Age | Commit message (Collapse) | Author |
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railtype went unnoticed...
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this will cause desyncs.
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-Codechange: Removed unused code from NPF
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unused. This effort is starting to pay off ...
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-Added a function to obtain the axis of a waypoint
-Moved the waypoint layout tables from the depot layout tables into an own one
-Use GetRailTileSubtype
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RailTypeInfo when we already have it...
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concerning rail ground types
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one-way => two-way signal cycling
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is an entry or and exit signal to a presignal block (as combos act as both)
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rename DrawSignalHelper to DrawSingleSignal
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mysteriously it will break in the morning, fix r4373
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- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
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Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
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hungarian changes done by miham
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the savegame instead of the whole buffer.
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gamma-function along the lines of the Write/Read functions
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should be the first include). Thanks to KUDr for solution and testing
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function where it is used and use a better array arrangement for it
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extraneous brackets.
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custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.
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that uses it and convert the bit-hacking into a struct
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store custom station data. This saves us approximately 40KB per GRF file, if there are no stations defined.
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instead of a table lookup
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use IndustryGfx type instead of uint
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step toward bringing accessors [G|S]etIndustrype
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Counter construction. Removed last direct map access from Disaster_cmd.c as well. Based on work from Rubidium in tfc_newmap
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arrays to _industry_sections
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coordinates where it suffices.
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Fixes FS#106
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coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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cleared, because vehicles got deleted directly by DeleteVehicle
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check the tile type, it assumes the tile type IS MP_STREET
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GetRailTileType. Thanks to glx for noticing
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conditions for this piece of code are investigated. The IsRoad() function is causing me headaches...
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