Age | Commit message (Collapse) | Author |
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-This is once again an obj-C vs C++ issue. I need to make a nice and permanent solution soon, but I need the debugger right now
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bitshuffling occurred. Also update with other station drawing changes (code duplication,
eh?)
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brazilian_portuguese - 2 fixed, 49 changed by fukumori (51)
bulgarian - 1 fixed by kokobongo (1)
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string ID.
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circumstances (not the proper bits of p1/p2 were set to trackbits). Moved trackbits back to bits 0..2, ctrl to 3, semaphore to 4. Also lower the decision of the ctrl-override of signal/semaphore from the GUI into the cmd function since we are passing the ctrl-bit anyways. Bug(s) found by Frostregen; thanks
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static variable of type Station (inside ComposeWaypointStation) replaced by byte array so no destructor is called for it on exit.
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Change the signature of Swap() to be less error prone, i.e. pass the variables to be swapped by reference instead of passing pointers to the variables.
Just do Swap(x, y) instead of Swap(&x, &y). This prevents accidents when the variables are pointers.
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Factor common data tables and use a bit more sensible names
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inside the CMD_ functions where they are supposed to be. Achieve this by adding a seperate bit to p1/p2 to hold the CTRL-modifier. While here, use proper types, and 'unify' the parameter bit-meanings. 0 - ctrl-pressed, 1 - signal/semaphore, 2-4 - trackbits, 5 - remove (internal), 24-31 - drag density.
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(signed) and was byte so test for PlayerID validity needed to be updated (Darkvater)
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of the russian language
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afrikaans - 26 fixed, 63 changed by TrueTenacity (89)
dutch - 1 fixed by habell (1)
esperanto - 1 fixed by LaPingvino (1)
russian - 26 changed by DarkFenX (26)
turkish - 1 fixed by jnmbk (1)
ukrainian - 6 changed by znikoz (6)
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ensures an updated changelog, readme, et.
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any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
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resulting in a clean
start of openttd being in russian instead of in english.
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(through ShowInfo)
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constructor. This was wrong because station constructor is called also when loading savegame and when player tries to build station when it is not sure that it will succeed (thanks Rubidium)
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improve performance when using (lots of) grf files. You can change it yourself easily with the SPRITE_CACHE_SIZE compile flag. (peter1138).
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Remember the
whole thing when turning off FF for autosave. This stops FF getting stuck on
if the FF key is released during the save.
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Remove the unnecessary attribute RoadStop::used. The same information can be derived from RoadStop::xy
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colour map
selection.
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Remove the write-only attribute RoadStop::station
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back to UTF8 characters
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since ALL language changes done today are garbage due to a quick bugfix in WT2 which introduced another, much more serious bug: put an utf8_to_htmlcode() call to a wrong place
I will fix the affected language files soon (20-30 minutes)
Please excuse me for this whole problem :-(
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Use initialisers, reduce variable scope, remove spurious whitespace, fix format string to make it readable
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disabled.
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brazilian_portuguese - 3 changed by fukumori (3)
danish - 21 changed by MiR (21)
german - 1 fixed by Neonox (1)
japanese - 24 changed by ickoonite (24)
norwegian_nynorsk - 1 changed by pollux (1)
russian - 5 fixed, 75 changed by DarkFenX (80)
slovenian - 57 changed by Necrolyte (57)
swedish - 1 fixed by daishan (1)
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custom station is in use.
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gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
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way for all loops
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make sure we do not try to send zero-byte savegames.
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parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw)
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zero, when the connection gets lost at the right moment or when the packet is malformed (server sends size 0 for the map).
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ptr
list.
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NOT the original one. Reason for this is that this md5sum is saved, and otherwise a wrong md5sum would be stored in a savegame.
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and rename Submarine1/2 to small/big
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removed either accidentally or on purpose, will look after it later
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brazilian_portuguese - 1 fixed, 66 changed by fukumori (67)
catalan - 1 fixed by arnaullv (1)
czech - 1 fixed by Hadez (1)
danish - 1 fixed, 1 changed by MiR (1), ThomasA (1)
french - 1 fixed by glx (1)
hungarian - 1 fixed by miham (1)
italian - 1 fixed by sidew (1)
japanese - 1 fixed, 63 changed by ickoonite (64)
norwegian_nynorsk - 1 fixed, 37 changed by khaavik (28), pollux (10)
portuguese - 1 fixed by izhirahider (1)
slovenian - 1 fixed by Necrolyte (1)
ukrainian - 5 fixed, 16 changed by fevral13 (4), znikoz (17)
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old savegames.
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disaster code.
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masking of trackbits
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the cached vehicle weight for trains properly. This caused (in network games) the server to have a different cached vehicle weight than newly joined clients would have, which causes desyncs.
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