Age | Commit message (Collapse) | Author |
|
it could only show one line at a time.
|
|
|
|
|
|
transparency and therefor should never be repainted (spotted by Rubidium)
|
|
|
|
were non-transparent (tnx boekabart)
|
|
entries. Only 11.
It never hurt before, but it would have...
|
|
|
|
have to remove the canal before terraforming, instead of "just" removing the canal.
|
|
|
|
|
|
palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
|
|
Heavily based on Maedhros's newhouses implementation
|
|
class (and nick it colour, not color)
|
|
when a town builds road over tram bits.
|
|
|
|
collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)
|
|
so they could remove the tramtrack in some cases.
|
|
|
|
it shouldn't be terraformed.
|
|
|
|
driver (tnx glx)
|
|
in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
|
|
|
|
|
|
|
|
|
|
overflowing them should become a little harder.
|
|
previous commit
|
|
|
|
money64, which is now renamed to player_money.
|
|
|
|
easily modified.
|
|
|
|
|
|
Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
|
|
|
|
in some cases (1 tile long cached segment followed by target station) stops on assert (immeR)
|
|
|
|
|
|
japanese - 2 fixed by ickoonite (2)
slovenian - 3 fixed by Necrolyte (3)
|
|
user's home directory when openttd.cfg exists in the current working directory, otherwise prefer the home directory.
|
|
|
|
video-driver
|
|
|
|
API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
|
|
make sure we do not use filenames with the same name in different directories, as MSVC is plain stupid and can't handle that (go wine to Billy or something if you want it fixed properly)
|
|
the console:
-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
|
|
when a 90 degree turn is enough.
|
|
|