Age | Commit message (Collapse) | Author |
|
however causes dramatic improvement in the distribution of random numbers.
With the original generator, e.g. Random()%44 on 100 attempts regularily
generated only 22 different values! With this adjustment, the distribution is
much more uniform, almost approaching the glibc's random() call.
This means the random numbers are actually usable i.e. for the town names
generators which almost never tried a large part of the names while others were
very frequent.
Note that we attempted to test whether the randomness did not degrade in some
other way, and it came clean from the tests we performed. If you spot anything
fishy, try without this patch, though.
|
|
selecting colours actually works.
|
|
generator and an offer to help. :-)
|
|
that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
|
|
built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
|
|
network_core.h (Tron)".
- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
|
|
|
|
show the correct sprite ID in the spriteskip notice.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
where a TileIndex was only 24bit wide (on 32bit architectures)
|
|
|
|
similar stuff)
|
|
|
|
hope nothing conflicts with it in X.
|
|
|
|
some simple postfix-last-letter transformations when the ending first letter is 'i'.
|
|
town names.
The static names are still used in 1/4 of cases. I think the tables for
dynamic generation must look pretty spectacular. :-) New stems are still
needed and there can be occasional glitches, please let me know.
I guess that this method of dynamic generation could be used for at least
Slovak town names, too. And possibly other Slavic languages?
|
|
|
|
doesn't malloc() and calculates the station area in one pass instead of 3
|
|
consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
pigginess.
|
|
names. The number of generated towns is then limited by the number of available names.
|
|
|
|
The width was not calculated using unsigned values, so all characters above 128 were "negative"
- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
|
|
checked properly.
|
|
other cargo types besides passengers and mail
|
|
town-rating
|
|
Performance Rating
|
|
as param
|
|
- VERBOSE has now greater effect, many previously hidden commands
are now shown on the terminal as they are executed. (Use $(Q)
instead of @ where the command should be shown if VERBOSE.)
- Compilation commands redundancy was eliminated.
- Compilation commands calling generalized so that the VERBOSE
support does not further entangle the code. The commands are now
all at a single place, before the targets in a "Build commands"
section.
Note that this changeset has a character of proposal. If you do not
like the direction it takes at all, feel free to revert it (probably
together with the previous VERBOSE patch). However, I believe it
improves the code by bringing the compilation commands to a single
place and it greatly improves the VERBOSE support, too (and makes it
much less intrusive).
|
|
inspiration comes from patch 1149710 by Mr. Nobody. Also fixes the comment describing what to do if one's system doesn't have ifaddrs.h.
|
|
invocations to be shown instead of ===> Brief summaries.
|
|
optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good
|
|
|
|
Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario.
|
|
|
|
|
|
nice to also update the savegame format when you update town statistics :)
|
|
pressing enter!. Signs in Scenario Editor have no owner so ignore that.
|
|
|
|
cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account
|
|
Mapwrap fixed in ship_cmd.c (was implicitely ok before biggermaps).
- CodeChange: rename all vehicle controllers to ...Controller for their similar behaviour
|
|
|
|
to r1902
|
|
|
|
bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
|