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2007-06-20(svn r10238) -Fix (r10236): Resizing the timetable window caused it to think ↵maedhros
it could only show one line at a time.
2007-06-20(svn r10237) -Fix (r10236): It helps if you use svn add with new files...maedhros
2007-06-20(svn r10236) -Feature: Introduce a form of timetabling for vehicles.maedhros
2007-06-20(svn r10235) -Fix: the 32bpp-anim blitter repainted pixel color 0, which is ↵truelight
transparency and therefor should never be repainted (spotted by Rubidium)
2007-06-20(svn r10234) -Fix r10233: make peter1138 happytruelight
2007-06-20(svn r10233) -Fix: 8bpp-optimized encoder fucked up if 255+ pixels in a row ↵truelight
were non-transparent (tnx boekabart)
2007-06-20(svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 ↵belugas
entries. Only 11. It never hurt before, but it would have...
2007-06-20(svn r10231) -Cleanup: MSVC project filesglx
2007-06-19(svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always ↵rubidium
have to remove the canal before terraforming, instead of "just" removing the canal.
2007-06-19(svn r10229) -Cleanup: removed duplicate include (dihedral)glx
2007-06-19(svn r10228) -Fix [FS#894]: why MSVC must always bitch about stuff?rubidium
2007-06-19(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does ↵truelight
palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
2007-06-19(svn r10226) -Codechange: Add support for newindustry tiles drawing.belugas
Heavily based on Maedhros's newhouses implementation
2007-06-19(svn r10225) -Codechange: move common Colour routines for 32bpp to the base ↵truelight
class (and nick it colour, not color)
2007-06-19(svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly ↵rubidium
when a town builds road over tram bits.
2007-06-19(svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never clearedglx
2007-06-19(svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as ↵peter1138
collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)
2007-06-19(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, ↵rubidium
so they could remove the tramtrack in some cases.
2007-06-19(svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backendstruelight
2007-06-19(svn r10219) -Fix [FS#882,FS#890]: land under foundations was terraform when ↵rubidium
it shouldn't be terraformed.
2007-06-19(svn r10218) -Fix r10216: more compile errorsglx
2007-06-19(svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa ↵truelight
driver (tnx glx)
2007-06-19(svn r10216) -Fix: palette animation always redid all palette entries, where ↵truelight
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
2007-06-19(svn r10215) -Fix r10214: forgot 2 cases of the same mistaketruelight
2007-06-19(svn r10214) -Fix: off-by-one in draw-rect-color-remapping (peter1138)truelight
2007-06-19(svn r10212) -Fix [FS#723]: money overflow bugs in many locations.rubidium
2007-06-18(svn r10211) -Feature: [NewGRF] Add support for action 0Fglx
2007-06-18(svn r10210) -Codechange: make all money related variables 64 bits, so ↵rubidium
overflowing them should become a little harder.
2007-06-18(svn r10209) -Fix/Codechange: forgot a few changes of int32 -> Money in the ↵rubidium
previous commit
2007-06-18(svn r10208) -Codechange: replace int32 with Money where appropriate.rubidium
2007-06-18(svn r10207) -Codechange: remove the redundant player_money in favour of the ↵rubidium
money64, which is now renamed to player_money.
2007-06-18(svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffertruelight
2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more ↵rubidium
easily modified.
2007-06-18(svn r10204) -Fix: copy docs/32bpp.txt at 'make bundle'truelight
2007-06-18(svn r10203) -Codechange: more moving things to blitter-layer: DrawLinetruelight
2007-06-18(svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with ↵peter1138
Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
2007-06-18(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).rubidium
2007-06-18(svn r10199) -Fix [FS#884, YAPF]: 'target_seen' flag that is set prematurely ↵KUDr
in some cases (1 tile long cached segment followed by target station) stops on assert (immeR)
2007-06-18(svn r10198) -Fix (r10194): did not search all search paths.rubidium
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-06-18(svn r10196) -Update: WebTranslator2 update to 2007-06-18 10:15:44miham
japanese - 2 fixed by ickoonite (2) slovenian - 3 fixed by Necrolyte (3)
2007-06-17(svn r10194) -Codechange: prefer the current working directory above the ↵rubidium
user's home directory when openttd.cfg exists in the current working directory, otherwise prefer the home directory.
2007-06-17(svn r10193) -Fix r10190: somehow an other partly-patch was applied tootruelight
2007-06-17(svn r10192) -Fix r10190: forgot to change the includes of win32 and cocoa ↵truelight
video-driver
2007-06-17(svn r10191) -Backport (r9148 from NoAI): detecting of CPU type (32 vs 64 bits).rubidium
2007-06-17(svn r10190) -Codechange: merged renderer and blitter to one single class ↵truelight
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17(svn r10189) -Add: added a safety check in MSVC project generate script to ↵truelight
make sure we do not use filenames with the same name in different directories, as MSVC is plain stupid and can't handle that (go wine to Billy or something if you want it fixed properly)
2007-06-17(svn r10188) -Codechange: make it a little easier to load a savegame from ↵rubidium
the console: -g <absolute path> -g <relative path from current working directory> -g <relative path from within the savegame directory>
2007-06-17(svn r10187) -Fix: don't do a 270 degree turn on the international airport ↵rubidium
when a 90 degree turn is enough.
2007-06-17(svn r10186) -Fix (FS#876): don't mess desktop when using alt-tab (win32)glx