Age | Commit message (Collapse) | Author |
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wrong zoom level.
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croatian - 7 changes by VoyagerOne
dutch - 7 changes by habell
english_US - 8 changes by Rubidium
french - 15 changes by Snail_, glx
italian - 19 changes by lorenzodv
russian - 10 changes by Lone_Wolf
spanish - 8 changes by Terkhen
welsh - 7 changes by kazzie
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default is used.
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was removed just after a vehicle delivered cargo to it
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find him at the same place as you can find CTRL+D. Sorry for those who liked to trip while playing OpenTTD; I truly am sorry :D
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arctic / tropical goals
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frosch for spotting)
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english_US - 8 changes by Rubidium
german - 34 changes by NG, planetmaker
italian - 16 changes by Snail_
russian - 5 changes by Lone_Wolf
spanish - 7 changes by Terkhen
swedish - 7 changes by Zuu
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query statistics about a town regarding its growing
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we can
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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buildings?
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the parameters for NoAI docs)
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cycles, as the top is reset in all cases
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catalan - 57 changes by arnau
dutch - 8 changes by habell
swedish - 9 changes by Zuu
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types from the refit mask. (peter1138)
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depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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german - 12 changes by NG
polish - 19 changes by icecrasher, wojteks86
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the size variable in the configuration file
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basque - 1 changes by Thadah
croatian - 8 changes by VoyagerOne
welsh - 4 changes by kazzie
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over a ship going perpendicular to the axis of the new lock
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passed the vehicle type in all cases, but the type is actually not needed.
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fontconfig. This should generally make the fallback choice better legible
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normal font
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looking for monospace fonts in the searcher
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another moment than the other fonts
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CheckForMissingGlyphs (default to the language pack strings)
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