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2005-03-06(svn r1950) Fix: A slight adjustment in the DoRandom() function which ↵pasky
however causes dramatic improvement in the distribution of random numbers. With the original generator, e.g. Random()%44 on 100 attempts regularily generated only 22 different values! With this adjustment, the distribution is much more uniform, almost approaching the glibc's random() call. This means the random numbers are actually usable i.e. for the town names generators which almost never tried a large part of the names while others were very frequent. Note that we attempted to test whether the randomness did not degrade in some other way, and it came clean from the tests we performed. If you spot anything fishy, try without this patch, though.
2005-03-06(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now ↵pasky
selecting colours actually works.
2005-03-06(svn r1948) Add an explicit copyright notice regarding the Czech town names ↵pasky
generator and an offer to help. :-)
2005-03-06(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so ↵pasky
that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
2005-03-06(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot ↵pasky
built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
2005-03-06(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of ↵darkvater
network_core.h (Tron)". - VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06(svn r1944) Make --help output for -d at least somewhat useful.pasky
2005-03-06(svn r1943) Show the sprite ID in the check_length() error message. Also ↵pasky
show the correct sprite ID in the spriteskip notice.
2005-03-06(svn r1942) Fix r1938tron
2005-03-06(svn r1941) Report missing NewGRF file as a fatal error.pasky
2005-03-06(svn r1940) TODO about usrerror().pasky
2005-03-06(svn r1939) Revert part of r1938 which accidently crept intron
2005-03-06(svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ...tron
2005-03-06(svn r1937) TILE_FROM_XY() returns a TileIndex, not an inttron
2005-03-06(svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug ↵tron
where a TileIndex was only 24bit wide (on 32bit architectures)
2005-03-06(svn r1935) Missing braces; while here turn the ifs into a single switchtron
2005-03-06(svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and ↵tron
similar stuff)
2005-03-06(svn r1933) typedef socklen_t for BeOStron
2005-03-06(svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's ↵pasky
hope nothing conflicts with it in X.
2005-03-05(svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut.pasky
2005-03-05(svn r1930) Cleaned up the postfix-ending connecting code and introduced ↵pasky
some simple postfix-last-letter transformations when the ending first letter is 'i'.
2005-03-05(svn r1929) Feature: [namegen] Support for dynamic generation of the Czech ↵pasky
town names. The static names are still used in 1/4 of cases. I think the tables for dynamic generation must look pretty spectacular. :-) New stems are still needed and there can be occasional glitches, please let me know. I guess that this method of dynamic generation could be used for at least Slovak town names, too. And possibly other Slavic languages?
2005-03-05(svn r1928) Miscellaneous cleanups (data types, whitespace, const correctness)tron
2005-03-05(svn r1927) Replace implementation of UpdateStationAcceptance(). The new one ↵tron
doesn't malloc() and calculates the station area in one pass instead of 3
2005-03-05(svn r1926) Codechange: Renamed some of the predefined town names arrays for ↵pasky
consistent naming. - name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1 and name_german_hardcoded were renamed to *_real. - name_slovakish_1 was renamed to name_slovak_real. - name_finnish_2[ab] was renamed to name_finnish[12]. - Added comment near the town_names setting definition about the "Slovakish" pigginess.
2005-03-05(svn r1925) Fixed an infinite loop if the town generator runs out of town ↵pasky
names. The number of generated towns is then limited by the number of available names.
2005-03-04(svn r1924) Use same type names in declaration and implementationtron
2005-03-04(svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. ↵Darkvater
The width was not calculated using unsigned values, so all characters above 128 were "negative" - Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
2005-03-03(svn r1922) - Fix: Disappearing of crashed trains inside tunnels were not ↵Darkvater
checked properly.
2005-03-03(svn r1921) -Fix: Out of bounds array access which caused oil rigs to accept ↵tron
other cargo types besides passengers and mail
2005-03-03(svn r1920) -Fix: no longer a station where you only unload is bad for your ↵truelight
town-rating
2005-03-01(svn r1919) -Fix: Minimum profit of vehicles was calculated wrong for ↵truelight
Performance Rating
2005-03-01(svn r1918) -Fix: [ 1101874 ] Dedicated server now accepts '-g' (load game) ↵truelight
as param
2005-03-01(svn r1917) - Makefile: Revamped VERBOSE support, build mechanics changed.pasky
- VERBOSE has now greater effect, many previously hidden commands are now shown on the terminal as they are executed. (Use $(Q) instead of @ where the command should be shown if VERBOSE.) - Compilation commands redundancy was eliminated. - Compilation commands calling generalized so that the VERBOSE support does not further entangle the code. The commands are now all at a single place, before the targets in a "Build commands" section. Note that this changeset has a character of proposal. If you do not like the direction it takes at all, feel free to revert it (probably together with the previous VERBOSE patch). However, I believe it improves the code by bringing the compilation commands to a single place and it greatly improves the VERBOSE support, too (and makes it much less intrusive).
2005-02-28(svn r1916) Fix compilation on the glibc-2.2 systems. Part of the ↵pasky
inspiration comes from patch 1149710 by Mr. Nobody. Also fixes the comment describing what to do if one's system doesn't have ifaddrs.h.
2005-02-28(svn r1915) Support for a VERBOSE flag which will make the full compiler ↵pasky
invocations to be shown instead of ===> Brief summaries.
2005-02-26(svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using ↵Darkvater
optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good
2005-02-24(svn r1913) Weekly langfile updatemiham
2005-02-24(svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. ↵Darkvater
Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario.
2005-02-23(svn r1911) Put back an "if" i accidently removed in r1898tron
2005-02-23(svn r1910) Move two variables out of variables.h which are only used locallytron
2005-02-23(svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is ↵Darkvater
nice to also update the savegame format when you update town statistics :)
2005-02-22(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and ↵Darkvater
pressing enter!. Signs in Scenario Editor have no owner so ignore that.
2005-02-22(svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows)darkvater
2005-02-22(svn r1906) - Fix: [ 1117327 ] Assertion error on kick. When a company is ↵Darkvater
cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account
2005-02-22(svn r1905) - Fix: [ 1118810 ] openttd: ship_cmd.c:642 ... Assertion failed. ↵Darkvater
Mapwrap fixed in ship_cmd.c (was implicitely ok before biggermaps). - CodeChange: rename all vehicle controllers to ...Controller for their similar behaviour
2005-02-22(svn r1904) Remove some more unused stufftron
2005-02-22(svn r1903) Replace some casts and macro magic with proper typing, similar ↵tron
to r1902
2005-02-22(svn r1902) Replace some casts with proper typingtron
2005-02-22(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a ↵Darkvater
bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)