Age | Commit message (Collapse) | Author |
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leak, causing valgrind warnings
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chuvash - 23 changes by mefisteron
galician - 62 changes by Condex
norwegian_nynorsk - 42 changes by mantaray
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once)
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water was flooded because it's grf changed/is missing
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and vehicle to clone orders from directly from vehicle lists and depot window
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maintainer-clean
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climate-availability of houses.
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belarusian - 2 changes by
icelandic - 1 changes by grjonib
swedish - 3 changes by Zuu
thai - 34 changes by pa_o__
turkish - 14 changes by niw3
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canal didn't take the cost for clearing the sea into account
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for industries that can't be build on water
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it with canal under it. If we delete the object the terraforming will still fail due to the canal
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repeated testruns resp. the exec run.
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water.
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WaterClass.
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belarusian - 2 changes by
esperanto - 11 changes by Christopher
spanish - 1 changes by Terkhen
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industries that should be build.
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new industry.
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new industry.
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GetScaledIndustryGenerationProbability().
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complete object
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autoremove the object if it's too high
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causing invalid memory reads / double free
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window was open for that object
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call CMD_LANDSCAPE_CLEAR in test-mode from exec-mode
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belarusian - 5 changes by KorneySan
finnish - 2 changes by jpx_
french - 4 changes by glx
italian - 4 changes by lorenzodv
korean - 2 changes by junho2813
norwegian_nynorsk - 1 changes by mantaray
polish - 5 changes by silver_777, voythas
russian - 6 changes by Lone_Wolf
spanish - 2 changes by Terkhen
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information and were not optimised at all, causing many compile-time warnings
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other compilers would likely barf on GLIBC code
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negative value become a big positive value
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rights and unread news.
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belarusian - 2 changes by KorneySan
croatian - 2 changes by VoyagerOne
dutch - 2 changes by habell
german - 2 changes by planetmaker
hungarian - 2 changes by IPG
icelandic - 6 changes by grjonib
irish - 2 changes by tem
norwegian_bokmal - 2 changes by Tacky93
norwegian_nynorsk - 3 changes by Tacky93
russian - 2 changes by Lone_Wolf
serbian - 2 changes by etran
slovak - 2 changes by keso53
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test for either of the bits being set
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property 13 correctly
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random industries in the scenario editor.
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random towns at the scenario editor.
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irish - 28 changes by tem
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