides. Fixes max speed in dbsetxl etc.
2005-09-20(svn r2966) Fix: newgrf: Replace special case with a check for the existence ↵peter1138
of a handler in VehicleChangeInfo.
2005-09-20(svn r2965) Fix: newgrf: Add bounds checking to VehicleChangeInfo for ↵peter1138
vehicles and change station special case to vehicle special case.
2005-09-20(svn r2964) Fix: newgrf: Include missing grf feature canal.peter1138
2005-09-19(svn r2963) Fix: calculate proportions of non-square giant screenshot correctly.peter1138
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-09-17(svn r2961) - Fix: [ 1219123 ] Fix for [ 1216203 ] UFO-broken waypoint ↵Darkvater
(lucaspiller)
2005-09-17(svn r2960) - Fix: [ 1227779 ] Fix win32 midi volume level control which ↵Darkvater
didn't work (glx)
2005-09-16(svn r2959) - Fix: [ 1266036 ] Fix [ 1236317 ] Vehicles with and TRANSFER ↵Darkvater
order don't have that order restored (i_dachev). Also disallow non-train type vehicles to have non-stop orders.
2005-09-16(svn r2958) - Feature: [ 1258971 ] Menu option to toggle console. Mainly for ↵Darkvater
MacOS's or PDA's. (toholio)
2005-09-16(svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk)Darkvater
2005-09-16(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it ↵Darkvater
'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance.
2005-09-15(svn r2955) Fix: make ottd start with the last resolution you had set ↵Darkvater
(custom) (win32)