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2010-09-06(svn r20758) -Fix: when leaving the program, current newgrf config would ↵smatz
leak, causing valgrind warnings
2010-09-06(svn r20757) -Update from WebTranslator v3.0:translators
chuvash - 23 changes by mefisteron galician - 62 changes by Condex norwegian_nynorsk - 42 changes by mantaray
2010-09-06(svn r20756) -Cleanup: no need to check return value of CallocTsmatz
2010-09-06(svn r20755) -Fix (r19975): small memory leak at program exit (happens only ↵smatz
once)
2010-09-06(svn r20754) -Fix [FS#4112]: assert when an industry previously build on ↵yexo
water was flooded because it's grf changed/is missing
2010-09-06(svn r20753) -Feature [FS#3999]: make it possible to select vehicle to clone ↵smatz
and vehicle to clone orders from directly from vehicle lists and depot window
2010-09-05(svn r20752) -Change: move removal of bin/data/openttd.grf from distclean to ↵rubidium
maintainer-clean
2010-09-05(svn r20751) -Fix: IndustryCargoesWindow::HousesCanAccept() did not check ↵frosch
climate-availability of houses.
2010-09-05(svn r20750) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by icelandic - 1 changes by grjonib swedish - 3 changes by Zuu thai - 34 changes by pa_o__ turkish - 14 changes by niw3
2010-09-05(svn r20749) -Fix: allow overbuilding objects with buoys and ship depotsyexo
2010-09-05(svn r20748) -Fix: overbuilding an object tile with sea under it with a ↵yexo
canal didn't take the cost for clearing the sea into account
2010-09-05(svn r20747) -Fix: overbuilding an object with water under it succeeded even ↵yexo
for industries that can't be build on water
2010-09-05(svn r20746) -Fix: set CMD_NO_WATER flag for CmdBuildBridgeyexo
2010-09-05(svn r20745) -Fix: don't delete an object when trying to terraform a tile of ↵yexo
it with canal under it. If we delete the object the terraforming will still fail due to the canal
2010-09-05(svn r20744) -Fix: overbuilding an object with water under it failedyexo
2010-09-05(svn r20743) -Fix: Make testruns of clearing an object tile not influence ↵frosch
repeated testruns resp. the exec run.
2010-09-05(svn r20742) -Fix: Evaluate DC_NO_WATER flag when clearing objects built on ↵frosch
water.
2010-09-05(svn r20741) -Cleanup: Use IsTileOnWater() in more places.frosch
2010-09-05(svn r20740) -Codechange: Add HasTileWaterClass() to test for tiletypes with ↵frosch
WaterClass.
2010-09-04(svn r20739) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by esperanto - 11 changes by Christopher spanish - 1 changes by Terkhen
2010-09-04(svn r20738) -Codechange: Introduce a function for getting the number of ↵alberth
industries that should be build.
2010-09-04(svn r20737) -Codechange: Introduce a function for advertising opening of a ↵alberth
new industry.
2010-09-04(svn r20736) -Codechange: Introduce a new function for trying to create a ↵alberth
new industry.
2010-09-04(svn r20735) -Codechange: Introduce GetIndustryGamePlayProbability().alberth
2010-09-04(svn r20734) -Codechange: Rename GetScaledIndustryProbability() to ↵alberth
GetScaledIndustryGenerationProbability().
2010-09-04(svn r20733) -Fix: when overbuilding an object with an industry, clear the ↵yexo
complete object
2010-09-03(svn r20732) -Fix: when trying to build a bridge over an object, try to ↵yexo
autoremove the object if it's too high
2010-09-03(svn r20731) -Fix (r20739): SmallVector did not have an assignment operator, ↵yexo
causing invalid memory reads / double free
2010-09-03(svn r20730) -Fix: crash when removing an object while the newgrf debug ↵yexo
window was open for that object
2010-09-03(svn r20729) -Fix [FS#4107]: assert when overbuilding objectyexo
2010-09-03(svn r20728) -Codechange: shuffle some code in CMD_BUILD_ROAD so it doesn't ↵yexo
call CMD_LANDSCAPE_CLEAR in test-mode from exec-mode
2010-09-03(svn r20727) -Fix [FS#4106]: compilation with --disable-ai was broken (cirdan)yexo
2010-09-03(svn r20726) -Update from WebTranslator v3.0:translators
belarusian - 5 changes by KorneySan finnish - 2 changes by jpx_ french - 4 changes by glx italian - 4 changes by lorenzodv korean - 2 changes by junho2813 norwegian_nynorsk - 1 changes by mantaray polish - 5 changes by silver_777, voythas russian - 6 changes by Lone_Wolf spanish - 2 changes by Terkhen
2010-09-03(svn r20725) -Codechange: simplify make_compiler_cflagssmatz
2010-09-03(svn r20724) -Fix: debug builds with LTO enabled didn't have debug ↵smatz
information and were not optimised at all, causing many compile-time warnings
2010-09-03(svn r20723) -Fix: don't define _FORTIFY_SOURCE when not compiling with GCC, ↵smatz
other compilers would likely barf on GLIBC code
2010-09-03(svn r20722) -Fix (r20719): signed/unsigned side effect makes a small ↵glx
negative value become a big positive value
2010-09-02(svn r20721) -Fix: objects that can be built on water shouldn't be drowned.rubidium
2010-09-02(svn r20720) -Add: separate GUI icons for vehicle/company profit, exclusive ↵frosch
rights and unread news.
2010-09-02(svn r20719) -Codechange: Remove some hardcoded iconsizes.frosch
2010-09-02(svn r20718) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by KorneySan croatian - 2 changes by VoyagerOne dutch - 2 changes by habell german - 2 changes by planetmaker hungarian - 2 changes by IPG icelandic - 6 changes by grjonib irish - 2 changes by tem norwegian_bokmal - 2 changes by Tacky93 norwegian_nynorsk - 3 changes by Tacky93 russian - 2 changes by Lone_Wolf serbian - 2 changes by etran slovak - 2 changes by keso53
2010-09-01(svn r20717) -Fix [FS#4103]: water class was not set for stationsyexo
2010-09-01(svn r20716) -Feature: add airport class and airport name to the land info toolyexo
2010-09-01(svn r20715) -Fix: Recent nforenum does not know '-?'.frosch
2010-09-01(svn r20714) -Fix: bit 9 of object's flags implies bit 3 is set, so just ↵rubidium
test for either of the bits being set
2010-09-01(svn r20713) -Fix (r20654): when ignoring action0 object properties, ignore ↵rubidium
property 13 correctly
2010-09-01(svn r20712) -Fix [FS#4094]: Do not use new game settings when creating many ↵terkhen
random industries in the scenario editor.
2010-09-01(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many ↵terkhen
random towns at the scenario editor.
2010-09-01(svn r20710) -Codechange: Clarify the name of some town generation variables.terkhen
2010-09-01(svn r20709) -Update from WebTranslator v3.0:translators
irish - 28 changes by tem